Story:
Welcome to Exodus, an online card based system. Here players settle rivalries and harsh words with card battles to prove superiority towards each other. The game s based off a lobby where players come to chat and make friends as well as enemies. Many stories happen within Exodus and many, many card games occur. However the card game battle is far from different. Players are synced with the character in the battle, showing that even though they have the character’s strengths, the player must use their own logic and planning to win in battles. So come along and experience Exodus first hand and become a villain, a hero, or a player who just wants to play card games (Please note not associated with that kid with the ridiculous hair).
Exodus Battle System:
Basic Fight: Simple one on one match with a character limit of five and unlimited specialty cards and location cards. Once all five characters have been defeated, the last person standing is the winner.
1v1: Simple one on one match with each side picking one character and having unlimited specialty cards. One location will be randomized from both decks and chosen for the entire match.
Team Fight: Range from 1-4 per team for each side. Each player has a two character limit and a five specialty card limit. One location will be randomized and chosen for the entire match. The team must attack in turns where the attacking team member must choose their opponent and do battle one at a time. Once the team member loses all two characters they will be eliminated from play. First team to lose all their characters loses.
Tag Fight: Two players per team play. Each player has a character limit of one and unlimited specialty cards. One location will be chosen at random and be used for the match. Both players can attack at the same time and once both players from a team lose their characters the match is over.
High Stakes: These matches are declared unauthorized by the system due to the nature of their risks. These matches are 1v1 character matches with unlimited specialty cards and one location card picked at random. The player who wins gains triple the EXP from the match, while the loser loses the character in battle forever and they can never be regained.
Street Fight: These matches are declared unauthorized by the system due to anything can go. Limit of characters used can be 10, and specialty and location cards are unlimited. No rules or moderators are in these matches, so cheating or hacking can be used to gain advantages.
Exodus Card System:
Character Card: These cards are monsters, humans, machines, or any other type of creature that can be used. The card layout for the characters should go as follow:
- Character name:
- Type:
- Picture/Description of character:
- Level: (Start: 1. Max: 30)
- Health: (Range: 200-2000)
- Spirit: (Range: 0-1000)
- Element:
- Attack Power:
- Spirit Power:
- Speed:
- Endurance:
- EXP to next level: (Determined by the creator)
- Basic attack name and description: (Must be basic)
- Special attack/recovery name and description: (Can use Spirit, health, or sacrifice of another character to utilize)
Specialty Card: These cards can be a variety of types. Card layout should go as follows:
- Card name:
- Type of Card:
- Card Level: (Start: 0 Max: 5)
- Description of the Card:
The types of the Specialty Cards range from:
- Weapon: (Increasing Attack and/or Spirit Power)
- Armor: (Increasing Speed and/or Endurance)
- Special Weapon: (Give the character an elemental attribute boost or a special technique using the weapon)
- Special Armor: (Giving the character a special type of attribute (i.e Flight, more arms, etc.))
- Weather: (To change the weather of the playing field, increasing/decreasing character’s strengths, or to make the playing field harder for certain characters.)
- Burst: (Burst cards are quick blast cards that can heal the caster’s character, hurt the opponent’s character, or cause a variety of effects or techniques.)
Weapon and Armor Specialty cards are restricted to one card per character for each battle (i.e if you want to change specialty cards on a character it must be done after the battle). Weather is restricted to one per location. Finally, Burst cards are restricted to three for the entire match.
Location Cards: These cards are location cards that might give boosts to certain elements or types of characters, negate a certain type of specialty card, or have a basic battleground. Card Layout should be as follows:
- Location Name:
- Description/Picture of the Location:
- Special Attributes of the Location:
Exodus Leveling System:
In addition to being a card game based system, there is also a variety of levels that can upgrade your deck and your cards. Deck leveling will be awarded when a player gains enough experience from matches. Card leveling will be awarded when a card is used in a match and is successful, regardless if the match was lost. Experience will be issued through the creator based on level and strength of cards used.
Deck leveling can go up to level 60. In which players gain one new card for each level earned. The player has a choice of Specialty, Character or Location card to choose from. Players will start at level 0 with 15 cards in their deck. Deck layout will go as follows:
Level 0 (Minimum Cards):
Character Cards: 7
Specialty Cards: 5
Location Cards: 3
Level 60 (Maximum Cards):
Character Cards: 35
Specialty Cards: 25
Location Cards: 15
Card Character Leveling however is different to Deck leveling in which the player can boost the attributes (Health, Spirit, Attack or Spirit Power, Speed, or Endurance). Attributes are laid out as follows per upgrade:
Health: 100 points
Spirit: 200 points
Attack Power: 10 points
Spirit Power: 10 points
Speed: 15 points
Endurance: 5 points
There is no set limit to each section, however when maximum level is 30 so augmenting characters can be based on style and method of the player.
Card Specialty Leveling helps boost the card’s power or range based on the cards attributes and/or type.
Exodus Play System:
- The arena will be that of a VR room where there is a moderator viewing the match as to ensure cheating or hacking methods are not used.
- Players then will be then given a neural band to be placed on their heads. Once both sides have their bands on their heads, a platform stand will activate to determine characters to be used, all locations in the deck, and all specialty cards in the pool.
- Characters choose their cards from the deck used in the match. Active characters will be lit up on the platform, and once the character has been defeated the card’s light will be deactivated and not used for the match.
- Specialty cards are dumped into a pool in which the player can choose which ever card they want through a shuffle system displaying three cards each turn.
- Location cards are chosen before the battle or randomized through both decks to determine a location.
- The bands then transfer the minds of the players into a lifelike battle into the character’s body to fight on the location chosen.
- Attack/Spirit Power and Endurance determine how much Health is taken off every time the opposing character is hit (Enemy Attacking Power minus Your Endurance = Hit damage).
- In addition Speed helps with evasion of slower moving attacks. (For this characters have to use strategy in order to claim a hit on the opposing quick enemy)
- Spirit regenerates by 10 points every post. Health does not.
- Once a character’s Health reaches 0. Both players de-sync from their characters and choose their next character or same character to attack.
- Winning characters do not regenerate health (i.e if you win and you have 1 health point left, you’re stuck with one hit point)
- When the match is over, the moderator will issue the experience fairly and the bands are removed.
Exodus Player Sheet:
Name: (Try and go for something human)
Species: HUMAN! (No yiffing here)
Age:
Appearance:
Personality:
Background: (If you feel like you want to add anything, be my guest)
Deck Level: (Restriction: 1-5 for beginners)
Experience till next level: (I will set this, so leave blank)
Power: NO!
Element: NO!
Weapons: NO!
Anything that makes the player some type of fighter outside of card games: N-fucking-O!
I guess that’s all. As for what character’s to use.
Anime characters = Approved
VG characters = Approved
Cartoon characters = Approved
Self created characters = Approved
So have fun, go nuts…and woo :D