View Full Version: Gundam 0085: Grey Ghost Squadron

The Fallout Shelter > The RolePlay Ring > Gundam 0085: Grey Ghost Squadron


Title: Gundam 0085: Grey Ghost Squadron
Description: Resources for Zeon NPCs.


The Bear - April 10, 2009 12:13 AM (GMT)
Starting off with a bang, it's the MS-07R6 Gouf Space Type; unique to this setting.
*Based on the statistics layout from the MAHQ site*

MS-07R6 Gouf Space Type
General and Technical Data
Model number: MS-07R6
Code name: Gouf Space Type
Unit type: limited production high mobility space combat mobile suit
Manufacturer: Zeonic Company
Operator: Principality of Zeon
First deployment: UC 0080
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 19.6 meters; head height 18.2 meters
Weight: empty 56.3 metric tons; max gross 82.4 metric tons
Armour materials: titanium/ceramic composite
Powerplant: Minovsky type ultracompact fusion reactor, output rated at 1660 kW
Propulsion: rocket thrusters: 125400 kg total
Performance: maximum thruster acceleration 1.33 G; 180-degree turn time 1.8 seconds
Equipment and design features: sensors, range 5800 meters; 2 x external propellant tank, ejectable, mounted on backpack
Fixed armaments: heat wire, retractable, superheated slicing/grappling/shocking weapon, mounted in right forearm
Optional fixed armaments: 3-barrel 35mm machine gun, clip-fed, mounts on left forearm; Gatling shield, mounts 75mm Gatling gun, drum-and-belt fed; Missile shield, mounts 4 missiles; beam sabre, stored in hip armour, hand-carried in use

Technical and Historical Notes
Late during the One Year War, as the focus of the war left Earth and back into space, the Principality of Zeon military launched its "United Maintenance Plan" to upgrade and improve existing mobile suit designs. Intended to make its own manufacturing capabilities more streamlined by incorporating similar parts and systems in several different mobile suit lines the plan also served to help mobile suit pilots easily make the transition from one type of mobile suit to another, as all of the mobile suits produced under the United Maintenance Plan would be similar to each other in terms of operation. One of the mobile suit types to be redesigned under this plan was the venerable MS-07B-3 Gouf Custom, the most popular variant of the short-lived replacement for the equally famous MS-06J Zaku II. The new Gouf variant was redesigned for space combat and tailored for use by veteran pilots and aces who still preferred the Gouf over the MS-09 Dom and Rick Dom. By using parts common to the Dom and the MS-06R-2 High Mobility Zaku II, the engineers were able improve the Gouf Space Type’s performance to equal that of its contemporary, the MS-09RII Rick Dom II, despite a sizable weight penalty. Armed with a nearly identical weapon payload to its predecessor, barring the replacement of the old heat sabre with the same beam sabre used by the MS-14A Gelgoog, the Gouf Space Type provided a hard-hitting, fast mobile suit that saw extensive use in the closing weeks of the war, despite its limited production run.
Many MS-07R6 units survived the war and continued to see service in the revived Republic of Zeon or with the Neo-Zeon forces at Axis. The last of the Gouf Space Type mobile suits lasted until the Gryps Conflict when they were finally phased out in favour of other, more modern mobile suits.

Dagon - April 10, 2009 12:21 AM (GMT)
I love you, I just want you to know that.

The Bear - April 10, 2009 02:39 AM (GMT)
The standard mobile suit of the Grey Ghosts; the improved MS-09R2 Rick Dom II.

MS-09RII Rick Dom II
General and Technical Data
Model number: MS-09R2
Code name: Rick Dom II
Unit type: mass production space combat mobile suit
Manufacturer: Zimmad Company
Operator: Principality of Zeon
First deployment: UC 0079
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 18.6 meters
Weight: empty 45.6 metric tons; max gross 79.9 metric tons
Armour materials: titanium/ceramic composite
Powerplant: Minovsky type ultracompact fusion reactor, output rated at 1219 kW
Propulsion: rocket thrusters: 5 x 21000 kg, 2 x 2500 kg; vernier thrusters/apogee motors: 9
Performance: maximum thruster acceleration 1.38 G; 180-degree turn time 1.8 seconds; maximum ground running speed 133 km/h
Equipment and design features: sensors, range 5400 meters; 2 x external propellant tank, ejectable, mounted on backpack
Fixed armaments: scattering beam gun, mounted in torso; beam spray gun, mounted on right forearm
Optional hand armaments: 360mm giant bazooka, clip-fed, 5 rounds per clip; beam sabre, mounted in right leg; panzer faust, rocket-propelled warhead, can be stored on waist armor storage racks


