Title: Path of Destiny OOC
Bolts - May 20, 2008 10:37 PM (GMT)
((Thats right, I did it, I made another bloody RP, and this time.....I had help!! My good friend Lunar and I have decided to make an RP. This one also contains a plot! Something highly unseen in my last rp.))
Several hundred years ago, a group of monks from every race known to earth assembled in a secluded temple located atop the eastern mountains, outside of the Phyrrcian empire. Within this dark and cold temple sat what were potentially the wisest humans, elves, malicants, as well as the unsociable giants, and cyclopes. It was here that the prophecy, which would surmise the chaos that would soon befall the world, was drawn. For days the monks hypothesized, prayed, and studied until finally the great prophecy was made. Unfortunately this prophecy has long since been lost to mankind and few even know of it's existence.
However.....
An unheard prophecy is sometimes more dangerous than a known one. For years now a demonic cult has organized itself outside of the empire, growing more as time went on. No less than three months ago this cult attacked the outer wall and swarmed through the cities surrounding it. As they marched it was reported from the scant survivors that the hord had been seen drinking the blood of their victems. This has led to the widespread theory that the vampire tribes are responsible for the cults creation though some of the more educated class still have their doubts of this. Whatever the case may be, the hord is currently waiting, quietly, near the edge of the empire until the time comes to attack the capital of Tyrus located at the very center. For these reasons, Emperor Iago has called for the finest warriors, still within his reach, to assemble at his palace and put a stop to the hord. Will the warriors succeed; or will the prophecy's true ending be a most unfavorable one?
Welcome to Path of Destiny, or POD for you Tenacious D fans out there. We now ask that you sit back, relax, and bloody pay attention!
As in my last RP, this one has an element system.......ok so its the same element system but by God it still works!!!
Wind > Earth
Earth > Lightning
Lightning > Water
Water > Fire
Fire > Ice
Ice > Wind
And now for the new elements.
Holy = Shadow
Raw < Holy and Shadow
Raw = Every other element
Explanation: Holy and Shadow cancel eachother out. As such these two are both weak and strong against eachother.
Raw has no real elemental value and is really just the energy used to make the other elements work and as such no advantage over anything. The down side is that Holy and Shadow have a somewhat more detramental tole on Raw users than they do the other elements. The advantage is that Raw users are capable of matching almost any other element.
Now for your viewing please, the character sheet.
Name:
NickName: (if you have one)
Age: (be reasonable here)
Appearance: (include a sprite or drawing if at all possible)
Weapon(s): standard weapons or special elemental ones you decide
Race: ((The available races will be in Lunar's post, be sure to read it before you even consider making a bio.))
Magic: ((What element you use))
Special Attacks: ((If you want you may create special attacks though they aren't required))
Fierce Attack: Some of you might still be familiar with this. Well I enjoy it to much to get rid of it so the almighty fierce attacks are back. Remember that a fierce attack must damage your character in some way. Also keep in mind that the best way to judge the power of the attack is to look at the amount of damage it does to your character. If for example the attack only leaves your character dizzy for a few minutes then it will NOT destroy an entire city.
Physical Skills: ((Whats physically special about you?))
Bio: should be obvious
Weakness: (For most of you this will probably be elemental since I doubt highly any of you will chose not to have an element at your disposal)
And thats all you need to know. Lunar will post the races shortly and once he does that sign ups begin. We will have our first bios up soon.
Lunar - May 20, 2008 10:37 PM (GMT)
Races
Humans: Humans are the Jack of all trades of the races, equal in all areas, but excelling in none.all the other races abilities are measured against the average human.Humans usually tend to stick to the open planes or large cities, their main territory being around Tyrus. Average height is Usually between 5' 5 and 6' feet, with Tan skin being the norm.
