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Title: Profile Thread
Description: Because it makes sense. Like waffles.


FinalHazard - March 13, 2005 04:40 PM (GMT)
Well, me and Commando_Joe got the idea for a thread for people to post their characters' information and such. A profile thread, if you will, about their most commonly used characters. I went and PMed Ian about this idea. And he gave us the go-ahead. So, here it is. The official RP For Keeps Profile Thread.

Now, some of you may ask, "What exactly IS a profile, FH?" Well, a profile is a set of information about a person's character. It helps people understand a character. Profiles come in many different shapes, sizes, and forms, but for this thread, they shall come in the following form:
  • Name of Character
  • Age
  • Race
  • Alignment (Good, Neutral, or Evil)
  • Appearance
  • Attacks (must have in-depth descriptions of each attack)
  • History (must have in-depth description)
  • Strengths
  • Weaknesses
  • Other Useful Info
Now then, to demonstrate this, I shall be decribing my main character, Finalhazard, in the following post.

FinalHazard - March 13, 2005 05:00 PM (GMT)
Here's FH's profile.

Name: Finalhazard Jones
Age : 15
Race: White-breasted Hedgehog
Alignment: Good
Appearance: A brown anthropomorphic hedgehog with blue streaks on his head-quills. He has blue eyes, blue shoes, and a green 1-Up wristband he wears all the time. He spurns gloves in the fact that they make his hands sweat.
Attacks:

Eagle Kick: Traditional aerial kick. He leaps into the air, and kicks fiercely at his enemies.

Chaos Blast: A sphere of energy appears in his hands as he hovers off the ground, blue lightning surrounding him. He then fires a green blast of energy at his enemies.

Chaos Flash: He leaps into the air, charging up energy like Shadow the Hedgehog, and emits the energy in a blinding flash of light. Mostly used to escape or blind the enemy.

Shinku Hadoken: He yells "Shinku Hadoken" as a large fireball of green energy appears in his hands, and he then fires it as a large beam of energy at the enemy.

Shinku Chaos Breaker: He holds his hands in the air as a small sphere of energy forms. The sphere grows larger and larger, then collapses into a compact sphere. He fires a medium-sized beam of compressed energy at the enemy.

Chaos Atonement: This is an attack FH possesses that takes all of him energy. He floats in the air, and expands every inch of his energy. A blinding light surrounds him as a large explosion of energy forms. When the dust subsides, all that is left is a crystallized statue of FH, which falls to the round and shatters.

History: Finalhazard was born in a peaceful city on the outskirts of the Mystic Ruins. He started life as a cruel child, always bullying and picking on the other kids. When he got older, he learned he could channel energy through his body and expand it in any shape or form he chose. He used this power to fly to Westside Island at the age of 7, and obliterated Metropolis Zone shortly afterwards. He became a ruthless villain, until he ran into a person who captured him. The person was a human, about 15 in age. This person taught FH to control his temper, and then released the hold of FH's dark side over the innocent hedgehog. Renewed, Finalhazard turned himself over to the proper authorities. He spent 5 years on Prison Island before he got out on good behavior. To repent for his evil behavior, he helped rebuild Metropolis Zone. All was well, and FH moved to a place called The Fallout Shelter. Since he moved there, he has spread his lovable insanity everywhere.
Strengths: Powers of flight and energy-channeling
Weaknesses: Girls, waffle addiction, love of chickens
Other Useful Info: N/A

Now that I've given you an example of FH's profile, you can make one of your own. :3

Commando_Joe - March 13, 2005 05:18 PM (GMT)
Also, it'll help with cameos. You know, if you try to enter a tournament and people don't know your move set, or your character's personality, you just send 'em over here and they got the whole incalada to read from.

Plus, I tend to use the profile set up from Middle Grounds. But I guess all that really matters is that you put in enough information for people to know about when using them in an RP or a comic, right?

Name: Amuntai AKA: Tai
Age: 17
Specie: Anthro(Sonic type)-Scorpian
Physical Appearance: With bronze coloured "Skin" and a flesh coloured "under skin", one person commented he shares a resemblence to looking like caramel candy. His tail is approximatly 5 feet in length and he has shimmering blue eyes.
Clothing: Blue shoes with metal buckles, gold coloured socks and white gloves with black bracers.

Personality: He's a basic teenager. Cocky, a joker and always falling over himself around cute girls. He's competitive, but not overly violent, despite his species. He fights, but he's not one to fight for fun, or to "test his skills", etc. Mostly for the fact in a real fight, his sting could kill an opponent.

He's a big fan of spicey food, hot weather and fast vehicles. Although he's not surprised he's the only scorpian in most areas he traverses to, he wishes he could at least meet other insects.

Background: The closest thing you could compare him to would be a "country boy". He spent most of his life growing up in a massive desert known as "The Wasteland". His home was in a large underground catacomb with his race, they had built buildings there which had slowly evolved into a giant underground city.

He lived with his mother, father and 9 brothers and sisters (four boys, five girls). He was the oldest of them, and, as such, was the first to become curious of what was beyond there massive desert. Although the sand stretched on for weeks by foot, Amuntai had a fondness for building things, and an even greater fondess for cars.

Using leftover parts he obtained from a local desert trader that came through by hover ship every so often, he built himself a vechile. It had unmatched speed, but could use a little help in the turning department. His parents hated the vehicle, claiming it was a "death trap". Tai wouldn't hear of it mind you, it was something he had built with his own hands, and he had faith in it.

Using the vehicle, after saying his goodbyes, and packing up on supplies, he took off out of the desert to explore the world beyond it.

Powers: High levels of strength and dexterity. His exo-skeleton gives him the ability to take large amounts of damage, and be impressive physically as well. His tail gives him increased balance, allowing for good agility.

His stinger immites a potent neuro-toxin that can have three functions. A quick prick causes dizzyness and disorientation, a powerful strike can cause paralyzation, and deep injections (which must be in a vital area, for a fair amount of time) causes death after about half an hour's time.

Equipment: Vehicle: Heat Seeker: With an average clocked speed of 90 MPH, and dual mounted chain guns on the front, this car hides a war machine behind it's outward apperance of a classic roadster.

Weapons: His forearms can emite a thick, dense spike that protrudes over his middle knuckle. About four inches long and two inches thick, they are evolutions replacment for his ancestors pincers.

Armor: A custom made and fitted armor that fits snuggly over Tai's exo-skeleton. It comes equipped with a powerful buster-attachment fited over his tail, as well as augmentations to allow for increased attributes in all areas. The visor gives several different levels of reading, including Heat, Night and X-Ray vision. (Not yet built. >> *Needs to sprite and create a valid reason for it's creation*)

Picture:user posted image

Robert The Small - March 18, 2005 04:22 AM (GMT)
Name of Character: Bakuto
Age: 12
Race: Cat
Alignment (Good, Neutral, or Evil): Good
Appearance:Pic (Too lazy to Discribe) He has Two Weapons Straps on his Back. One is Holding his Naginata,The Soul Naginata. The other is Holding his Katana, The White Rose.
Attacks (must have in-depth descriptions of each attack):
Phoenix Hara-kara : He shoves The White Rose in His Stomach. He falls to the Ground. His Body Dissappears into a Sea of Stars. Then the stars form his Body laying on the Floor. Once that Happens, he is Reborn.
Soul Stealer: He Grabs the White Rose from its Sheith, Then He throws it into the enemie's hands. When they try to Destroy his Sword, He gets out His Naginata and Throws it at them. If it hits them, It absorbs the enemies soul. Then it comes back to him.
Water Aura A Sheild of Water surrounds him, Protecting him From all Fire Damage
Thunder Aura Same thing as Water Aura, But Its Thunder Element
Aqua Blast: Shoots a 3 foot Blast of water.
Electro Shocker: Fires a 3 foot Shock of Thunder.
Charge: Charges Weapon with Either a Water element, or a Thunder element.
History (must have in-depth description): His Parents tried to kill when he was young. They were afriad of his power. He found out that there mind was being Controled by a Dark Lord. Now He must team Up with a Young Female Hedgehog Named Rika, Who has Control of Cards
Strengths: Water and Thunder powers, and Smarts
Weaknesses: Talking to Girls, Fighting People who are smartasses
Other Useful Info: N/A

This is one of them, Rika will be done soon

dingchevaz - March 18, 2005 05:10 AM (GMT)
Name:Ding Chevaz
Age:14
Race:Human
Gender:Male
Alignment:Evil
Appearance:Orange clothes and always crayys a sketch book where ever he goes
Attacks:Just guns and swords and setting stuff on fire at will
History:NONE!(i hate makeing A HISTORY!)
Strengths:fire!!!!
Weaknesses:tv, video games, borerdom
Other:None

Rien Ryu - March 18, 2005 06:43 PM (GMT)
Name:Rien

Age: 15

Race: Human/Aquatic Ice demon thing

Alignment: Good

Appearance:
Midnight Blue hair in a pony tail, blue jeans, black wristbands, white t shirt, trench coat. also can sprout angel wings in demon mode, and has vaporeon-like tail about 4 ft. long.
Basicaly, he looks like megaman with a ponytail. kinda

Attacks:
Aquatic Claw: Runs to enemy and punches with a watery explosion.

Dragon's Breath: Before attacking with this, he says "Get ready!" ansd breathes a light blue fire at his foes.

Pheonix Flight: Flies high and soars down, before hitting his foes he says "Feelin' lucky, Punk?" and hits his foes with his tail.


Magic Curtain: Calls upon a magic curtain to transform into his hedgie style or demon animal form. Before doing this he yells "Magic Curtain Time!"


Water/Ice Breath: Breathsa stream of water or ice at his foe.

Water Arrow: says "Take this!" and pulls his arm back as if he's about to shoot an arrow; a watery arrow appears and he lets go, letting the arrow hit his enemy.

Holy Water: yells "Holy Water Healing!" and lifts a hand to the sky. a waterfall falls from the heavens and splashes him, healing the damage done.

Dolphin Kick: Scoots backwards and launches himself at the enemy while yelling"Dolphin Kick!"

Tail Slap: Runs to the enemy and readies his tail, saying "Eat Tail!". Can be used in a combo with Dolphin Kick and Water Arrow.


History:
Lives abord the spaceship Light with Wintergreen, Avi and his other friends.
Used to live in Lightdark city with friend Tango the bat demon.


Strengths:
Can swim very well
Able to talk to fishes or other demons
Able to defeat fire demons easily

Weaknesses:
Pretty women who are crying over something
Grass type demon things
The movie 'Finding Nemo'

Other Useful Info:

Don't turn on "Finding Nemo". Period.



How's that?

Zassie - March 18, 2005 08:53 PM (GMT)
Name: Enig Netaal
Age: 19

Race: Anthropomorphic Jackal

Alignment: Chaotic Good (Or Soviets, its situational)

Appearance: Enig is a 5'11" tall 150 lb Anthro Jackal, his outfit varies. He is a strange color for a jackal, an orange/rusted color with no distinguishable markings other than the claw-marks raked across his left eye, which as a result, has left him blind in that eye. Rather large tail and quite notably toned body, he is usually seen with a rather expressionless look, unless he's with friends.

Attacks:
--- Strangle: Upon seeing an oppurtunity, Enig rushes forward and grabs his opponent by the throat, lifting them a few inches before letting them fall to the ground and pinning them down. Enig then tries to mercilessly crush the enemies larynx.
--- Hawkeye: Enig, using his revolver as his primary means of dispatching an oponent, and taking a moment, he can target joints of his enemy. Though be it easier to hit them in the head, he has grown malicious over the years and chooses the punish the wicked, taking out their knees, shoulders, elbows. He is even known at times to target hipjoints, which reportedly causes immense pain.
--- Grapple: Enig chooses alot of the time to go hand to hand with his adversary, grabbing them however he can and using his knees or even his skull to inflict pain upon his oponent. Grabbing them by the shoulders or head he might repeatedly knee them in the stomach. Also after grappling, Enig might take an enemies appendage and twist it to cause more suffering.



History: Enig grew up with his 'family' after being orphaned at a very very young age. This new family was part of a small band of guards for a local gold mining town. As it would have it, he grew up learning how to use a gun, helping to do his part as part of the family and protect the town from the frequent raids that struck the small town. And now, after growing up the mine has run dry and the town will inevitably run out of income. He had to leave and so he did, striking out to the fringes of society to find work as a warrant collector (he hates the word Bounty Hunter). And through this he has seen alot of bad shit, and he has a hatred for anyone that mistreats another being, but he himself doesnt feel bad at all for punishing them.
His scar came from a lucky shot from one of his tougher bounties, needless to say he didnt collect the money from that one, having killed the target and the bounty required the target alive.

Strengths: Quick reflexes with a gun. Good jumping ability. Powerful forearms giving him an insane grip. Good tactical judgement of hand to hand combat.