Technical and Historical Notes
Late during the One Year War, the Principality of Zeon military launched its "United Maintenance Plan" to upgrade and improve existing mobile suit designs and to make its own manufacturing capabilities more streamlined by incorporating similar parts and systems in several different mobile suit lines. This plan also served to help mobile suit pilots easily make the transition from one type of mobile suit to another, as all of the MSs produced under the United Maintenance Plan would be similar to each other in terms of operation. One of the mobile suit types to be redesigned under this plan was the MS-09R Rick Dom, the spaceborne variant of Zimmad Company's original groundpounding MS-09 Dom, which had been in service for only a few months. The high performance and success of the Rick Dom inspired the Zeon military to improve the design even further, creating the MS-09RII Rick Dom II. The primary improvement was an increase in its overall thruster acceleration and the addition of more attitude control verniers for added maneuverability. The increased thrust and fuel consumption was offset by the addition of a pair of external propellant tanks, allowing it to operate in the field for longer periods of time. However, due to its late introduction into the war, only a small number of Rick Dom IIs were produced, some operating in the skirmishes against the Earth Federation Forces stationed in the Side 6 area in December UC 0079. Those Rick Doms that survived the war saw extensive use by Zeon remnant forces in the years afterwards, notably in the Delaz Fleet during Operation Stardust and by the Axis Neo-Zeon.



*Note that the next few mobile suits are the "normal" versions already part of Gundam canon, reprinted here as a general resource.
Individual units unique to the Grey Ghosts will follow in future.

The Bear - April 10, 2009 03:01 AM (GMT)
The common officer mobile suit used by the Grey Ghosts, the MS-14F Gelgoog Marine is a fast and versatile MS well liked by its pilots.

MS-14F Gelgoog Marine
General and Technical Data
Model number: MS-14F
Code name: Gelgoog Marine
Unit type: mass production space combat mobile suit
Manufacturer: Principality of Zeon
Operator: Principality of Zeon (Cima Fleet); Earth Federation Forces
First deployment: UC 0079
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 19.2 meters
Weight: empty 45.1 metric tons; max gross 81.3 metric tons
Armour materials: super-hard steel alloy
Powerplant: Minovsky type ultracompact fusion reactor, output rated at 1440 kW
Propulsion: rocket thrusters: 2 x 20500 kg, 2 x 7000 kg
Performance: maximum thruster acceleration 0.68 G; 180-degree turn time 1.6 seconds
Equipment and design features: sensors, range 6300 meters
Fixed armaments: 2 x 110mm machine cannon, mounted on forearms; 2 x beam saber, stored in recharge racks in hip armor, hand-carried in use
Optional hand armaments: MMP-80/90mm Ver.8 machine gun, clip-fed, 32 rounds per clip; high-power beam rifle, powered by replacable e-pac; knuckle shield

Technical and Historical Notes
In the last weeks of the One Year War, the Principality of Zeon introduced its last mass-produced mobile suit line, the MS-14 Gelgoog. Gelgoog variants also appeared to fill specific mission roles, and one variant was the MS-14F Gelgoog Marine. Built exclusively for Zeon's marine troops, the Gelgoog Marine (or "F-type," as it is sometimes called) featured improved thrusters, speed and maneuverability, as well as external propellant tanks to increase its range while offsetting the extra fuel used by its more powerful thrusters. The twin beam sword of the original Gelgoog was replaced with two standard beam sabers, and a 110mm machine cannon was mounted on each forearm. The original Gelgoog's large and burdensome shield was replaced with a modified Zaku II shoulder shield, called a "knuckle shield," which could be used as a punching weapon. With its good cost performance, the Gelgoog Marine was perhaps the most heavily mass-produced Gelgoog variant built, with many units surviving the war. The Gelgoog Marine was operated by various Zeon remnant groups, including the infamous Cima Fleet, and some units were captured by the Earth Federation Forces and deployed as aggressor units for pilot training and mobile suit field tests. Examples of the Gelgoog Marine could be found until the Neo-Zeon Conflict, when they were finally retired in favour of more advanced suits produced during that era.