Elves: One of the oldest races, and considered to be some of the founders of magic in the world and as such thoroughly excell in it. Faster and more agile than other races, but comparitively frailer and weaker physically, in general. Common traits include fair skin and hair, average height being 6 -6'5
Malicants: A race of beast men Living in a series of nomadic tribes divided by Speciesbut all of the same race. Malicants are a combination of man and various other animals, all mammalian, with the notable exceptions of the bird and Lizard tribes. The Malicant of any given tribe usually appears close to human, but with the Eyes, Ears, tail and other notable features of the animal it's associated with, For example, Cat tribe Malicants are known for having cat eyes, ears tails, and the claws and whiskers of their ancestors. In general, malicants are partially furred,scaled or feathered, mainly around the torso and legs and arms, in keeping with their hair color. Also, they are generally stronger then the other races, with the amount porportionate to what animal species they resemble, theough they generally are are somewhat slower as well.
Angels: Heavnly beings, usually fit the height and appearance of whatever race they were when they were still alive. Angels are forbidden from ever revealing that they are infact angels. Any angel that attempts to do so is yanked back to the afterlife and whatever memory of them the mortals had is wiped away. Angels are also forbidden from interferring with the mortal world directly by attempting to father or mother children with its inhabitants.Gifted in both magic and strength. !!!Angels are a GM Approved only race. As such you have to have a pretty good reason for Bolts or me to allow you to play as an angel and even then you must prove that you can RP at an above average level.!!!
Giants: Range in height from 12' - 15' and are known for being excelent craftsmen. Though they lack the technical skill and mastery of the cyclopes the giants are often more willing to negotiate with the other races. Giants are not a playable class so don't bother asking
Cyclops: Also range in height between 12' -15'. The true masters of craftsmenship, no-one can make better weapons or armour than a cyclops. However the cyclopes are aware of this and as such have become a very proud race, often unwilling to bargain with others unless its for the right price.Cyclopes are also a non-playable class so again, don't bother asking
Cult Members: Not so much a race as they are an allegiance. Vary in size depending on what race they are. Cult members are given the power to summon and command demons. ((NOTE: Cult members are most definately a GM approved class. We weren't even going to allow normal players to control them at first but we decided that just wouldn't be fair to you folks who enjoy a little evil every now andthen. However you must have our permission as there are some very significant conditions to being a cult member))
Lycanthropes: Size varries by the race it is associated with. Lycans are most famous for the werewolf however there are other forms. The werecougar is known for being particularly vicious at times. There is however an extremely low population of Malicant lycans. Some theorize that the only way for a Malicant to become a lycan is to be bitten by a lycan who's were form matches the animal with which
the Malicant is associated most closely with.
Lycans have an extreme intolerance to gold, silver, and poisons, primarily wolf's bane. Depending on which race the Lycan is, one of itss weaknesses is heightened.
Silver = Human
Gold = Elf
Poison and Wolf's bain = Malicant
every race shares all three weaknesses but each is more suceptible to one than the other two.
Lycanthrope ability by race:
Elves: 6x speed, 3x strength
Humans: 4x both
Malicants: 3x speed 6x strength
Vampires: Not all the evil spawn of hell they are thought to be, Actually more of a viral mutation than anything else. A vampire can only turn another by Draining them of almost half the blood in the body, thereby allowing the virus to easily infect the victim.
Any race except Angel can be a vampire.Vampire weaknesses include silver, garlic, and fire, and share a similar weakness to the Lycans in that certain race vampires are particularly effected by one.
Humans = Silver
Elves = garlic
Malicants = fire
Vampire ability by race:
Elves = 4x speed 2x strength
Humans = 3x both
Malicants = 2x speed 4x strength
Cador_2004 - May 20, 2008 10:38 PM (GMT)
Name: Gish
Nickname: Hidden Poison
Age: 16
Gender: Male
Appearance: Gish, due to a curse, is now hideously deformed and looks very much like a zombie. In order to prevent panic, as well as being chased and killed, he now constantly covers his entire body, wearing a blue long sleeved shirt, dark blue pants, a face mask, gloves, and boots, and a trench coat to top it all off.
Height: 5'6"
Weight: 143 lbs.
Eye Color: hazel
Skin Type: Malformed
Body Type: Slim
Hair Color: Brown (although you couldn't normally tell)
Hair Style: Short, unruly.
Weapon(s): Twin short swords that share a single sheath.
Race: Human
Magic: Raw (poison)
Special Attacks: Can manipulate poison and excrete it from his body.