Weaknesses: No energy attacks at all, he doesnt even have any special powers. He has NO training in how to combat an armed opponent. He is blind in his left eye, leaving him with a slight problem with depth perception, though amazing with a gun, he has reverted to being more inclined to hand to hand combat.

Other Useful Info: He loves the taste of blood, and though he's good, he is very overzealous about punishing the bad in the world, and will sometimes appear quite insane about his goals. Picture in Avatar

Flanker - March 18, 2005 10:39 PM (GMT)
No it isn't. D:<

Alastor Blackrose - March 19, 2005 05:04 AM (GMT)
Name: Alastor

Age: 19

Psyical apearence: Black hair, a green and a red eye, kind of tall, sort of muscular. He is also furry, and his right arm was replaced with a cyborg arm. His fur is redish, his tail looks like that of a fox. His fur is slightly burnt, his eyes are darker because of his evil.

Clothing: Black trench coat, sunglasses, black boots, blue shirt, black bikers gloves. Alastor does not wear a shirt often at all, though he is a furry.

Personality: Quiet, mean, serious. He hates most everyone, he is very angry at most of the world.

Background: He was once in the military before the age limit was 18 and up he was the highest ranking spec op, his parents were killed when he was 9, his DNA was altered when he was torchured, when he was in Juvinial hall, he has a cybernetic arm and eye. He joined an order named the Kosai, though the counsil was opposed to his joining, most non-humans are not allowed, also they saw him as mutated because of cybernetic parts. His father was on the counsil before he was killed, and therefore Alastor became a Kosai. He was sent to destroy the god of shadow, when he did, the shadow god infused what energy he had left into Alastor. Alastor's heart was corrupted, he returned to the Kosai temple, changed. The counsil did not think he was changed, but they soon found the aura of the dark god surrounded Alastor.

The counsil was a powerful force indeed, but Alastor activated his black beam sword, and killed them one by one. Recklessly slaughtering the Kosai. He is the only one left of his order, but he is an exile.

Soon after he left the temple in a dark rage, blood on his hands he traveled, went into hiding. He knew he would not be able to run from his dark past much longer. He went into hiding in a dark forest. He trained, learning his own way of battling with his beam sword. The style was named the Kayomatsu style. A very agile, and swift style. He found a dark wizard, the wizard was enchanted by his dark ways. The wizard took Alastor as his aprentice, he tought him the ways of shadow magic. Soon Alastor became more powerful than the wizard, he fought him in a duel of magic. The wizard would win, but Alastor swiftly activated his beam sword. It was unexpected for the wizard. Alastor chopped the wizard's hands off. The wizard begged for mercy, but Alastor showed none. He chopped the wizard's head off in a rage.

He left the wizard's temple, once again running. Five months from that, he met a girl named Jessica Ellis. Suprisingly, the girl seemed clueless to his darkness, but she knew the ways of magic as well. Jessica awakened the light inside of Alastor, he once again learned the ways of the light. Jessica and Alastor fell in love. Alastor taught her the Kayomatsu style.

Alastor was awakened once again, no longer tricked by the darkness within him. He now has Jessica. He is no longer a slave to himself.

Powers: modifed speed, modified jumping, modified sight, modified hearing

Equitment: A beam sword he built himself, the crystal is black, so the energy is black as well, built with a custom bent huilt, it is more powerful than any normal beam sword.

Weapons: His custom beam sword which has the word "hate" engraved in his people's language on the hilt. He knows the ways of shadow magic.

Alarnia - March 20, 2005 06:17 AM (GMT)
* Name of Character-Alarnia
* Age-14
* Race-Youkai. 2/6 Kitsune, 2/6 dog, 1/6 wolf, and 1/6 human
* Alignment-Good
* Appearance- Picture(Neutral Mode)
* Attacks
-Ofuda= an Ofuda is basically a japanese scroll, you know those paper things with writing that people through at demons. normally when Alarnia throws one it lights up with a blue flame and when it comes in contact with somthing it either electricutes them, disables them, or drains there energy.
-Exercising Claws= Alarnias claws start to shine blue and adds a electrical damage bonus to her normal claws attack.
-Claws= Alarnia attacks the target in various motions making it hard to predict and when struck by it can cause critical our bleeding damage, or even miner poison depending were the fight is occuring.
* History- Often shuned by both humans and Youkai because she was a Hanyou, Alarnia was forced to live in solitude. inspight long bouts of depression Alarnia managed to train herself in the arts of the Miko, now she wanders the world looking for a way to get back at those that shunned her. but she could never commit murdur so she just resorts to pulling pranks.
* Strengths-Speed and Smarts
* Weaknesses- Not too strong
* Other Useful- Will do Anything for Tapioca Pudding, Multipersonality(can go from hyper to agitated in the blink of an eye), knows Tae Qwon Do( I really do know Tae Qwon Do)

Is that everything? ya I think so...

Sparks Fox - March 20, 2005 06:55 AM (GMT)
Name: Lezard Numorou
Age: 23
Race: Human
Alignment: Neutral
Appearance: Tall (6'1") and lean man in casual clothing, his waist is wrapped in badages on the outside of the long sleeve shirt (tucked inside his gloves) and he has a belt on his right shoulder that holds his pack in place, his pants are somwhat baggy with more bandages around the shin the cover a good portion of his worn brown boots. He has oval frame glasses with green eyes and incredibally scruffy brown hair, beneath his clothes in a very toned wiry build and he is fighteningly pale yet burned in some spots.
Attacks:
Hand to hand and smithing hammer -
He's a very talented boxer but wont hesitate to take a swing at you with his smithing hammer. This speaks for itself.
Temper -
He has specially designed gloves that cause intense heat when pressed togeather so he can temper steel without a forge, considering this heat is enough to melt metal imagine what it does to bare skin.
Paragon Trifecta -
Being a smith he has a great interest in the natural works of the world, so he designed a spell that combines earth, water and fire into a nasty destructive bomb. First the earth rises up and attempts to encase the target, after this exsplosive gases are vented into the small chamber and a spark occurs causing an explosion. To finish it off water bursts into the weakened chamber busting it wide open and hitting the target with thousands of pounds of pressure at the same time. This takes a massive toll on him so it's generally a last ditch effort.
Glass Sword -
An amazing sword made entirely out of glass, it's sharp enough to slice a mans arm off but not sharp enough to break though steel so it's only effective against un-armored or shield wielding opponents, it's made of re-inforced glass so it's not easily broken.
General Element spells -
Without the ability to manipulate the elements his Paragon Trifecta would be useless. He can manipulate rock, water and fire to a degree but it's a serious drain on him as he is basically forceing the magic to work. He was never a good mage (see history)
History: Born in a backwater city, Lezard didn't get much respect and no one thought he would make somthing of himself but being shunned so much made him stronger, he sought to achieve and show the people who called him weak and useless that he had skill and power beyond what they predicted. His first stop was a mage academy where he learned the basics of magic... However he simply did not have the essentials to be a good mage so he was kicked out forceng him to teach himself... His magic is crude at best but effective. At the age of 15 he took up smithing under a town swordsmith whom taught him gow to fold steel and craft metals into whatever shape he desired - of course his master died so he had to teach himself the rest... Eventually he came to be known as the Glass Smith as he made marvelous creations from glass includeing his beloved glass sword, he is currently seeking a way to make it strong enough to cut steel but has yet to find one. At 18 Lezard took up boxing and quickly rose up the roster to the top before he quit at 23. Lezard doesn't think much of people so he's not very talkative and spends more time in the wilderness than in cities.
Strengths: Ambidexterious, Sly, Smart, Strong, Precise, Persistant, Tactical.
Weaknesses: Not all that fast on his feet and can only dodge in a boxing standerd (leaning,ducking, weaveing ect ect.), Can't swim, Scared to death of small spaces and snakes, Shadow spells.
Other Useful Info: For the right price he'll make you ANYTHING, LOVES fish... ALOT, throw a rubber snake at him and he'll FLIP... It's funny!

Edwurdo J. Grimward - March 23, 2005 01:41 PM (GMT)
< AWOL >

Hyperknucklesgc - March 24, 2005 05:14 PM (GMT)
Name:Hyperknucklesgc
Age:Date of Creation Unknown.
Appearance:user posted image

Background:Was created by Dr. Robotnik from the Life energies of Sonic, Shadow, Tails and Knuckles. After a while, he realsied what he was doing was wrong and went renegade.
Weapons:Wooden Bo Staff.
Attacks:Chaos Beam, Chaos Cannon, Chaos Control among others.

Tecopet - March 24, 2005 08:41 PM (GMT)
* Name of Character, Ty the Fox
* Age, 16
* Race, human fox
* Alignment Good,
* Appearance: http://img162.exs.cx/my.php?loc=img162&image=tythefox7or.png here a quick sketch of him(looks bad i know,dont like drawing on the computer)
* Attacks: Martial Arts(powerful kicks and punches)
Retractable Staff Hit(hits with metal staff)
Flare Bomb(small balls filled with explosives)
Chlorine Gas Bomb(small gas filled balls, knocks out enemies, high explosive)
Diamond Tipped Spike(very sharp)
Nano Nuke(Attaches to victim and then activates)
Remote Mine(i able to set it off)
Proximity Mine(explodes when someone gets near)
* History: Village was burned by the blood wolf clan and was adopted by the master of a powerful Martial Arts school. At a contest he killed a member of the blood wolves on self defense and is hunted down by them. Has to rely on stealing to survive.
* Strengths: Quick and powerful. crafty
* Weaknesses: Using X ray glasses on women
* Other Useful Info: He's site
http://timesofivant.proboards38.com

FinalHazard - March 25, 2005 12:40 AM (GMT)
Very nice profiles, people. I love how they're coming so far. I do have to say I wasn't pleased with a few of them though (hintDINGCHAVEZ'Shint).

Alastor Blackrose - March 26, 2005 06:07 PM (GMT)
Is mine ok?

Sojuro - March 27, 2005 07:22 AM (GMT)
Name: Lulu

Age: 17

Race: Human

Alignment: Neutral-Lawful

Appearance:
user posted image
Lulu is a small, petite young woman whose skills with the scythe are unmatched. Her hair is braded with light blue ribbons and kept long. Her left eye is sea green and her right eye is cloud grey. As for attire she wears a thin grey-green silk dress that comes to about her mid thigh. On her feet she wears plain brown leather moccasins.

Attacks:

Honpou Ookami Shura no Jitsu (Wild Wolf Fighting Technique) - Fighting style developed by Lulu and her parents. Very erratic and unpredictable, very good at throwing your opponent off guard and/or disabling their weapon.

Ookami Ko-ru(Call of the Wolves) – Lulu lets out a violent Wolf Call that calls her pack to her, and if her pack is already there it causes them to howl as well boosting her and her packs attack speed and damage while reducing their defense.

Kuragari Kiritateru(Darkness Slash) – Lulu slashes with her Scythe cleaving her enemy and doing darkness damage.

Hanone Ashige(Fanged Kick) – Lulu lashes out with a violent dropkick stunning her enemies if hit.

Kuronuri Gurippu Ashige(Blackened Grip-Kick) – Lulu grips her enemy in a stranglehold and then tosses them backwards finishing them off with a back kick.

Gekijou Ookami (Fury of the Wolf) - Lulu and her pack merge into a single being becoming a giant six eyed black wolf with red glowing eyes. While in this state Lulu gains increased speed, agility, defense, and power, but being in this state for too long can cause Lulu to go insane and unless she reverts to her former self she could go on a killing rampage slaughtering all of those who stand in her way. Friend and Foe alike.

Weapon: Black Wolf: A deadly seven foot scythe hand made and custom tailored for Scythe Wolf. Its black blade is scuffed and chipped from years and years of endless fighting.

The pack: A pack of Wild Wolves that follow Scythe Wolf around. They are her only remaining family and will fight and die for her. Lulu is respected by her wolves, and holds the rank of the alpha wolf. This, by default, prevents her pack to breed new litters—which is a good thing considering their situation. (Only the alpha male and female wolves are allowed to breed in a pack, and since Lulu is human, the pack won’t have new members, unless Lulu gives up her position as the alpha wolf.) Lulu does not tolerate violence shown to the omega wolf by her pack, and she managed to rid her pack of the terrible habit of picking on the omega wolf.
Alpha male - Grey Star
Beta male - Dirt King
Beta female - Snowy
Aunts and Uncles - Lazy Bug, Sleepy Head, and Rooster
Omega - Baby


History: Lulu's parents were once disciples of the Uh-Mei clan, but having been disillusioned by the corruption they witnessed, her parents left the clan and began their lives as vagrants. Around the time of Lulu's birth, her parents had befriended a pack of Wild Wolves when they protected a newborn litter of wolf-pups from a hungry tiger. Since then, the siblings Lulu grew up with had been that litter of wolf-pups. It was during that time, Lulu's parents developed the "Wild Wolf Fighting Technique," the result of their intimate understanding of the wolves.