The Bear - April 10, 2009 03:26 AM (GMT)
Fast attack MS used by Grey Ghost.

MS-18E Kämpfer
General and Technical Data
Model number: MS-18E
Code name: Kämpfer
Unit type: prototype heavy assault mobile suit
Manufacturer: Zeonic Company
Operator: Principality of Zeon
First deployment: UC 0079
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 17.7 meters; overall height 18.2 meters
Weight: empty 43.5 metric tons; max gross 78.5 metric tons
Armour materials: titanium/ceramic composite
Powerplant: Minovsky type ultracompact fusion reactor, output rated at 1550 kW
Propulsion: rocket thrusters: 2 x 28500 kg, 2 x 27000 kg, 4 x 12000 kg; vernier thrusters/apogee motors: 16
Performance: maximum thruster acceleration 2.03 G; 180-degree turn time 1.2 seconds; maximum ground running speed 215 km/h
Equipment and design features: sensors, range 6100 meters
Fixed armaments: 2 x 60mm vulcan gun, fire-linked, mounted in head; 2 x beam saber, stored in recharge racks in hip armor, hand-carried in use
Optional hand armaments: 2 x ZUX-197 Jagdgewehr shotgun, pump-action magazine and breech, 9 round magazine, can be stored on backpack storage racks; 2 x 360mm giant bazooka, clip-fed, 5 rounds per clip, can be stored on backpack storage racks; 2 x panzer faust, rocket-propelled warhead, can be stored in racks on legs; chain mine

Technical and Historical Notes
In the last days of the One Year War, the Principality of Zeon developed the MS-18E Kämpfer, a fast assault unit. The Kämpfer ("käempfer" being German for "fighter" or "champion") sacrificed armor protection in exchange for many thrusters and verniers, making it very fast and maneuverable. Armed with an array of giant bazookas, shotguns and panzer fausts, the Kämpfer could approach a target at high speed, make a fast strike, and quickly escape. This "hit-and-run" concept made the Kämpfer a very powerful and deadly mobile suit; however, its speed and high number of thrusters resulted in high fuel consumption and a limited operational time. Despite this minor drawback, the Kämpfer was an excellent mobile suit. Unfortunately for Zeon, it was another case of "too-little-too-late," as the One Year War came to an end and the Kämpfer never saw mass production. Most Kämpfers were dismantled after the war because of the unavailability of parts but individual suits continued to serve in various Zeon remnant forces scattered across Federation territory.

The Bear - April 10, 2009 03:47 AM (GMT)
Finally, the unique Mobile Suit used by Grey Ghost, the Space Type Xamel.
The Xamel was first (and only) seen in Gundam 0083: Stardust Memory as an artillery unit. This version takes that basic formulae and moves it into space.

YMS-16SS-7 Xamel Space Type
General and Technical Data
Model number: YMS-16SS-7
Code name: Xamel Space Type Variant 7
Unit type: prototype long-range support mobile suit
Manufacturer: Principality of Zeon
Operator: Principality of Zeon (Axis)
First deployment: UC 0081
Accommodation: one pilot, one gunner , in tandem-seat standard cockpit in main body
Dimensions: overall height 27.0 meters
Weight: empty 75.0 metric tons; max gross 182.5 metric tons
Armour materials: titanium/ceramic composite
Powerplant: Minovsky type ultracompact fusion reactor, output rated at 3620 kW
Propulsion: rocket thrusters: 6 x 10300 kg
Performance: maximum thruster acceleration 0.51 G; ground hovering speed 220 km/h
Fixed armaments: large mega-particle cannon, mounted over shoulders; 2 x beam cannon, mounted in hands; 4 x missile launcher, mounted on armour skirt; 20mm vulcan gun turret, mounted in head

