(100% custom)The concept for this arose when one person brought about a problem with nearly all humanoid Mechs: the legs. The ammount of programing required for basic functions of walking, jumping, even standing makes them a poor choice to invest time towards over something along the lines of tank treds. So, an oportunity to fix this problem occured. How? Scrap it, and put something better in.
Lo and behold, the PsyMech. Instead of wasting loads of time on programing countless minute details on its locomotion, why not instead control it directly? The PsyMech uses a special Psychokinesis-based interface for controling the suit, giving it a very organic range of movement and dexterity. The interface is designed much like a human nervous system as to best maximize control, like so:

The interface also functions as a booster of all Psychokinetic powers, helping to minimize the strain on the user and produce a more natural feel to it. Also, when not in use, the limbs and systems lock in place, as to prevent it from going all marionette on the operator.
Due to the minimizing of space needed for control of the Mech, there is much more room to put towards the Mech's propultion systems, defenses, and weapon systems. One such weapon system is adapted from the
Z-001 Anti Energy-Blade and built into the arms. The Z-001 is a specialized weapon that not only preforms the basic energy-blade functions, but also dissapates other high-energy based weaponary (lightsabers, phasers, ion cannons, etc.). The Mech's primary propultion system is housed in two highly-armored pods on the back, which, when opened up, reveal extrordinarily powerful boosters, four on each "wing". At maximum power, these are strong enough to reach the escape velocity of Sol.
Welp, there it is.
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