Lulu had been taught the Wild Wolf fighting technique since she was able to walk, and not long after reaching her teens, she mastered that technique and began developing her own fighting style. Lulu was her parents' pride and joy, and they loved Lulu more than anything in the world.

During the family's travels, they had taught a number of students-all vagrants like themselves. It was first offered as a gesture of friendship-a way for fellow vagrants to defend themselves in their travels, but soon, the word spread, and people began seeking out the family to be taught. The family never cared much for formality, so no real structure was ever created for the students. The family continued traveling, leaving behind a trail of disciples that they asked politely not to follow them around or treat them like clan masters. The family always stressed that their teachings were based on their friendships with fellow vagrants, not for fame or obedience like the famous clans they despised.

When Lulu was sixteen, her parents were murdered during a trip from Nanjing to Hsa-Men. Lulu was out in the woods hunting for food at the time, and when she returned to her dying parents, they uttered with their dying breath, "Uh-Mei," the name of the clan they had left long ago. After her parent's death, Lulu vowed to track down their killers and avenge their death, but Uh-Mei is one of the largest and most respected clans in Giang-Hu, and she has no idea where to begin.

Strengths: Small size gives her incredible speed, her pack are always there to back her up, small size she can fit into smaller areas, people tend to underestimate her because of her size and appearance.

Weaknesses: Fueled by Vengeance, Will do anything to protect her pack, Small size makes her weaker and not taken as seriously, Pack of wolves following her makes it hard for her to go unnoticed, her beauty tends to attract “certain” people to her.

Other Useful Info: Despite being so young she has great experience and is therefore underestimated quite frequently. She despises crowds and highly populated areas, having lived in the wild her whole life. She keeps to herself and rarely speaks. She can communicate with her pack in a way that no one else can comprehend.

cronosonic - March 27, 2005 09:07 AM (GMT)
Name of Character: Cronosonic

Age: 15

Race: Hedgehog/Human/Tassie tiger (Can switch between forms)

Alignment: Good

Appearance: Hedgehog: Blue with green streaks. Human: Brown eyes and hair, green shirt, blue pants.

Weapon/s: Chaos Blade, Zat'nikatel, Staff Weapon, boomerangs.

Attacks: (These are my unique attacks) Power Blade: Elemental sword attack, varies with the element used.

Shining Smasher: A shockwave is created, which heads towards the enemy.

Shining Chaos Breaker: The user places the Chaos Blade in the ground, (preferably into the victim's chest for almost garranteed results) jumps back, gets into a pose, saying, "SHINING.." He then thrusts his fist upwards, saying, "CHAOS.." Then he thrusts his hand forwards, saying, "BREAKER!" A huge energy beam from the sky will do the damage.

History: He doesn't remember his past, nor does he give a rats arse about it. He spends most of his time in his lab, when he's not fighting. Bass is his partner.

Strengths: Can go super sayian, immune to all desises (Wrong spelling, my bad.)

Weaknesses: Uneasy with heights, can be killed by symbiote poison.

Other Useful Info: Has a Goa'uld symbiote inside of him (The reason for the second strength, and the second weakness listed), is an exelent martial artist and is good in swordplay.

Qesun - March 27, 2005 09:57 AM (GMT)
For serious RPs/Stories
Name: Qesun Vendak
Gender: Male
Age: 35
Species: Anthro-Fox(subspecie: Artic Fox)/Anthro-Raccoon(Subspecie: American) mix. His father's side (fox) has most of the dominant genes, making him more fox in appearance.
Height: 5' 9"
Weight: 204.1 lbs.
Build: Average but toned
System: Anthro-Genetitech
Allignment: Chaotic Good
Affilliations: None (at the moment.)

Fur: His coat is a standerd grey, with his undercoat carrying an azure shade, often giving him a silverish color. His underbelly/frontal neck quarter/chin is white. His fur on his legs, from the shin down, his arms, from the mid-forearm to his hands, and his ear tips switch to a white color, though it looks more ice blue thanks to the azure of his undercoat. His face fur, minus the white mentioned previously and the raccon 'mask' he inherited, which is black, is his standerd silver. His head hair is a light azure. His tail is mostly silver, but has a white tip and 5 black rings, more proof of the bit of raccoon in him. His eyes are an ice blue.

General Appearance: Always wears kakies and a tee-shirt, usually of a blue and/or black hughe so it looks good with his fur and hair. Unless he isn't armed or isn't worried about being seen armed, he has a white trenchcoat he keeps buttoned up to keep what weapons he has with him at that time (minus that one sword that is litterally unconcealable without magic or some sort of stealth system).
His legs are digitigraded (AKA Feral Legs or whatever people call them. Similar to Renemon's legs, except his paws and legs are larger to support his weight).


Powers:
Extreme Strength: The geneticists who 'designed' gave him extreme strength, something they had been experimenting with for years. If your going to make a super soldier, you have to give it strength, right? It's an got to ba a law some where. Of course, strength had its limits in previous experiments. The subject would end up breaking a bone or ripping a tendon if they used too much. Of course they fixed that problem with this 'model', but I'll get back to that later. When 'playtested', they found that he could lift around 50 pounds above a ton.

High Speed: With the leg strength he had from his superb strength, it was found he could run fast. With goggles and a suit that reduced wind resistance, he was able to get up slightly above 200 mph. Of course, he prefers not to wear goggles or spandex (no offence, heros), so he ends up only going only 80 mph when running, 140 if he needs to push it. Don't worry about insta-acceleration. Air resistance is too much, even with his torque.

Improved Resistances: It was found that super strength had a limit with previous experiments with others. It tended to tear the user to peices, literally. When they designed Qesun, they made sure to make it so he could use the strength with out consiquence. They used a process from another experiment in the area of making the body more capable of taking damage. It worked, preventing him from ripping himself apart by meerly flexing. Of course, this made him resistant to outside damage also. He can take a few shots from light to medium pistols and a few medium sized weapons weapons. They hurt like hell though, and if hit in the same area enough times by the weakest pistol, you'll get penitration. Penitration might not do much, though, considering all of his bodily systems are stronger. Might bleed to death though.

Advanced Hightened Metabolism: With such a high maintainance body and a strong cardiovascular system, his metabolism was raised. He eats about 5 times a day, each meal about 1.2x larger what an average person would eat. Helps to heal wounds and such, but that sort of thing still takes long. It was also designed to get more out of what he eats, and thus he contains a few more types of enzymes then most. If you were to try and poison him, you couldn't do it through his digestive system. Poison is still a problem, though. There are still other ways to convey poison, and if it gets to his cardiovascular system, he'll die 2-3x faster then the average person.

Hightened Senses: He has hightened senses of smell and hearing, as would be standard for something with ears of a fox and a muzzle.


Skills:
Weapons Master: Due to his extreme training, his skills in his weapons are superb. I'm sure you could find someone out there that can beat him, but its only because the player is still working on his Swordsplay RPing :P

Marksman: Due to his training as a youth, his shots are extreamly accurate, not doing damage with big bullets, but by hitting critical areas of the opponent. Part of this is due to his ability to hold his arm extreamly stiff. He has also refined this to where he can dodge while aiming, though he could only focus on one target at a time if he were to dodge and aim, so it would be reletively easy for someone to come from behind.

Improved Unarmed: He had training in unarmed, though the training was average. He is a good fighter in hand to hand, but very far from the best. If he is stuck in hand to hand combat, he ussually rellies more on his strength then the skill he does have.

Acrobatics: Due to his training, he is very flexable and acrobatic. No running allong walls, but he could jump from one wall to another to get up somewhere or something reasonable (and physically possible) like that.

Weaponscraft: His trade is in the area of weaponscrafting and repair. Weither it is a gun or a blade you want, he can make it well. Very well.


Weaknesses: He has low magical and psionic resistances. Poison, no mater from where or what type, is probably his largest weakness, though if you use it, it better kill, or it'll cycle through in half the time it takes for someone with average metabolism.

Weapons:
1) 7 foot long great sword
2) A gun sword. Qesun's favorite weapon. Hangs on his belt on his left side. Uses .9mm ammo, each clip holding 8 shots.
3) Bennelli M3 Tactical Shotgun. Qesun's 2nd favorite weapon. The Bennelli holds only 8 shots, but those shots can be used in a lovely full auto, thanks to some tweaking to the system. He currently has 12 gauged shells in it.
4) HK G11. Its a medium small assault rifle. 50 4.7mm bullets per clip. Always has Rubber rounds in it, as he likes to limit the number of deaths he causes. He also caries several clips with normal normal bullets and a few with High Velocity AP bullets.
5) 2 .9mm semi-automatic pistols with 11 shots per clip. To each, its own underarm holster.

History: Besides the period of his genetic manipulation, he spent his first 9 months in his raccoon mother's womb, born normally in a college hospital in Tuscon, Arizona of some un-named system at 5:30 am on June 12th, some unknown year of that system. The mother was of an american raccoon indian tribe that doesn't exist in any other system, and named the child in the language of her tribe, Qesun. 3 months later, his father, an Artic Fox, found out the dire mistake of signing the documents for the genetic manipulation that would allow the raccoon and fox genes to combine properly. The child was taken, leaving the saddened and disheartened couple behind.

From as far back as Qesun can remember to the age of 16, he was trained in hand to hand combat, armed combat, marksmanship, weapon care, and some medical. They didn't expect him to think for himself, though. They thought he would be easy to control. They found themselves to be wrong when he made his escape at his first demolitions practice, knocking out the trainer, after being taught how to properly arm a simple explosive device and using to make an exit hole. Being extrodenarily strong and sufficiently fast, he was able to fight his way out of the complex. After attempting to learn survival on his own for several days and nights, he fell down from exaustion.

He was found by someone living alone in the mountains. A weaponsmith by trade, his only contact to the outside world was the internet, and more often then not, the people upon the internet were less then likable. But sometimes, being an asshole to a person can have the opposite effect. He took the young adult in. After several days of nursing Qesun to health, the weaponsmith, James, took Qesun in as an apprentice. The old man also happened to be of Qesun's mother's affiliating indian tribe, and was also able to teach Qesun his 'native' lanquage. Qesun was a weapon smith for 12 years before he was refound by the nameless corporation that created him. When they threatened the life of James, Qesun went quietly. He spent several weeks in containment and torture as they attempted to break him and get him to follow orders through fear of pain.

They didn't get fear from him though. for that matter, half of the torture strategies were more trouble to the torturers due to Qesun's durability. After 10 weeks of this torture, he made another escape attempt when he found that they had killed James anyway. The unfortunate coincedence was on that day, an experiment in another section of the facility failed, scattering the lab and it's personel over several different Dimensions. Qesun was running out the front door as this happened, his escape interupted.

He had been tossed into another sytem at the age of 28. He was tossed into a Realm of fantasy and enchantment. A realm that his guns wouldn't work in. Something he would find he didn't quite like the taste of. He gained his first friend here. A young mage named Darian.

He also found the second villian he would face. Lord Marcs, an ambitious Dwarf with eyes for the world. Lord Marcs succeeded in taking the world, too, due to deciet. He tricked Darian and Qesun into procuring an orb of power which allowed him to take the minds of the world. There was a catch, though. Those who recovered the orb were free of its power. Lord Marcs went on a world wide man hunt. Qesun and Darian attempted to flee the dimension, and were successful to degree. Darian died, though, again leaving Qesun to fell the pain of loss.

He had entered another fantasy dimension. Luckily for him, this time his guns worked. He had some adventures with some people he grew to enjoy the company of, but to avoid 'that pain', he never allowed any to get too close. He eventually moved on. From there he drifted through various dimensions getting a little knowledge in everything and improving his knowledge in the things he knew best.

Then he hit the Middle Ground (My RP Version of it). A Transdimensional nexus whose resistance to transdimensional travel was little. It was a scrambled up world. One upon which Qesun ended up being pitted up against some of his greatest foes, including the mightly Lord Marcs himself. Qesun also gained companions for this endevor, partially by luck, and partially by the intervention of a Diety like entity known as Balance. As enemies fell, he became more open to his comrades, especially during the times of rest in between enemies.

Eventually, a Dimensional Authority that Governed Transdimensional Trafic in and out of that dimension was made, Qesun becoming a figurehead in the establishment, getting caught in numerous political debates and complaints despite the organization's wishes to protect the dimension. It got better with time as the organization proved it's use.

Qesun occasionally takes trips away from the home dimension, either for vaction purposes or just to explore other dimensions. He somtimes allows himself to get tangled in the affairs of other dimensions, helping them with some problems they may have. Sometimes he just explores and keeps to being a plesent person to be around and keeping his hide in one piece.