Although still considered experimental during the later stages of the One Year War, the YMS-16S Xamel was well received by Zeon ground force commanders for its effectiveness as a support unit for other mobile suits, despite its considerable size and limited armament. To test its effectiveness in space, a number of prototype versions of the Xamel were created, each differing in weapon and equipment layouts. The unit operated by the Grey Ghost Special Forces squadron represents the final version of the space type Xamel and differs considerably from its ground-bound predecessor. The suit itself is built around a much larger, more powerful reactor normally found in warships or larger amphibious mobile suits. The reason for the remarkable increase in power is the change in the Xamel’s primary weapon, a single mega-particle beam cannon normally found on Musai-class cruisers. This formidable weapon enables the Xamel to engage mobile suits and capital ships at extreme ranges, disabling or outright destroying anything smaller than a Salamis-class destroyer in a single shot. A pair of beam cannons, originally found on the MSM-07 Z’Gok is integrated into the unit’s arms and a quartet of missile launchers round out the suits formidable armaments. The Xamel Type 7 is still deficient in melee combat however, so pilots must take care to avoid direct encounters with more agile mobile suits. Only a few of this remarkable mobile suit were produced before the collapse of the Principality of Zeon and of these only three are known to have survived to the Neo-Zeon War: one was rebuilt as a mobile gun turret and maintained by the Republic of Zeon at Side 3; a second was decommissioned and installed in a museum at the moon’s Von Braun City; the third was operated by the Grey Ghost Special Forces squadron as a super-long range sniper unit. The ultimate fate of this unit is still uncertain after the abrupt disappearance of the Grey Ghosts after UC 0087.

Andy Waltfeld - April 11, 2009 01:39 AM (GMT)
Wait, why is mine listed as a standard Gelgoog Marine and not the "Texas Mackgoog"? With the Space Xamel super sniper cannon connectivity and all that, remember?

Dagon - April 11, 2009 02:56 PM (GMT)
Hes just posting the base stats right now. We'll customize them when hes done.

Also, I still think we should name the ship the Naglfar. But I'm obsessed with Norse mythology, so whatever.

The Bear - April 13, 2009 09:08 PM (GMT)
At long last: the backstory for the Grey Ghosts, as of UC 0085.
This should give an idea about how the Ghosts operate and what they've been doing since the One Year War.

As always, any questions about this or other information about the ghosts can be asked here or on the Neo Toonami channel.


Background Data (as of UC 0085)
Founded at the beginning of the War of Zeon Independence/One Year War by collecting experienced pilots from other units, the Grey Ghosts Special Forces Squadron operated as an independent group under the umbrella of the Zeon Mobile Assault Force. Reporting directly to Lady Kycilia Zabi, the Ghosts earned a reputation for deep infiltrations within enemy territory, attacking supply routes and reserve divisions before disappearing again.
Fighting as a squadron for the first time at the Battle of Loum, the Grey Ghosts tied the squadron record of seven Federation warships sunk, although the solo exploits of Char Aznable and the Black Tri-Stars team overshadowed those of other squadrons. A squadron specializing in space combat, the Ghosts never touched Earth soil, instead keeping the Federation forces away from the Zeon Earth Attack Force during the invasion of Earth, then attacking Federation supply lines and keeping the remaining Federation Space Forces running in circles trying to track the illusive squadron down. After the fall of Odessa and the beginning of Zeon’s retreat from Earth, the Ghosts protected the retreating Earth Attack forces from Federation attack until they could be recovered by Admiral Dozle Zabi’s Space Forces. The Grey Ghosts’ final assignment during the One Year War was the defence of Grenada Base on the Moon against Federation Forces launching from Von Braun City and other lunar bases. After the fall of A Baoa Qu the Ghosts were part of the Zeon remnant that fled to the resource asteroid Axis, collecting what equipment and personnel from Grenada as they could.
The Grey Ghosts returned to the Earth Sphere a year after the end of the war, armed with new weapons and equipment provided by Axis to begin a covert war against the Earth Federation in preparation for the return of Zeon to the Earth Sphere. Cooperating with the Zeon remnant forces under the command of Admiral Aiquille Delaz, the Ghosts began an extensive mapping operation of the “Shoal Zones” made of destroyed colony fragments and of Federation fleet bases and strengths. It was information provided by the Grey Ghosts that proved instrumental to the Delaz Fleet in planning Operation Stardust. During the events of Operation Stardust itself, the Grey Ghosts were tasked with stalling the Federation forces on the moon from reaching Earth, then assisted the Axis Advance Fleet in recovering the survivors from the Delaz operation.
Two years after Operation Stardust, the Ghosts have returned again to the Earth Sphere, this time to determine the strength of the Federation’s Titans forces and to assist the growing forces of the Anti-Earth Union Group in acquiring supplies and equipment for their nascent rebellion against the growing oppression of the Titans.