Fierce Attack: Poison's shadow: Gish creates a large dome out of poison and proceeds to make it collapse, trapping and effectively poisoning any caught inside. the negative effect depends on the strength of the poison. The minimum effect would be close to complete exhaustion, while if he made the poison strong enough to act like an acid, he would be unconsious for at least a week.
Physical Skills: Body emits poison.
Bio: His parents were killed an in a small assault from three Cult members, and was hiding in his house when he found an odd book which seemed to call to him. With the simple act of opening the book, he gained two things: a grotesque appearance and the ability to excrete and manipulate poison from his body. Of course, this attracted the Cult members attention and practically pounced on him. Needless to say, nothing was left of them but puddles.
Weakness: Holy and Shadow
Bolts - May 20, 2008 11:03 PM (GMT)
((Welcome aboard Cador))
Name: Kazen (K-Zen) Abashi
Nickname: none
Age: 23
Appearance:
Height: 6' 1"
Weight: 183 lbs.
Hair Color: Dark Brown
Hair Style: Long, hanging somewhat over his eyes though brushed to the side so that he can atleast see out of his right eye.
Eye Color: Blue
Body Type: Athletic
Skin Tone: Tanned
Clothing: Usually seen wearing a slightly dull brown tunic, black cloth pants, and black boots.
Notable Characteristics: Riku has no left arm. Apparently it was lost in a fight some time ago.
Weapon(s): Shield-Blade; A sturdy shield that has been sharpened near the bottom to make it as sharp as any blade.
Race: Human
Magic: Holy
Fierce Attack:
Perfect Storm; a somewhat odd attack that forces Riku into the air. Upon arrival his body will begin to glow and ultimately shatter into a rapid and powerful flurry of Holy energy. When the blasts subside, Riku's body reforms back at the point where he launched the attack from. After performing the attack, Riku will fall unconcious for a period of 4 hours.
Physical Skills: Riku is quite possibly the best shield handler in the empire. Obviously becuase he's only capable of using a shield with any sort of effectiveness as he had originally been a left handed swordsman before his accident. Also known to be highly acrobatic.
Bio: Riku grew up in Tyrus. No great tragedy to force him into battle, no loss of loved ones. No, Riku's life was actually quite peaceful. Even when he joined the military, he enjoyed a time of peace. One day however, during a routine sparring match, Riku made a fatal error in attempting to demonstrate how NOT to block a sword. The result was the loss of his left arm.
Weakness: Shadow
TheDuce - May 21, 2008 12:55 AM (GMT)
Name:
Graeuntevle Mouleaoray
NickName:
Grey
Age:
17
Appearance:
An Elf of average height at 6’3, Grey has light grey hair, cut evenly at the nape of his neck, and wears a black headband with a vibrant yellow trim centered at his forehead. Grey has light blue eyes and a lean, agile, acrobatic build. Grey wears a green cloth shirt and tight leather pants. Grey usually wears a pair of cropped Roman Sandals which cut off shortly below his ankles.
In his Lycan form, Grey is an 8-pronged stag with grey fur. Running down his hind legs are silver streaks which span down to his ankles. Grey retains his blue eyes, and has pitch black hooves.
Weapon(s):
An Aluminum Three-Section-Staff.
Race:
Elfish Lycanthrope. Transforms into a Werestag
Magic:
Lightning
Special Attacks:
N/A – Fights with using powers actively, rather than depending on set abilities.
Fierce Attack:
Grey is very young and as not had the focus or ability to develop one.
Physical Skills:
Grey’s Fibula and Tibia are braced with iron due to an accident earlier in his life. The metal is concealed beneath flesh and skin except for on the inside and outside of his ankles, where the iron peeks out with roughly a one inch diameter. Grey is also considerably flexible for a man.
Upon Lycanthropal transformation, Grey speed is multiplied six times, and his strength three.
Bio:
Grey is a rebellious young man and a source of constant irritation for his village. Grey dislikes the image of calm, collected, masters of artistic magic; image that he feels permeates from most Elves. Though he is not the only lycanthrope in his village, Grey is easily the most unabashed about his condition.
Weakness:
Earth Magic, Earth Special Attacks, etc. Gold.
If there are any problems, let me know so I can change them.