For TFS Based RPs/stories that revolve more around our TFS avatars...
Name: Qesun Vendak (MG/TFS Version)
Gender: Male
Age: 26
Species: Anthro-Fox(subspecie: Mobian Red Fox)/Anthro-Raccoon(Subspecie: Mobian Raccoon) mix.
Height: 5' 0"
Weight: 130 lbs.
Build: Average
Allignment: Chaotic Good
Affilliations: None (at the moment.)

General Appearance:
[Picture]

Powers: Same as before.


Skills:
Sword Master: Due to his training and experience, his skills with swords is superb.

Marksman: Due to his training as a youth and experience, his shots are extreamly accurate. Part of this is due to his ability to hold his arm extreamly stiff. He has also refined this to where he can dodge while aiming.

Acrobatics: Due to his training, he is very flexable and acrobatic. No running allong walls, but he could jump from one wall to another to get up somewhere or something reasonable (and physically possible) like that.

Weaponscraft: His trade is in the area of weaponscrafting and repair. Weither it is a gun or a blade you want, he can make it well. Very well.

Dimensional Physicist, Mechanics Genius, and Electronics Wiz: Who would of thunk it. The most straight forward gunner in the Middle Ground's history being scientifically knowledgable. Then again, how else do you think he maintains his Gauss Rifle and Pocket Dimension? Going to TJ? HA!


Weaknesses: Same as proceeding.

Weapons:
This guy is a bit of an addict in this respect.
1) .50 calibur Gauss Rifle built of the finest materials that can be smuggled to Rifts-Earth. Yep, he built it on Rifts-Earth, meaning that not only is it a Gauss Rifle, but that it also has the Mega-Damage stat on it. 6 shots per clip. Bolt action.
2) His gunsword. Uses 9mm ammo, each clip holding 8 shots.
3) H&K CAWS Shotgun. Qesun's 3rd favorite weapon. The H&K CAWS holds 12 shots which can be fired in bursts of three.
4) HK G11. Its a medium small assault rifle of lovely and artfull build. I'll make a safe guess at 50. Always has High Velocity AP rounds in it.
5) 2 9mm semi-automatic pistols with 11 shots per clip. To each, its own underarm holster.
6) A multitude of other weapons (See Phil's Weapons sheet and any other sprite sheet filled with weapons that can be found on the net.)
7) Pocket Dimension Based Weapon and Ammo Storage. He stores all his ammo this way. Recently designed it so that the ammo is ported to the clips of the weapons, making changing of clips a thing of the past. He's got this working.

History: The Mobius he came from had some interesting... allowances, meaning his parents never needed genetic manipulation to be concieved, thus being born litterally normal. Heh. Fancy that. Of course, like in every version of Mobius, Robotnik bloody came. He never lost his parents, though. In a ditch effort to stop Robotnik, an underground group stole several children and submited them to brainwashing and post-birth genetic manipulation.

After 12 years of hiding from Robotnik, they came out with a strike force composed of super soldiers, who were sent to anihilate Robotnik. They succeded, but not before half the team was either killed or sucked into a dimensional portal. In an attempt to destroy the machine that opened portals to The Void, Robotnik tricked them and opened the portal. With his last few seconds on that dimension, Qesun shot both the controls and Robotnik.

Of course, by shooting the controls, he messed up the time-space-dimesion coordinates and ended up sending himself to some future-earth, where aliens were common. He figured it out quick, and joined a merc company ASAP, where he proved himself to be quite the combatant. They were quick in teaching him how to use the Gauss Rifle after seeing him wield an Anti-Tank rifle one handedly. They also taught him electronics and a bit more in mechanics to make sure he could maintain it himself, too. After a few years, the Space Marines hired the company that Qesun was a part of to help against a force known as the 'Chaos Lords'. In that battle, Qesun was again sent randomly to another dimension.

Rifts-Earth. Home of Mega-Damage. This is where Qesun learned about Dimensional Physics. This is where Qesun got his pocket dimension. This is where Qesun had rebuilt his Gauss Rifle. He did all this in the underground enclave of a large group of Techno-mages, where he also found out he had no magical affinity what-so-ever. That didn't bug him too much. He spent several years here learning what non-magical stuffs he could, repaying by running erands outside the enclave and defending them when needed.

When he learned all he wished, he thanked the mages, and using his Transdimensional Controller, he went to the Middle Grounds. Eventually, though, his urge to travel again brought him to The Fallout Shelter. He can often be caught traveling between TFS and MG using some of this transdimensional technology.

Smerph Greenfox - March 29, 2005 05:15 PM (GMT)
Name: Smerph Greenfox(fox form)/Ben Danaj(human form)

Age: 15, almost 16

Race: fox/human

Alignment: Good

Appearance
Fox form: Picture Tails, now make him about half a foot taller, dye his fur green, make his eyes brown, get rid of his tails, put him in a trenchcoat, a pair of jeans, grey and black shoes, a red t-shirt, red wristbands, an orange staff on his back, and a blue hat. Oh, and get rid of his gloves.
Human form: A tall and skinny guy, wearing the same attire found in his fox form, sans hat. His hair is the same shade of green as his fur in fox form, and he has a goatee. Sometimes he wears a pair of silver colored glasses.

Attacks
Fox Form: Generic energy blast (a standard blast of blue energy shoots out of his palm) Spirit Slice (Smerph makes a swiping motion with his hand, and creates a white, crescent shaped wave of energy that travels a very short distance before shrinking away) Levitation (Smerph can lift any nonliving object using psychic abilities) Teleportation (Smerph can teleport any nonliving object to any location). Demon Rage (When Smerph gets very angry, the whites of his eyes turn dark black and his pupils turn red. His voice becomes deeper and demonlike. His power flares and he becomes much stronger and faster. This lasts until he gets tired, or manages to calm down. It can easily be set off if someone claims Back to the Future is the worst movie ever made.)
Human Form: Kamedoken (Only available in human form, Ben charges a terribly destructive energy blast with an incredible range and width. It is very similar to the Kamehameha and the Hadoken, hence it's name. It is even charged the same way.)

History: Ben was once an ordinary kid from Michigan, but that all changed the day he found the Hat. He is unsure how he came into possession of the Hat, but the second he put it on, he transformed into a foxlike creature capable of extraordinary feats, such as flight, hightened senses, and incresed strength. For a short time, he used the hat to live his dream of being a superhero, and dubbed himself Smerph Greenfox.

During his superhero run, he heard about the legend of Blank Dimensions. The legend claimed that there was an unlimited number of alternate realities throughout the cosmos. Some of these alternate worlds were completely blank, and if someone were to enter one of these blank dimensions, they were given the ability to shape it any way they wanted. They got to be the "Author" of that world.

When Ben heard about this, he set out to find one of these dimensions using the Hat's power. When he found one, he created his ultimate fantasy. Using the Author powers given to him, he created a gigantic city that housed every video game character ever created. He set the dimension so that whenever a new video game character was introduced in his original home, they would appear in the city. He dubbed the city "Gameville" and moved in with Dr. Ivo Robotnik.

After Gameville was created, Smerph did one final act of Authorship. He transferred a great number of his Author powers to the Hat. Along with his original powers, he gained a number of energy blasts and the ability to levitate and teleport nonliving objects.

Once this was done, Smerph's remaining Author powers disappeared. He lost the ability to manipulate living objects and the ability to create objects out of nothing.

These powers, however, were only available to Smerph in his fox form. Feeling defenseless as Ben, he convinced Ryu to teach him the Hadoken. Ben never managed to use the actual Hadoken, but a variation of it he dubbed the "Kamedoken".

When Ben turned 15, his friends RaZor and Rin, two people who had also found Blank Dimensions threw him a party. They got him his own personal time travelling DeLorean, an exact replica of the one seen in Ben's favorite movie, Back to the Future. With Dr. Light's help, Ben also added a dimension hopping feature, which allowed him to visit his home in Michigan whenever he felt like it.

Strengths: Small and quick but can still pack a punch, can fly, and is generally a nice guy to be around

Weaknesses: without his hat he's basically powerless, has a really hard time talking to very pretty girls, he lacks a strong defense, has a difficult time concentrating, often underestimates his opponents, and he needs to eat quite often or he'll lose his motivation to do any sort of task

Other Info: No matter what the situation, Smerph is never called "Ben" in his fox form, and is never called "Smerph" in his human form. If a person has never been told Smerph's real name, the minute he takes off his hat and becomes Ben, that person knows he's Ben, not Smerph.


Phew, that was pretty long! Glad to have it finished.

Rockman_SP - March 29, 2005 05:56 PM (GMT)
Name of Character: Sync

Age: 20

Race: Human

Alignment: Neutral

Appearance: Long blue hair, light-blue pants and shirt. Winged gauntlets provide him with speed increase to his attacks, as well as guard his hands against frost and burn. His eyes are light-blue as well.

Attacks:
Fire Rocket: Fire multiple fireballs in random places at high speed. Acc. 65%
Frost Wave: Freeze a portion of the ground, trapping enemies in their place. Acc. 0%(Enemy must be touching the ground.)
Chain Lightning: With a burst of speed, capture an enemy in a four-hit kicking combo, following the attack up with a electrified flip-kick. Acc. 60%
Whirlwind Blade: Spin-attack an enemy with both your staffs. This attack can also be used in the air, swatting enemies away. Acc. 80%
Ragnarok Impulse: Shove both staffs into the ground in order to create a shockwave that stuns foes. Acc. 0%(Enemy must be touching the ground)
Second Wind: When K-O'd, wake up faster and fully recovered. Acc. (Sp. Tech.)

History: A wandering mage, he scoures the four corners of the globe in order to see the world and learn all that he can. Coming from a rich family, he is able to easily finance his journey. Despite his riches, he prefers the simple things in life.

Strengths: High Health, High Speed and Agility, High Magic Atk.

Weaknesses: Ice, Wind, Low Stamina, Phys.Def. , and Magic Def.
He often does what he feels is right, even though it may not be for the best of others. He has loyalities to noone but himself.... Except for maybe food.....

Other Useful Info: His Angel Wing Staffs are made of a rare alloy that makes them invulnerable to elemental damage (melting, shattering). Nevertheless, they, as all other weapons, can be broken. They requile constant care and attention.

colwag - April 3, 2005 10:06 PM (GMT)
Name: Foxboy / colwag

Gender: Male

Age: 16

Race: Tails-like kitsune

Alignment: Lawful Good

Description: Think Tails, but older and more athletic, with blue fur, and sneakers, along with a watch always kept on his wrist. Is skilled with a longsword, but rather not use it.

Weapon: The watch on his wrist. No specific name, other than "Foxboy's watch." Can fire a powerful, burning, undeflectable laser (Omega Lazer), along with various lazers that can heal , change one's age (Age ray), and change one's body to whatever he may need (Change ray). However, both rays are quite innacurate, and can be defelcted easily.

Attacks: See weapon, also...

Baisic Magic: Level 1 stuff. Fire, water, lightning, ice.

Phase: A Teleport-like ability. Limited to about a 20-foot radius. Can go through solid objects, but not anything that can reflect an image. (Mirrors, shiney swords, water, ect.) And requires a lot of focus to perform. Can be combined with basic martial arts moves (kick, punch) to form an attack.

Look! A distraction!: Starts with Foxboy yelling said phrase, preferably pointing. Wether rival is distracted or not is irrelavent. Foxboy then places his hand to the ground, and raises it, creating a dome of energy in all directions, that can be expanded at will. Takes energy, and can be reversed.

Sugar High: A transformation that can only be used once per battle. Puts foxboy into a maddened, hyperactive state. (Think a nice beserk) That gives him unlimited energy, increased speed, and the ability to ignore pain freely until knocked out. However, when said transformation is ended, Foxboys is left with the intellegence of a child for a period of time related to time in transformation. (3 Hours of Sugar = 1 week of childhood.)

Personality: The exact opposite of badass. Can be quite foolish, and maintains a carefree attitude. Will often do foolish things for the sake of curiosity. (Like drink various unlabled potions and/or chemicals.) He is quite satisfied with his lifestyle, and does not often look out for adventure, until it is forced upon him. Does not enjoy fighting, and will avoid it at numerous costs. Also tends to be a bit flashy and overdramatic. (Sure, a 3-hit combo would finish you off, but it makes more sense to do a large, flashy move, right?) Will refuse challenges, and must be forced into a deadly fight. Things like tournaments, however, are fair game, and can be seen as an ample oppertunity to learn abilities and gain fortune. Also a bit perverted, although will not go through extreme measures to force himself on a female. But, if he is in a relationship, he might use this change ray for... questionable purposes.