Andy Waltfeld - April 14, 2009 05:42 PM (GMT)
Those following along with the brainstorming sessions on NeoToonami should know that there was a LOT of dithering with how close/far to the One Year War this was going to be.

Though I had expected an 0081-ish timeframe, being part of the AYOOG is fine too.

The Bear - April 15, 2009 11:16 AM (GMT)
It did seem logical to put something smack in the middle of the 4 year gap between Stardust Memory and Zeta. This lets prospective players rub shoulders with organizations and individuals from both eras without shoehorning anything.
The 'history' also lets players set the game earlier if they wish.

Dagon - April 15, 2009 06:05 PM (GMT)
Anywho:
Missile Shield (already in there)
Beam Machine gun (supped up, cant use gatling shield with it)
Maybe a couple missile pods, ala the ones zaku IIs use (i always use those on my zakus in fed vs zeon, so they'd be nice)
And I was thinking about getting a sidearm to complement the beam machine gun, maybe a kaempfer shotgun

Those other stats are for the standard model, right? Im gonna have to think about how Im gonna modify them.

Also, do we get linear seats and panoramic screens? cause that would be sweet.

EDIT: Oh yeah, and i was gonna mount an original style hotrod in the left arm

Andy Waltfeld - April 17, 2009 01:02 AM (GMT)
Custom time, eh? Well, here's the original "Getter Gelgoog":

Gelgoog Marine +
- Jumbo Heat Axe of MS-09F/Gb Dom Gross Beil
- Getter Dragon-esque paint job (since dropped)
- some sort of EWAC head attachments to resemble a Getter-1's "horns"

...and the "Texas Mackgoog":

Gelgoog Marine +
- Beam Sniper Cannon customized from the beam machinegun of a Gelgoog Jaeger (this was before I knew the Space Xamel would have beam weaponry)
- OR tricked-out Magella Top Cannon
- EWAC "cowboy hat" attachment

Hopefully I can decide how to merge the two with less of the Getter addiction present.

As for the pilot, I've expressed a desire to be the CHARalike, but if that isn't possible I can probably just rip off a G-Gen original and no one would be the wiser.

Dagon - April 17, 2009 02:26 AM (GMT)
Character Profile: Dagon Wesker aka The Butcher (short for The Butcher of Loum) aka The Mad Man of Marzet aka THAT FUCKING BASTARD WHY WONT HE DIE ALREADY aka Is that my leg that is my leg why in god's name are you beating me with my own leg aka will you turn that bloody heavy metal off already jesus tap dancing christ


One of the many aces in the Ghosts, Dagon Wesker is considered a master of close to medium range combat. Born in the slums of the Zeon colony of Marzet, Dagon joined a street gang at an early age. Soon making a name for himself as the Mad Man of Marzet, he became notorious even in other cylinders.

As a young man, Wesker joined the Zeon military. He quickly became a skilled MS pilot, especially in melee combat. When the military was divided into three branches, Dagon was selected for the Mobile Assault force. Soon after the beginning of the war, his old title from his gang days came into use once more, due to his unorthodox tactics. He also earned the name "The Butcher of Loum" for his merciless slaughter of defensless Federation soldiers who had yet to surrender. The name stuck in the shortned form of The Butcher due to his skill and viciousness in close combat.

WIP

The Bear - April 17, 2009 03:12 AM (GMT)
Here are the general stats for the Chivvay II class of heavy cruiser, used by the Republic of Zeon, Axis and the Grey Ghosts.

Class: Chivvay II
Unit type: battleship
Manufacturer: Principality of Zeon
Operator: Principality of Zeon, Republic of Zeon, Earth Federation (limited use)
First deployment: UC 0079
Dimensions: overall length 352.5 meters; overall width 128 meters; overall height 134 meters
Weight: max gross 28000 tons
Propulsion: 6 x rocket engine
Equipment and design features: sensors, range unknown
Fixed armaments: 2 x 3-barrel mega particle gun; 4x large torpedo launcher; 12 x missile launcher; 18 x 4-barrel machine gun
Mobile suits: 8

The Chivvay-class heavy cruisers were the mainstay warship in the Zeon arsenal during the One Year War, despite predating the conflict by nearly a decade. By the end of the war, the limitations of the Chivvay were becoming apparent and a general improvement program was undertaken to improve the qualities of the durable and versatile warship. With a new and more powerful reactor-engine section, the Chivvay II is half again as long as the older models and with slight increased in its other dimensions as well. This allows the cruiser to carry up to a dozen mobile suits without sacrificing armament, which has been improved with the addition of a quartet of large-calibre torpedo tubes and the upgrading of the close-defence machine guns to quad-barrel mounts. Although introduced too late to make a significant impact on the war, the Chivvay II series cruisers continue to serve the Republic of Zeon with some examples sold to the Federation and other, neutral territories.

Andy Waltfeld - April 21, 2009 12:12 AM (GMT)
Guess I'll throw up a bare-bones profile as well...

CHARACTER NAME: Darius Rokuero
KNOWN NICKNAMES: Rock 'n' Roll, Darius Rucker, WARNING! A ZEON MS PILOT "DARIUS ROKUERO" IS APPROACHING FAST, That Otaku in the Gelgoog

A Side 3 resident whose family decided to escape to Axis rather than face the financial and political turmoil of the collapsing Principality of Zeon's reformation into the Republic of Zeon, Darius spent the majority of his high school years wrapped up in demilitarized MS simulators and old "Captain Zeon" tapes, lamenting the propagandist state of the local televised media. Upon completing a rush-job military training regimen following the pyrrhic success of Operation Stardust, Darius was transferred into the Grey Ghosts in the hopes that their advance strike against the Federation's nascent "Titans" task force would knock the ADHD out of him.

Given the Grey Ghosts' affinity for outlandish MS customizations, this move proved quite counter-intuitive.

ASIDE: Whatever writeup Bear gives for himself, the portrait needs to be the bear from Harvey Birdman: Attorney at Law, on account of that's how I see him already.

stefan - April 21, 2009 02:59 AM (GMT)
MS: Rick Dom II Custom "Frankendom"
- Upgraded Reactor to handle beam weaponry
- Several additional Boosters
- Beam rifle scavenged from a wrecked Gelgoog Marine Commander type, hooked directly to reactor by way of power cable and welded to right arm
- custom built limpet mine spike weapon bolted to left arm. when stabbed into an enemy, a high explosive charge implants itself into the target and then explodes 5 seconds later.
-Zaku head attached to each shoulder for improvised panoramic cockpit coverage.
- Several modifications to the frame itself that completely modify the AMBAC balance, giving the Frankendom a fairly different attack profile from the standard Rick Dom II.
- The phrase "You are already dead" has been painted onto the back of the mobile suit.
- Imbued with the rage of 100 disgruntled mechanics.



CHARACTER NAME: Stefan Myhlvokoztlr
KNOWN NICKNAMES: Doctor Frankendom, How The Hell Do I Pronounce That Last name Jesus Christ, What The Fuck Do You Want A Beam Rifle There For, Thrusters Don't Go There, Fist of the North Star

While born on Earth in an eastern European country nobody has ever managed to identify, Stefan Myhlvokoztlr emigrated to Side 3 with his family at a very early age. growing up obsessed with mechanical engineering, Stefan joined the Zeon military after college mainly to look into the technology of rumored Mobile Suits. working through the academy and Mobile suit program, Stefan managed to score a position as a test pilot in the Zaku II prototype project, and was later included in the Grey Ghosts mobile suit squadron.