Strengths: Mysteriously strong, and is able to dodge and counter almost anything. Also immortal, by means of aging and dieseases, although he will get sick.

Weaknesses: Idiotic and foolish at times, will make simple mistakes.

Also has a mysterious way of attracting ladies, which for some is a strenghth, but Foxboy will crack ato whatever a female would desire, occasionaly having his own fun, but usually not.

History: Foxboy only remembers when he was eight years old, being stranded inside a gym (Think pokemon style gym) with only his watch and a weak lazer attachment. Eventually fought way through gym and recieved various upgrades. Eventually, he recieved his age ray, whicch he used on himself to make himself 16, the prime of his athletic life. He has remained 16 ever sience.

He knows little about his family, except for his mother, which is a evil perverted mistress/ insane torturer depending on her mood, and his sister, which was like her mother, until she joined Foxboy's forces, eventually choosing to become a well-meaning maid.

If that's not a unique character, I don't know what is. >_>

deemo3 - April 4, 2005 12:17 AM (GMT)
Name of Character: Damos
Age: 14
Race: 1/2 human, 1/2 fox Deemon
Alignment:neutral usallly
Appearance: blond, with brown clothes and he is usaly wearing a cloak
Attacks:
copy ability:alows Damos to copy abilitys ,elements ,tecniques ,weapons, weakness's ,ect.

Martial Arts: Alows him to throw,punch and kick very hard

camoflogue:allows him to copy apearences

claw slashes:he slashes people with his claws.

poisenm needles:kinda like Sheik's needles,

Dark form:basicly a demon form accept he dosent turn into a demon.he gets pure black hair and purple eyes when he gets very angry. when in dark form all his strengths are increassed unfortuenetly he cant control himself

energy attacks: energy oreinted attacks that are various. it could be a giant beam or a small energy ball or a rapid fire energy disc type thing


History: his father was a human weapon crafter and his mother was a fox demon who was an expert at magic. he has a strange dark power stored deep withing him. his parents were killed and he has sworn to kill the person who murdered them

Strengths: CLAWS XD!!! he can craft weapons,magic enheareted from his mother ,Dark form, speed

Weaknesses: he gains weakness's when he uses copy, turns human for a week after a harvest moon, cant control himself while in dark form.

Other Useful Info:he is eaisly agitated and very cold towards most people. he uses a strange shapeshifting weapon that uses his parents as well as his powers.

Fireyone2233 - April 5, 2005 01:51 AM (GMT)
Name: Fireyone233
age: 16 (updated on actual Birthday.)
weapon: Blade of Flame (A Magical sword with the power of Fire.)
Race:Half human/Half Fire demon
Alignment:good
appearance: Has red hair with yellow inside it. He wears a white sweat shirt with a blue Panther on it. under it he wears a red T-shirt with a picture of fire on it. The last thing he wears is a simple pair of blue jeans. His Height is about 6'5. his eyes are a red-orange color.
Attacks:
Flame Fist (a small brust of fire engulfs his hand anf is used in a punch.)

Flame Kick (same as the top only with his foot.)

Flame Strike (The sowrd the balde of flames gets a weak flame ver it and used to increase the damage of a basic slash.)

Fist of the Fireyone Line(his best fist attack. It allows his to throw 233 Punches per minute.)

Ignite(The blade of Flame gets a bigger flame and a more powerful Basic slash.)

Flame shot(Fires a Small fireball at the his opponet.)

Meteor Slash(The Swords Swing gains the force and power of a meteor strike.)

Meteor shot (Using his sword He creats a Larger version Of Flame shot And Fires it with the sword to create the meteor power and impact.)

WildFire Tsunami( His Best and Final Attack he Fires a massive colum of fire at his opponet from his swords.)

History: He is the 233th prince of the Fire demon world but he inherited Human genes from his mother. He has be shunned by everyone but his friends his father and mother. He is brothers and sisters want him dead snice they seem to think he has tainted there family line so they want him dead. One ther father heard this he taught Fireyone the Sacred abilitis if the family (aka all the attack above but one) he teachs his son one abilltiy thats rarely passed down. The WildFire tsunami due to its destructive parents. So after years of training he is the become the strongest of the flame and passed demensions to earth were he helps anyone in need. His brothers and sisters are still after him to defeat him and gain the Wildfire Tsunami.

Strengths: Fire ,Endurance ,and speed
Weakness: Water
Other useful info: he is Acropopbic (fear of heights) after being dropped off a 50 foot cliff.

((thats it really))

Black Skull Dragoshi - April 16, 2005 08:33 AM (GMT)
(Out of Topic:I know it's been 12 days since this topic had a post,but I want to try at making a Profile)

Name of Character:Black Skull Dragoshi

Age:13(Updated on actual birthday)

Race:Yoshi/Dragon hybrid

Alignment:Good

Description:Black Yoshi with Brown eyes and hair,Black Dragon wings with a wingspan of 3 feet,6 inches,and wears a Black T-Shirt,Blue jeans,Black Leather jacket with Silver streaks and a Gray zipper,Black Sneakers,and a Silver fingerless gloves

Weapons:Atma Weapon,D-Buster,D-Saber,40MM Infantry Cannon,MG-105,Black Chaos Emerald

Attacks:

Triple Penetration:BSD fires a fully charged blast from the D-Buster then immediately follows with a shot blast from both 40MM IC and the MG-105 which penetrates the enemy's defense causing massive damage. Acc.50%

Ahnihalator:BSD shoots a huge blast of dark energy from causing massive damage,but there is one disadvantage:It takes a lot of energy,not to mention he needs to charge up the attack. Acc.35%

Indignation:BSD creates a giant ball of lightning surrounded by a circle,which after a few seconds turns into an explosion of electrical energy which does medium damage. Acc. 75%

Explosion:BSD creates a small ball of fire based energy that turns into an explosion of destructive and firey power once it hits the ground,doing medium damage. Acc. 75%

Rising Falcon:BSD rises up into the air with both swords pulled out,then descends and slashes through the opponent doing medium damage. Acc. 80%

Hunting Beast:BSD unleashes a burst of energy in the shape of a Black Dragon's head through his swords,doing massive damage and stuns the enemy. Acc. 55%

Tornado Blade:BSD pulls both swords out,then spins in a counterclockwise slashing the enemy 15 times,for low amounts of damage. Acc. 100%

Revolver Punch:BSD punches the opponent at a rapid rate doing low amounts of damage. Acc. 100%)

Chaos Control:BSD uses the energy of the Chaos Emerald to warp from one place to another. Acc. (Warp)

Transmutate:BSD uses the power of alchemy to transmutate a specific item into something else. He can also do this without a transmutation circle,but the rule of Equivalent Exchange still applies. Acc. (Transmutation)

Hellgod form:BSD taps into deepest and darkest parts of his soul which turns him into a hellgod. His Phys. Strength,Defense,and Endurance are increased by 50%. Acc. (Transformation)

Divine form:BSD digs deep into his soul and uses the light inside to turn into a being of divine justice. In this form his Magic Attack,Magic Defense and Speed are doubled. His intellegence is increased by 50% Acc. (Transformation)

History:BSD never knew his parents because he was seperated from them at birth. He was found then adopted by an Echidna known as Kusanagi who was skilled in the art of swordsmanship. At age 5 BSD was taught by an Echidna known as Kusanagi,who was also skilled in the art of swordsmanship. At age 6 and a half BSD had learnt everything Kusanagi knew.

At that time a mysterious Dark Dragon and a bunch of Dragonic soldiers barged into the house and asked Kusanagi where his most powerful sword,the Flameberge is. Kusanagi would never tell the sword's location to such corrupt monsters. The Dark dragon,who went by the name Zerkroth said that if Kusanagi wouldn't tell him,then he and his soldiers would find it himself. Then,they split up and searched the area.

Kusanagi said these words to BSD:"BSD,the sword is in under the floorboard your standing on,take it,and run away from this place!"

BSD listened to what Kusanagi said and took the sword,then he ran away never to be seen again. For the next 5 and a half years,he traveled from place to place and learnt Marksmanship,Alchemy,magic,and during his travels he found the legendary sword,Atma Weapon,then he stole an MG-105,and a 40MM Infantry Cannon from two of Zerkroth's soldiers who were on holiday.

One year later he found the legendary Black Chaos Emerald which tripled his IQ. The first thing he did was make the D-Saber and D-Buster. Three months later,he built a warship that used Biotechnology,Magitechnology,and Nanotechnology. It had two Negative Ion Cannons and two missiles on top,two railgunsand lots of laser turrets on the side,3 charged particle guns on the back,and the final and hidden defense,is the Absolute Zero Cannon. When this cannon is fired anything,that is hit by it is instantly frozen. The warship is called the Death Dragon.

BSD then stormed Zerkroth's fortress in the Death Dragon,he landed the ship near the entrance and entered.

After hours of fighting Zerkroth's minions,Challenging puzzles,confusing mazes,and healing,he fought Zerkroth.

Both warriors fought long and hard until BSD decided to attempt one the riskiest comebacks in history. He transmutated the entire room into pure mana,then he absorbed it,bringing him back to full power. Zerkroth was no match for BSD after that surprising comeback.

The mana BSD absorbed took it's toll,and split his mind into thirds.

BSD,built a house in New Jersey,where he would live a nice and peaceful life.

Strengths:Fire,Earth,Wind,Water,Darkness,Phys. Strength,Phys. Defense,Mag. Strength,Endurance,Intellegence

Weaknesses:Lightning,Light,Ice,Magic Def.,Speed

Other Useful Info:Can use Alchemy without Transmutation circles,and is addicted to Cookie Dough,Pizza,and DP.

(Note:Green means it uses the guns,Black means Darkness attack,Purple means Lightning,Orange is fire,Silver requires a sword,Red is the hellgod form,Blue is divine form,and any attacks that didn't belong in any of the categories is brown.)

(Note2:this is my TFS Based RPs/stories version of BSD's profile. There are some similarities in the such as attacks and abilities. the only things that are the same are the name,age,description,strengths,and weaknesses. He also has more attacks. Note3:In case you cant see an attack right-click on your mouse and click on select all)

Name of Character:Black Skull Dragoshi

Age:13(Updated on actual birthday)

Race:Yoshi/Dragon hybrid

Alignment:Evil(Before he became part of TFS),then Good

Description:Description:Black Yoshi with Brown eyes and hair, Black Dragon wings with a wingspan of 12 feet, 6' feet tall, and wears a Black Cloak, and under it he wears, a black shirt, blue jeans, and Black Shoes.

Weapons:Atma Weapon,D-Buster,D-Saber,40MM Infantry Cannon,MG-105,Black Chaos Emerald(Changes into a White Chaos Emerald when in Divine form)

Equipment:Armored Hovercycle,Dimensional Storage Box(DSB)

Attacks:
Triple Penetration:BSD fires a fully charged blast from the D-Buster then immediately follows with a shot blast from both 40MM IC and the MG-105 which penetrates the enemy's defense causing massive damage. Acc.50%

Ahnihalator:BSD shoots a huge blast of dark energy from causing massive damage,but there is one disadvantage:It takes a lot of energy,not to mention he needs to charge up the attack. Acc.60%

Giga Ahnihalator:When BSD is in his Hellgod form he charges up for 10 minutes then unleashes an extremely powerful blast of dark energy. Acc.50%

Chaos Ahnihalator:When BSD is in his Hellgod form attaches the Black Chaos Emerald to his D-Buster,charges it up,then shoots out a HUGE blast of dark energy. Acc. 66%

Dark Judgment:When BSD is in his Hellgod for he calls upon the power of darkness to create a huge blast of dark energy that strikes the enemy doing massive damage. Acc. 66%

Purgatory Beam:When BSD is in his Divine form chants in angelic language while a portal opens up that shoots out a beam of light energy doing medium damage. Acc. 90%

Heaven's Light:When BSD is in his Divine form he puts the White Chaos Emerald in the D-Buster,charges it up and shoots out a big blast of Holy energy causing massive damage. Acc. 77%

Holy Judgment:When BSD is in his Divine form he uses the power of light to create a blast of pure concentrated holy energy that does massive damage to the enemy. Acc. 50%

Indignation:BSD creates a giant ball of lightning surrounded by a circle,which after a few seconds turns into an explosion of electrical energy which does medium damage. Acc. 75%

Absolute:BSD casts an ice spell that freezes and damages the enemy,then the ice cracks causing medium damage. Acc. 100%

Ground Dasher:BSD creates an earthquake that does medium damage to any enemies with the radius. Acc.(Range)

Explosion:BSD creates a small ball of fire based energy that turns into an explosion of destructive and firey power once it hits the ground,doing medium damage. Acc. 75%

Rising Falcon:BSD rises up into the air with both swords pulled out,then descends and slashes through the opponent doing medium damage. Acc. 80%

Hunting Beast:BSD unleashes a burst of energy in the shape of a Black Dragon's head through his swords,doing massive damage and stuns the enemy. Acc. 55%

Tornado Blade:BSD pulls both swords out,then spins in a counterclockwise slashing the enemy 15 times,for low amounts of damage. Acc. 100%

Revolver Punch:BSD punches the opponent at a rapid rate doing low amounts of damage. Acc. 100%)

Chaos Control:BSD uses the energy of the Chaos Emerald to warp from one place to another. Acc. (Warp)

Chaos Levitation: BSD uses the power of the black Chaos Emerald to levitate his weapons back into their sheathes and holster

Transmutate:BSD uses the power of alchemy to transmutate a specific item into something else. He can also do this without a transmutation circle,but the rule of Equivalent Exchange still applies. Acc. (Transmutation)

Hellgod form:BSD taps into deepest and darkest parts of his soul which turns him into a hellgod. His Phys. Strength,Defense,and Endurance are increased by 50%. Acc. (Transformation)

Divine form:BSD digs deep into his soul and uses the light inside to turn into a being of divine justice. In this form his Magic Attack,Magic Defense and Speed are doubled. His intellegence is increased by 50% Acc. (Transformation)

History:BSD wasn't the care-free,happy,and battle-ready Yoshi/Dragon thingy we all know and....know. At one point in time he was known as the fifth horseman of the apocalypse.