Due to Stefan's obsession with mobile suit technology, he constantly devises new and bizarre modifications to his mobile suit, a Rick Dom II. the sheer frequency of modifications is so high that the mechanical crew of the Naglfar have sourly said that its appearance visibly changes day-to-day. Since he never actually has the personal time necessary to do these modifications himself, he is constantly asking the mechanical crew to make the modifications to his exact specifications, earning the ire of the overworked mechanics. Because of the resulting patchwork appearance of his mobilesuit, it has earned the nickname "Frankendom."

The Bear - April 21, 2009 11:13 AM (GMT)
Heh. Some neat ideas so far, keep it up guys.
I was initially wary of Andy's character not being a OYW vet like everyone else, but the Naglfar (I've decided on that name for the boat) has visited Axis twice since then, so it's easy for them to have picked up a few new people to replace casualties. Oh also, sorry Andy, I can't come up with a good style of EWACS design to make it look like a hat. You'll have to manage with shoulder-mounted cameras.

As for Stefan's FrankenDom, I'm scratching my head over the Cerberus heads, but everything else is fine. The "Imbued with the rage of 100 disgruntled mechanics" line did give me an idea though; since it looks like you're a melee specialist, it makes sense that your RickDom has been thrashed so many times that by now it's made of spare parts stripped from half a dozen other suits. The paint doesn't match across the whole suit and there are extra armour patches covering areas you always manage to get hit. Furthermore, your obsessive badgering for extra mods means that the techs don't even bother making a good (looking) job patching the systems and the crew chief's probably lying to you about doing extra work, so with every engagement, the FrankenDom gets another scar that's never going to be filled in, or another replacement hand that's the wrong colour.
I don't think the pilot really minds...

As for the rest of you still to post, bear in mind the concept of this material (if it ever graduates into an actual game) is based on the UC OAVs (8th MS Team, 0080 WitP, 0083 SM), which have a much different feel than the two shows bookending the time frame (MSG and Zeta). So if you want a Shining Finger attack, try and base it off of existent material from that era.
There, that enough with the cautions; make good characters, people! The Mobile Suits will follow on their own!

Andy Waltfeld - April 22, 2009 12:28 AM (GMT)
QUOTE (The Bear @ Apr 21 2009, 06:13 AM)
Oh also, sorry Andy, I can't come up with a good style of EWACS design to make it look like a hat. You'll have to manage with shoulder-mounted cameras.

Eh, bugger the hat. I've decided to stick to the Getter Gelgoog as of Dagon's approval of the LOL HEAT AXE. Shoulder-mounted cams/EWAC arrays shouldn't be too intrusive to the design, given it's really just a Gelgoog Marine with a wacky new weapon and a fan of the genre at the helm.

The Bear - April 23, 2009 11:16 PM (GMT)
The carrier for the Grey Ghosts is the Naglfar, named after the legendary Norse ship that shall carry an army of giants and dead men to battle during Ragnarok (thanks, Dagon for the name!).
After some deliberation, I've decided that the ship is nearly as modified as the Mobile Suits it carries, so here are the modified stats for the ship:

Name: Naglfar
Class: Tivvay II
Unit type: battleship
Manufacturer: Neo- Zeon (Axis)
Operator: Neo-Zeon (Axis) Special Forces/Reconnaissance Group
First deployment: UC 0081
Dimensions: overall length 382.5 meters; overall width 128 meters; overall height 134 meters
Weight: max gross 32000 tons
Propulsion: 6 x rocket engine
Equipment and design features: sensors, range unknown; launch rails x4
Fixed armaments: 2 x 3-barrel mega particle gun; 4x large torpedo launcher; 12 x missile launcher; 18 x 4-barrel machine gun
Mobile suits: 12
Crew: 584 (aprox.), 610 maximum.

A further expansion and refinement of the Advanced Chivvay/Tivvay-class heavy cruisers used in the closing months of the War of Zeon Independence, the Naglfar was used as a test bed for several new ship and Mobile Suit systems later used by Axis during its invasion of the Earth Sphere. Lengthened by thirty meters and with a redesigned launch bay, the Naglfar can carry up to a dozen mobile suits of nearly any variety, including such oversized suits as the Xamel Type-7. A quartet of powered launch rails, located on the underside of the ship, allow the entire compliment of Mobile Suits to be launched in rapid succession. Although the offensive armament of the Naglfar is unchanged, the ship has been refitted with a prototype I-field system, usually found on Mobile Armour units, to test the usefulness of the system on full-sized spaceships. While the system provides adequate protection against beam weapons, power requirements dictate that it can only be used for up to twenty minutes at a time before needing to shut down and cool off. As the ship would be performing clandestine operations within Federation territory, the Naglfar was painted a muted grey-on-grey colour scheme instead of the usual high-visibility colours most wartime Zeon ships were painted with.
Commanded by Captain Enya Hrym, a specialist in hit and fade attacks, the Naglfar first appeared in Federation territory a year before the declaration of war by the Zeon Delaz fleet and the events of Operation Stardust, making probing attacks against Federation Forces installations and fleets in preparation for Aiguille Delaz’s plan to drop a space colony onto Earth. Following the defeat of Delaz’s fleet and the subsequent retreat to Axis, the Naglfar disappeared, presumably joining the Axis fleet on its way back to the asteroid belt. Two years later, the Naglfar returned after an extensive refit, this time to scout ahead of the main Axis/Neo-Zeon fleet before it entered Federation territory.

The Bear - April 30, 2009 12:45 AM (GMT)
Well, since people are posting characters, might as well post the Xamel girls!


NAME: Vivara van Opel
KNOWN NICKNAMES: Whispered, Godhammer, The Quiet One
RANK: Chief Warrant Officer

A veteran of the Grey Ghosts, van Opel made a name for herself as a Mobile Suit pilot with her unerring accuracy and ability to read the battlefield. Quickly becoming the squadron's pre-eminent sniper, van Opel has had experience with some of the heaviest and longest ranged weapons used by Zeon during the One Year War. When the Grey Ghosts were granted use of the two-person Xamel type 7, she gladly gave up piloting duties to become the giant mobile suit's gunner, and takes a certain relish in commanding one of the most powerful weapons ever mounted outside of a Mobile Armour.
Relaxed and laid-back nearly to a fault, van Opel has developed the curious ability to nod off to sleep and wake up again almost at will. These cat-naps seldom last long, but the soft-spoken sniper never seems to be short on sleep, no matter what time it might be.


NAME: Etna Poe
KNOWN NICKNAMES: Firebrand, Cannonball, The UNQuiet One
RANK: Petty Officer

Short, compact, and constantly fidgeting, Etna Poe is a compact dynamo of acivity, constantly flitting about in search of activity or amusement. First flying a Rick Dom before the Battle of Solomon, Poe gathered a reputation for utterly abusing the capabilities of her mobile suit, causing an unending stream of faults and malfunctions that would have doomed a less talented pilot. It's heavily implied that Poe was offered the pilot seat in the Grey Ghosts' Xamel7 because the unwieldy machine was the only one available that would slow her down. As it stands, the petite pilot is able to wring every last bit of mobility out of the bulky Mobile Suit, a feat that many opponents have tragically underestimated.

Andy Waltfeld - May 3, 2009 08:45 PM (GMT)
Mustn'tcallherDoodMustn'tcallherDoodMustn'tcallherDood...

*Darius bumps into Etna*

'sup Dood.

....DAMMIT!

The Bear - May 6, 2009 11:16 PM (GMT)
POE: Why do people keep calling me "dude"?

VAN OPEL: Must be your hair.

POE: That's ridiculous! It's more feminine than yours!

HAMA: 'sup dood! 'sup dood!

POE: Damn it Hama! Don't you start!

HAMA: language! demerit! language! demerit!

POE: Must not kill expensive robot... must not kill expensive robot...

VAN OPEL: *snigger*


*Naturally, Hama is Zeon's version of Haro; a Basketball sized (and shaped) robot with little flappy wings and a mono-eye. The electric voice is also a little higher pitched than Haro's.




Hosted for free by InvisionFree