He got this title at age 9 for destroying twelve cities in one day without tiring out. He was considered the universe's first natural hybrid disaster. He terrorized the planet day in and day out. Everyone lived in fear,until a brave man named Tarantula Bob fought BSD. The battle was long and grueling but in the end BSD was defeated when he got bullets in his wings and left hand. But,before Tarantula Bob could kill BSD off,the fiendish hybrid incinerated Tarantula Bob,killing him.

BSD's swords the Flamberge and AtmaWeapon magically levitated back into his Sheath. He opened up his right hand and revealed the legendary Black Chaos Emerald. He then uses Chaos Control to warp back to his warship the Death Dragon,a ship that is the product of Magitechnology,Biotechnology,and Nanotechnology.

It had two Negative Ion Cannons and two missiles on top,two railgunsand lots of laser turrets on the side,3 charged particle guns on the back,and the final and hidden defense,is the Absolute Zero Cannon. When this cannon is fired anything,that is hit by it is instantly frozen. It also has and extremely powerful energy barrier.

For 2 years the world was at peace. Until one day a familiar face reappeared,and that familiar face was BSD. He had come back stronger than ever,and he even knew how to use Magic,Alchemy,and five new weapons:an MG-105,a 40-MM Infantry Cannon,The Armored Hovercycle,D-saber,and D-Buster.

BSD caused more destruction than before. But,this time many legendary heroes and villains stood up against BSD. His first opponents were,Mario,Luigi,Peach,Mallow,Geno,Yoshi,Wario,Waluigi,and Bowser. He beat Mario,Luigi,and Peach with ease. He had some diffculty with Mallo,Geno,and Waluigi,but he figured out their strategy and then defeated them. He had a tough time against them,but he also defeated him. He drank an Elixir before he fought his next opponents.

Then,he fought against Sonic,Tails,Knuckles,Shadow,Rouge,Dr. Ivo "Eggman" Robotnik,and Chaos 0.

He took out Tails and Rouge without breaking a sweat. Ivo and Chaos 0 were challenging opponents,but he used their own attacks against them,defeating the two of them. Then he fought against Sonic,Shadow,and Knuckles. He had an extremely hard time fighting them until he used the Black Chaos Emerald to turn into a hellgod.

In his Hellgod form his body became more dragonic,spikes grew out of his back,his feet suddenly got dragonic talons on his feet,more demonic wings,his eyes became a souless and murky brown,his hair became longer,markings appeared on his eyes,hands,arms,body,and tail,he had spikes jutting out of his elbows and shoulders. He is now Shadow Dragoshi

At this point he easily defeated Sonic and Knuckles,which left Shadow to face S. Dragoshi. Then out of nowhere the Chaos Emeralds fall out of the sky. Shadow use the Emeralds' negative energy to go Super. Knuckles then got up and used the Emerald's positive energy to go super as well.

As the battle raged on Super Shadow and Super Knuckles had the upper hand,until out of nowhere S. Dragoshi blasts them both with Dark Judgment. Then he drank another Elixir.

But,then he faced Kirby,King DeDeDe,Meta-Knight,Dark Matter,and the Nightmare.

He clashed against King DeDeDe,and defeated him with ease. This was the same for the Nightmare.

Then he fought against,Kirby,Meta-Knight,and Dark Matter. The battle was long and grueling,but he defeated the Dark Matter first. Then he defeated Meta-Knight. Kirby copied S. Dragoshi's abilities. The battle was extremely long,but in the end,S. Dragoshi won,but barely. He took another Elixir,ready to face his toughest opponents.

He then,fought against,Lloyd Irving,Colette Brunel,Genis and Raine Sage,Kratos Aurion,Sheena Fujibayashi,Zelos Wilder,Presea Combatir,and Regal Bryant.

He fought against Genis and Raine They had the upper hand,until S. Dragoshi blasted them with a Chaos Ahnihalator.

He revealed that he was using 50% of his power. He then decided to use 75% of his power.

The spikes on S. Dragoshi's back grew longer,His eyes became Orange,his tail started to sprout spikes,and his claws and talons changed from Yellow to a Yellowish-White.

He then fought against Regal,Presea,and Colette. They had the upper hand at firs,but as S. Dragoshi got used to his new strength,he defeated Presea with Absolute. Then,he defeated Regal with Indignation. He,then fought against Colette,who attacked S. Dragoshi with Holy Judgment,while he attacked her with Dark Judgment. both attacks hit their targets with full force. Colette gets up. It looks like she barely won until S. Dragoshi gets up,coughs out some blood,drinks his last Elixir,then goes to full power.

Red markings appear on S. Dragoshi's wings,his body becomes sleeker,His eyes become a Brownish-Orange,the spikes on his tail and back grew to their maximum length,his eyes have become more dragon-like,and his claws and talons turn from Yellowish-White to pure White.

S. Dragoshi punched Colette in stomach really hard. She fainted from the punch to the stomach. It was up to Lloyd,Kratos,Sheena,and Zelos to defeat S. Dragoshi.

They fought long and hard against S. Dragoshi. Zelos was the first to be defeated when S. Dragoshi hit him with a Hunting Beast. The battle still continued with S. Dragoshi slowing down slightly. Kratos was second,when S. Dragoshi blasted him with a Giga Ahnihalator. Sheena and Lloyd continued fighting against S. Dragoshi,who was showing signs of weakness,i.e. sluggish movement,sloppier evasive maneuvers.and easier to avoid attacks. But,he defeated Sheena with a Rising Falcon. Lloyd was the world's only hope. He used the power of his Exsphere to give himself angel wings. S. Dragoshi and Lloyd fought against eachother for a long time,but in the end Lloyd defeated S. Dragoshi,who reverted back to BSD,who then fainted.

He was thrown in prison,and was released one year later on counts of EXTREMELY good behavior. Then as he left prison,he was given a chance to redeem himself as he saw a being known as Demonicus who was terrorizing the town.

BSD then fought against Demonicus. Demonicus,was easily beating BSD up,BSD then turned into S. Dragoshi,but Demonicus still had the upper hand. S. Dragoshi was determined to beat Demonicus,he was so determined that his Black Chaos Emerald turned white.

He used the power of the White Chaos Emerald to becom Divine Dragoshi.

His skin turned white,his wings turned into angel wings,his eyes turned into a bright and beatiful Brownish-orange color,and his hands,wings,and body had blue markings.

D. Dragoshi hit Demonicus with a new attack known as the Purgatory Beam,which stunned Demonicus. D. Dragoshi then attached the White Chaos Emerald to his D. Buster,charged it up,and shot out a huge blaast of light energy at Demonicus known as Heaven's Light. Demonicus decided to end this battle with his ultimate attack,the Hell Crusher,but D. Dragoshi,was not going to let him do it. D. Dragoshi then used Holy Judgment on Demonicus,killing him.

D. Dragoshi changes back into BSD. BSD had saved the town that he once destroyed. Some people forgave him but others still didn't forgive him for various reasons. It took him another year for everyone in the universe to forgive him.

He then moved to a place called The Fallout Shelter,where he a lived a peaceful life.

Strengths:Fire,Earth,Wind,Water,Darkness,Phys. Strength,Phys. Defense,Mag. Strength,Endurance,Intellegence

Weaknesses:Lightning,Light,Ice,Magic Def.,Speed

Other Useful Info:Can use Alchemy without Transmutation circles,and is addicted to Cookie Dough,Pizza,and DP.

(Note4:Green means it uses the guns,White means that only the divine form can do that attack,Black means Darkness attack,Attacks mentioning BSD's Hellgod form require him to be in that form,Purple means Lightning,Orange is fire,Silver requires a sword,Red is the hellgod form,Blue is divine form,Teal's ice magic,Yellow's Earth Magic,and any attacks that didn't belong in any of the other categories is brown.)

LordVader - April 16, 2005 11:59 AM (GMT)
((i guess i talk about my MAin Character))

Name:Emperor.N
Age: Since life began
Race: Various, But Looks Human.
Alignment: Some Call Him Evil Because He Rules The Underworld, Some Call Him Good Because He Fair
Description: Unknown Skin Colour Because He Wears a White Mask With Black Coloured Eyes And Mouth ( i.e kinda like Anti) Black Chain Cloak, Black Gloves, Black Armour chestplate, (You get the picture), Black boots.

Weapons: Soul-Stripper Sword a.k.a Sword Of Darkness And Pain, Staff Of The Seven Master Sages, Ultimatum-Railgun, Himself, Darkness

Attacks:

Twisted Dimension: With Enough Power, Can Destroy a Universe Or a Dimension Which is Bigger Than A Universe, However At Max Power It Can Shatter The Boundries Of Life And Death And Make Everything Extinct

Transformation: Turns Into A Black Dragon, Increases Attributes Massively, However When He Pulls The Soul-Stripper Sword It Comes From His Chests, Can POwer to Lv 3 Transofrmation, Obtaining 100% Power

Fusion: The Ultimate Transformation, Should God Agree (the light god) They Can TRansform into a being of absoloutle power, creating the most dangerous form ever made. Name is unknown or is the history of this.

History: It is still unknown how he came ot being but it said he led the darknes sin a great war with the light, With both too equal, they agreed they must share exisitance together and The Emperor And God came into Being.

Strengths: Darkness

Weakness:Light

Darkshmoe - April 16, 2005 12:39 PM (GMT)
Name: Darkshmoe

Age: 15

Race: Chaos Hedgehog

Alignment: Neutral(Mainly Good but chaos can lead to evil)

Description: Grey Hedgehog with Black streaks on end of spines. Blue eyes. Wears a Sith garmeants.

Weapons: Red Lightsaber

Attacks: (Depends on Form)

[Normal]

Master of Martial Arts: Darkshmoe has acsended through many kinds of Fighting skills, making him a lethal opponent in close combat.

Light Saber: Darkshmoe can summon his saber at any time to help defeat his foes.

Force Push: A mental attack able to send foes flying.

Force Grasp: A mental attack allowing Dark to throw his enemy about.

Force Grip: Mental Grip around opponents neck to choke them or crush bones. (Can be used on any part of the body)

Force Lightning: Sends out a waves of lightning like energy.

Force Wave: Sends out a large pulse which can invert bones.

Force Sight: Can sence his opponents presence

Force Speed: Quickens reactions and speed.

Mind Abilities: Darkshmoe has strong Mind abilitys and can use them to attack his opponents mind, or even take over there body. (Much like the mind abilities in 'Eragon')

Chaos Fists: Dark Purple orbs surround Darkshmoes fists, Improving punching power.

Chaos Blast: Sends out a beam on chaos It can range from Small, medium, Large and Omega.

Chaos-Bolts: Chaos-Bolts act much liek 'Starfires' Star-bolts' But are made of violent chaos energy.

Chaos absorb: Allow dark to absorb chaos attacks and even absorb its presence in the air.

Chaos orb: A large chaos energy orb which absorbs and destroys it's surrondings.

[Wind Monk Form]
Apperence: Instead of black stearks, they turn to white.

Manipulation over wind: Allows darkshmoe to control the airs movement. He can create large gusts of winds, form tornadoes and use air current to allow him to 'Fly'

[Chaos Overload]
Apperence: Darkshmoe's eyes go a very Dark purple.

Overpowering chaos energy: Darkshmoe is able to summon more chaos energy and therefore make his Chaos attacks very powerful.

Improve in strength: Powered by pure chaos energy, Darkshmoe strength grows double fold.


Flight: In thii form he is able to fly.

Note: The Longer Darkshmoe remains in this form, the more chaotic and evil he becomes. These traits included arroagnts, untrustworthy and overconfidence.

[Elemental Form]

Coming soon

[Haylin Form]
Apperence: Darkshmoes clothes changes to Haylin robes and many red markes appear on his skin.
Haylin Power: Haylin power improves Darkshmoes strength, resilience, speed, reactions and stamina. It also improves his fighting skills greatly.

Wind Blades: In haylin form, Drakshmoe can summon wind blades, which form arounf his arms and act like powerful twin blades.

History: Darkshmoe was trained in the mountains at a temple with his 3 allies, Husheru, General Floob and CyberBlader. Each obtained an elemental power, darks was wind. After there training they formed a team and went around vanquishing evil and darkness. On this journey dark met a girl, sahari, a light-blue hedgehog. He was instantly fell in love and she traveled with the group. All was well until yeetable appeared, a follower of the god of hatered and evil. They thought many times neither side winning until one day, sahari was captured and sacrificed to the god. Dark never forgave himself, he left the team and stumbled along the element of chaos which consumed him and brought out the darkness with him. He trained as a sith but left for he was not complete evil. And now wonders on the neutral line, hoping good will take him back.

Personality: He was trained for most of his life and has a warrior instinct although can act very much like a teenager of his age should. He is very much adult, he knows the pain of losing someone close to him and has many dark elements to him. He can sometimes be happy and humourous but will suddenly switch to sensible and unforgiving. He is mostly calm.

Strenghts: Chaos and Light saber abilities. Most forms of combat training. Element of Wind and Chaos. Haylin Powers.

Weakness: Bad memories, abit overkill. fear of those he's betrayed acting out there revenge. Soroe for his loss.

Other: Elemental control over Wind and Chaos, Skilled user of force, Skilled user of lightsaber and Fast Reflexses.

Jare - April 23, 2005 12:43 AM (GMT)
Name of Character: Jare Zaber Tikata
Age: 18
Race: Panther Aeon
Alignment: Chaotic Good
Appearance: A Picuser posted image
Attacks:

Raijin
A Standard Electric Attack

Keg
Chugs a keg of Root Beer and the sugar and caffiene hype him up about 90 MPH

Soul Clash
Fires a Spirit Jare at an enemy

SOUL RAVE
Ultimate Attack, Fires several Spirit Jares that go medieval on the enemy rear

History:

Jare has trained in the arts of Twin Blade, using two swords at once, since he was 12, At that time he knew Air Magic, after a nearly fatal battle with a golem, Jare learned Spirit Magic, he is now dedicating his life to becoming an Omni-User, Controller of all elements.

Strengths: Great Skill, and Speed
Weaknesses: Psycotic, not very Strong

Other Useful Info

Chibi Iceman - April 23, 2005 03:04 AM (GMT)
Name of Character: Chibi Iceman

Age: 8

Race: Chibi Robot

Alignment: Good

Appearance: user posted image

Attacks:

Chibi Hug: Uses the powers of chibiness and hugs the opponent, stunning them.

Chibi Cuteness: Uses the powers of chibiness to cute-ify himself, making the opponent unable to attack for a limited time. (Only works on females)

Chibi Combo: A flurry of cute punch and kick attacks. Doesn't do much damage.

Spinning Chibi: Chibi Iceman jumps into the air while spinning around with arms outstreched and fists closed. Does some damage.


History: Created by a madman to take over the world, Chibi Iceman's only attacks were his cuteness. Instead of doing evil things, the chibi robot acted like an innocent child, disappointed the mad scientist. After the madman was thrown in jail for attempting to take over the world, Chibi Iceman lived on his own, gaining Chibi Power, intellect, and speed over time.

Strengths: Chibi Cuteness, intelligence, agility.

Weaknesses: Strength, childness, always wants a hug.

Other Useful Info: Likes being hugged by females.

Holy the Omega Hedgehog - April 25, 2005 12:05 AM (GMT)
Name: Omega
Race: Chaos Hedgehog, with chaos Element
Alignment: Evil
Age: 10,000, 1,000,000+ (Human years 100,000) (Computer Years 100,000,000,000,000,000,000,000,000,000,000,000,000,000,000) (Dragon years 1,000)
Eyes: Green
Hair: Green and Blue
Special Weapons: Omega Chaos Blast, Death Sword X, Mayham Blast, and Magic of Doom.

Background Story: Omega has no family but friends. His only friend is Destiny the Grand Hedgehog and Dragon of Destiny. He is getting in the way alot of times and they kill him but revive him after the death and destruction of the worlds they have conquered. Omega needs to make a stop to this Death and Destruction of worlds but first he will make Holy and all the Ancient hedgehogs pay for the Banshiment. Omega has enough courage to kill the Dragon of Destiny but he is not stupid. ugh...lol a enemy of the Ancient Hedgehogs...

Bio: He is very shy. How can a very old Hedgehog be Shy. He is also a Telepath.

Love Life: Carrie the Chaos Hedgehog

Family: Heather the Chaos Hedgehog(His Sister), Amanda the Chaos Hedgehog(His Mom), Carrie the Chaos Hedgehog(Wife), Walter the Chaos Hedgehog(Son)

Bio: Omega the Chaos Hedgehog had some enemies in the past but all he remembers now is that he saved Sarced the Ancient Hedgehog from being killed. Omega the Chaos Hedgehog knew that Sarced was princess of the Ancient Hedgehogs. Omega the Chaos Hedgehog always had a thing to protect the innocent and kill all who stand in the innocences way. Omega the Chaos Hedgehog doesn't know that he has a family on his homeworld of Gainera. Omega the Chaos Hedgehog used his forbidden Magic total of 10 times on the 10 cities that standed in the Way of the ones that he protected. One of those Cites was a Ancient Hedgehog city named Elite long ago though. The next one was the city of the Hedgies again long ago. That is all he remembers and he still visits Sacred the Ancient Hedgehog.

Moves:

Mayham Blast: Does damage to everyone and gives Omega the Chaos Hedgehog a boost of Health.

Omega Chaos Blast: Kills one enemy that is trying to hurt a innocent child
(Very Dangerous this is)

Magic of Doom: Can kill everyone in a town incept people that are really close to Omega the Chaos Hedgehog like a radius of 300 feet. This magic can also kill every building incept the innocent building. This happens when Omega the Chaos Hedgehog is really mad. (The Forbidden Magic of the Gods)

Omega Wave Death Slash: Combine the Omega Chaos Blast and the Death Sword X to get this attack going and kill everyone in the 1,000 mile radius.

Omega Wave Kai Slash: Combine the Omega Chaos Blast, Mayham Blast, and the Death Sword X to get this attack going and kill one Whole City.

Strengths: Having a Very good advantage over the weak and Helpless, being a Telepath, and having the The Forbidden Magic of the Gods

Weaknesses: Having a very hard time staying alive, Getting taking over, and having passion for everything that is stronger then him.

Other: Making fun of Moronic Jokers who think is stronger then him.
That is what i call a very cool Evil Character.

Tyler - April 25, 2005 12:27 AM (GMT)
Name: Tyler

Age: 16

Race: Human

Alignment: The Highest bidder

Appearance: See sprites in signature

Attacks: Hacking - This attack enables Tyler access various matterial and mess with opponants' health

History: Born Febuary 1989. Tyler was the average kid. He enjoyed videogames, internet surfing, sports and watching TV. He took several programing classes through his school. He got really good at it and for his final project he created an online persona with amazing AI.

Strengths: Unable to be physically harmed

Weaknesses: Power outages, virus' and other computer related stuff

Other Useful Info: This is not the real Tyler. The character mentioned here is S.H.I.D. or Solid Holographic Image display. So basicly you can't kill him, you can only temporairly shut him down.

Creepy - April 25, 2005 01:38 AM (GMT)
((Tyler, that's an obiviously god-mod type character, and nobody in thier right mind would let you play with them. Not that you may care, but I figure a heads-up would be in order. Nobody likes being left in the dark. ))

Jim Prower - April 25, 2005 12:47 PM (GMT)
Name of Character: Jim Prower

Age: 19-30 (19 IRL for TFS-based, 28-30 chara)

Race: Mobian, Kistune

Alignment: -5 degrees camber...what? oh, yes, good.

Appearance: Red-and-white fox-patterned fur. One tail, the other was amputated when he was born. wears a blue button up shirt, with top buttons undone to let chest fuzz through. ^^ also blue jeans, and Steel-Toed work boots. signature is his "Southern Pacific" hat.

Attacks:
"Starsky & Hutch Mode": semi-judo style punches, and kicks, in the style of Starsky and Hutch.
Mobitech Revo-clip .357 Magnum interchangeable-chamber revolver: a revolver-type pistol, with several interchangeable types of chambers, Including 8-shot combat, 2-shot sporting, and single-shot tranquilizer. Jim's a good shot with it, and wears the gold-plated weapon in a shoulder sling

History: Jim's life started out unsure....when he was born, one of his 2 tails became infected and had to be amputated. he lived a fairly normal life afterwards...well, as normal as the son of a NASCAR team owner can be. his older brother, John, had a passion for police work, and got a job as a detective in Bay City...which ultimately proved to be John's undoing: his car was found bullet-ridden in a ditch. Fortunately, John's chlidren, Miles and Melanie, escaped, Miles falling into a temporary portal to Mobius and landing in the middle of a battle between Eggman and Sonic, and Melanie making the trip to her Grandpa (Jack) and Uncle's (Jim, he wasn't out of the house yet) house. Jim took care of the scared young Melanie, and the young female fox developed a passion for Stock car racing. Jim now owns (along with Miles "Tails Prower and Ray Evernham) the Nextel Cup team his father once owned, and Melanie drives for it.

Jim met Sally Acorn during his street racing days. Jim drove a well-modified yellow VW Super Beetle, and Sally, in a time of rebellion, possibly stemming from her breakup with Sonic years earlier, drove a MMC Onager, a musclecar by a Mobian manufacturer. Sally crashed during the race, and Jim took her to the hospital. There were inevatibel sparks, and the two became a couple. They were married at the '98 Daytona 500.

Strengths: He's a realist, and his attacks, while they seem weak, do more damage than one thinks. he's also rather quick on his feet, and even quicker behind the wheel. not to mention his L337 Mechanical skills.

Weaknesses: he can use no magic or energy attacks, nor can he defend himself well against them....if he gets hit by them....

Other Useful Info: he has a sometimes un-controllable urge to glomp people. his current vehicle is a 1969 Dodge charger, highly tuned to 750 HP.

and since i tend to have her as my "Sidekick" Chara....

Name of Character: "Princess" Sally Alicia Acorn-Prower

Age: Mid-20s

Race: Mobian, Ground Squirrell

Alignment: good. (though a bit naughty, if ya know what i mean. :naughty: )

Appearance: Brown-and-Tan Squirrell-pattern fur. striking red hair. wears a white tank-top and blue jeans. wears blue leatherette boots, Nicole is strapped to one of them. Optional for TFS Comics: SatAM garb

Attacks:
Judo: quite skilled at this martial art. uses a Bo staff
Wolfram PP7: a small, easily concealable, highly accurate weapon. Sally prefers it to the raw power of a .357 mag. like Jim's Revo-Clip

History: Sally was absouletely crushed when Sonic left her; due to the fact that Eggman was up to something on Angel Island, and that the night before, Julian Robotnik had been defeated, (yes, they're two different people in my world) Sonic felt he had a duty, even though he had trouble leaving the love of his life at that time. (He's since fallen for Amy Rose.) This led to a time of Rebellious behiavior for Sally; she became distant to her parents, and became involved in illegal street racing. When Jim took her to the hospital, she began to reflect on her behaivior, and found it time to move on. and who'd she move on with? you knew it.

Sally later returned for a short while to the political scene, and was a pivotal figure in Eggman's demise. After the defeat and surrender of the man now known as Ivo Robotnik, Sally once agian left politics, after signing into law a new constuition that made Acorn a Democratic Republic. She now lives in Hazzard, TN with her husband, Jim.

Strengths: like Jim, her attacks may not seem as intimidating as a Raging Demon, but they're surprisingly effective, and she can dodge well. She's also good with computers, and an expert hacker.

Weaknesses: Again, she uses no energy attacks, and can't defend herself well if hit.

Other Useful Info: She tends, as most wives do, to keep Jim in line. Her car is a 1970 MMC Onager Rocket, a Mobian version of a Dodge Charger Daytona or Plymouth Superbird.

Dragon 665 - April 26, 2005 07:38 PM (GMT)
((finnally got my profile done.now,to post it in the topic of profiles...))

Name:dragon celabfire 665
Age:20 in human years,2000 in dragon years
appearance:
Human:6',7".Blue jeans and Brown combat boots.wears a helmet when fighting,and has brown hair with two spikes in the back.wears a short red shirt and blue gloves as well."
Echindragon:4',5".red with black stripes,and big,red wings.has short ears and a cat-like tail as well.has red eyes as well,and wears cloths that look just like his scalefur,which is very strong and durable,yet light,and has elite-blue shoes.
Dragoon:6',10".has Elite-blue armor with red spots,and has black and red wings.has the same face as Human form without helmet,but with the helmet(which is also elite blue),the hair is hidden,and has visor-like eyes,which are linked together abit.is faster and stronger,as well as tougher than Human and Echindragon form,and faster tahn Dragon form.
Dragon:12',6".A Dragon with black/yellow eyes,and red/yellow scales.wings are red and yellow as well.is stronger and tougher than all the other forms,but slower.can fly the fastest,though,and changes color when main element is changed.
attacks:
basic meleeattacks:punching,kicking,ect.
Sword attacks:Slashing,dash-slashing,ect.
Advanced Sword attacks:more advanced sword moves.
Inhanced Melee attacks:inhanced basic attacks.
Fire creating:creates fire.
Element change:changes main element with master element sword.attacks chnage with main element.
Fire Strike:attacks with a fire-enhanced sword slash.
Flaming arrows:sends out a few flaming projectiles(arrows,sticks,rocks,bombs,ect.).
Dragon Stampede:summons a stampede of Dragons.
Transform/Form change:changes shape/form.
Flaming meteor:summons a flaming meteor from space to crush and burn the enemys.
Dragon Fire explosion:curls into a ball in mid air to summon up all fire energy,then craetes a large explosion.
Dragon Fire Explosion Beam:uses the power of the DFE to make a super powerful beam.
Flaming Missle:creates many Missles made out of fire.
Nukes:uses a normal nuke or special nukes on opponent(s).diffrent nukes have diffrent powers.
Dull spoons:uses dull spoons to nueter oponent.Diffrent types of DS can be used.(example,Dull spword,or dull spoon sword.)
Echindragon mark:draws the mark of the Echindragon tribe,then steps into it,gaining a huge boost in all skills(speed,attacks,power,ect).
Summon:summons just about anything from three different things.
Weapons:Body weapons(fists,feet,claws,teeth,tail,wings,ect),Swords,Bows,Guns,and other basic stuff,including ships, and the Dragon Blade and the Master Element Sword.

Energist - April 27, 2005 05:29 AM (GMT)
Name: Wolf Energist

Age: looks 20 or so but is actually going on fifty

Race: looks human but is really an elemental

Fighting style: A mixture of Basic Capoeira (break dance fighting), basic Karate, and one handed quick casting with some advanced dagger skills thrown in. Also is considered the broken sword master.

Weapons: Two daggers, one sheathed at his belt and another sheathed and strapped under his right pants leg. Both are spelled to never dull, never break, and slightly protect against magic.

Another weapon that he took out of storage is a broken Chinese long sword (don't know their correct name). At one point it was a two-foot long blade but now is only a foot and a half long. It's simple in design and has no runes or anything else for that matter it's just a simple sword.

Not really a weapon but if it hit you on the head you'd be out like a light. Wolf can summon his spell book from a portal. The book is 1 x 2 x 2 and easily weighs a ton. Every page has a spell that wolf thought was good enough to have written down. The cover is covered in runes of many different varieties

And his last weapon is a pack of cards. While most people wouldn’t consider this a weapon, in this element’s hands they are deadly. Each card is blank on one side with a wood pattern on the other. On the wood pattern is what looks like a carved in wolf howling. It’s a fifty-two card deck and each card has either a rune or a rune circle on it. These cards basically let him quick cast some more powerful spells but can only be used once unless he gets the chance to draw them back on.

Occupation: Seller/collector or rare artifacts. Things that fall into that are ancient spell books, enchanted items, or some other items he deems of value.

Quick cast spells: Time stop: allows for one minute after casting to move out of the way of something. Advantage is that it can get around anything. Disadvantage is that can’t cast, hit anything, or do anything else but move. Only used in extreme instances due to how much energy it takes to cast.

Go Away!: a push back spell. This spell is done by putting out his hands and shouting the words Go Away. The spell generally pushes back everyone around him twenty feet away. The only exception to this is if he has his hands on someone. One hand will push them back thirty feet while both hands will send a person back forty feet. Note that if both hands are in front of him while he does this spell those behind him will only be pushed to a five-foot radius away. Anyone right next to him will be lifted off the ground regardless of weight while those standing eighteen feet away will only feel like someone hit them with their shoulder as they walked by. Though in a crowded area flying people often knock other people down.

Bang: Think spirit gun. Wolf raises his hand in the shape of a gun and says the word bang. After saying such a word a dinner plate size beam shoots in the direction he pointed. An alteration to this spell is when he says chuck, chuck sound before it. This spell looks just like bang yet is nothing but an illusion. Though a direct hit on a person will make them see spots for a bit.

Ring Wave: this spell is cast when Wolf hits the ground while saying the spell’s name. A knee-sized wave of blue energy will burst out in all directions.

Aura of Energist: not so much a spell but it lets him tap into the powers of the Element of Time or his other side. Basically Wolf gets covered in a blue aura. As Energist he can quick cast most of the spells that he knows, can fly but it takes up a bit of magical power, hovers slightly above the ground, and has can use his two unique elemental spells Energist wave and Energist shot but they drain the aura instantly. Unlike His old Penance of the Soul Energist cannot use Elemental rage or Storm of Eons

Appearance: Well he’s not what you would expect one of the most powerful users of magic to look like that’s for sure. Standing roughly six foot Wolf is best described as skinny but muscular. He has long brown hair tied back in a ponytail. His eyes never stay one color for very long but flair blue whenever he casts a spell.

Wolf wears a black T-shirt with the words ‘Primal Instinct’ on the front of it and a small clip that connects to his pants on his right side to stop his shirt from going over his head when he’s upside-down. He wears a simple pair of black cargo pants with the zippers mostly undone to show off his knees for some reason or another. Attached to his belt on his left side is his main dagger. This runs along the belt for a quicker unsheathing. On his right side is his broken sword. Under his right pants leg strapped to his shin is the second dagger incase of emergences.

Bio: The owner of the largest magic shop in the known universes Wolf has lived a very interesting life. From his birth he knew of the being trapped inside of him known as Energist. Why he was put and sealed there is unknown.

Since he could remember Energist was teaching him magic. How it worked, what it was, when to work it, everything. It was only natural that he took the path he did and started to become a collector. It started simple; as soon as he got out of college he traveled abroad finding spell books from witches, looting ancient tombs. It wasn’t long before he had gotten them all. Then came the hard part, dimensional, and space travel. He had only found a handful of spells to do such a thing but he got it done. A few years later his universe was pilfered, then the next closest universe.

Energist was his guide through it all, he could feel the magic around him. For Wolf he was a compass to everything he needed. Then came the fighting. Most creatures didn’t like the ways Wolf acquired these items as most of the time it was theft. Energist made his first début when Wolf ran into a town of wizards that didn’t want they’re greatest staff of power taken. Wolf found that he could weaken the seal around Energist by giving up a piece of his soul. The element tripled Wolfs magic a hundred fold, there was nothing left of that village afterwards. Still the price was a big one. Wolf became more powerful but lost some of the very thing that made him, him. After that he’s only released Energist once more when he screwed up a spell and only has three fourths of his soul left.


I should change the bio but it's almost 10:30 and I have work tomorrow.

Storm - April 28, 2005 02:31 PM (GMT)
Name: Nicholas C'tarl Storm (Nickname:Storm)

Age: 12-16 (he can change his age) Actual: 1000

Description: [IMG]http://img.photobucket.com/albums/v239/Nick-
Storm/NewBitmapImage9.png[/IMG] (Upper left form is normal form and the one in my avatar is his full demon form and the upper right one in the pic is adult form.)

Background: Storm is anything but a loner. He used to be a demon of terror until... his father got mad at him for accidently attacking one of the easts villages. So in order for him to claim the thrown as Neko king of the east he must not kill anyone for 100 yrs. He currently resides in (& owns) the Hinata Hotsprings with his ex-fiancee Angie, The drunkey kitsune, The kendo girl motoko, Shy cook shinobu, Energetic and loyal Kaolla Su & Sarah, Radical Edward, Excel Excel & Hyatt, Micheppy, Menchi, Jim Hawkins, Gene Starwind, Aisha Clan CLan, Twilight Saka (Cant remember the samurais name right now from Outlaw star), the shaman king people and Osaka. Ever since keitaro got booted out for bein so damn perverted; Storm has officially become owner of hinatta inn. His best friends are probly Kaolla Su And Sarah McDougal. Keitaros finally got killed and narus moved into tokyo U (toudai) & alls pretty much peaceful.

Fighting style: He has one of those alien vs predator guns, a staff, and a tetsusaiga typish sword.

Sword play: very quick and stealthy. This is by far his most powerful weapon but he rarely uses it unless the stakes are high and the situations outcome is becoming (TRECHURUS! <sp?).

Staff play: His staff is kind of his secondary weapon. He mostly uses this against ice and water enemys, mostly because it shoots frie from the tip of it. He can also summon demons with this staff but he cant control them very well so the same
applies for this as it aplies for the tetsusaiga.

Mr boom boom (gun): Storms first weapon of choice; Mr boom boom. He found this gun in his journeys for the mother brain with sarah, kaolla, and michelle. & ever since then hes used it on many occasions.

Self learned powers: being a C'tarl C'tarl/Neko/Hanyou; storm has many abilities.
~~~~~~~~~~~~~~~~~~~~~~~~

Power beams: When storm turns into his full demon form (During the new moon) he can shoot power beams from his hands. This is a basic skill he learned from michelle & ryoko.

Flying: Of course storm can fly. What kinda neko would he be if he couldnt fly? .... (hed be a NON-flying neko.) He learned this from ryoko aswell.

Teleportation: Yes storm can teleport. He picked this up when he was fighting against kagato on planet polehuden. Him and ryoko got put into some sorta matter changing tubes and he got the ability of teleportation in the process.

KAIZU NO KIZU: He learned this from michelles father "inuyasha" after they fought mewdmon2 for the 17th time (that guy just keeps comin back) and hes mastered it actually quite well. Except for the fact that he has to rest afterwords.

Sake summon: Little Washu Hakubi (world renouned scientific mad genius of the universe) conjured up this little power. Its awesome except for the fact that she had to implant the thing forcefull into storms brains to get it to work.
~~~~~~~~~~~~~~
Well I guess that about sums it up. SEE U GUYS IN RP LAND! ^_^

PS: I wrote this at school... at like 10:00 bye bye

Sam_Williams - April 30, 2005 01:52 AM (GMT)
Name: Samuel M. Williams
Age: Not quite sure 'bout that..Lost count at 13.
Race: Hedgehog
Alignment: Neutral
Appearance: Dark red streaks in spiked hair, mohagony eyes, black fur. Baggy khaki pants, red trench, crimson tanktop, dark shoes, traditional white gloves. Basically.
Attacks:
Katsumaru Style--Used with the blazing red Katsumaru blade, this style uses series of fierce strikes, dashes and arial blade attacks.
Blazing strike(yeah, not the most original title ever. I never need to name my attacks :eek: )--When Sam charges a large amount of energy into either his blade or his hands, they start burning with an immensely powerful flame. He can aim and fire these blasts. Which hurts. A lot. Unless there's water. Me hatesess teh water.
Shooting--What the name implies. Lots of pistol action from Sam, the Halo addicted-hedgehog. Veeerry addicted.
History: A mysterious hedgehog, he does have a past. He prefers not to talk about it, but sometimes he must, for even someone as optimistic as he is has a dark past. A few years back--when he was 13--something terrible happened where his family lived. Fighting erupted on the streets, guns firing everywhere and bombs being dropped on innocent houses. Hundreds of innocent people were killed for an unknown reason--among them being everyone Sam knew and loved. Ever since, he's been wandering the world, not only searching for his family's murderer and the reason his life had been ruined, but also for a new place where he can be at peace with himself, and forget his past.
Strengths: Fire. Lotsa fire. And cake. Cake, too.
Weaknesses: Can't swim; hates heights and chocolate ice cream. And is basically allergic to milk. Not cheese--he's addicted to cheese. He <3's cheese.
Other Useful Info: If you need your arms, call him Sam. And don't, I repeat, DON'T say his middle name.

Baldur - April 30, 2005 01:02 PM (GMT)
Updated!!!!

Baldur, all related characters (with the exception of Shads, and now Alander) and terms are © G.M. Stock

Name: Baldur Kaimeldil Terralventhe (Kaimeldil translates to 'Lover of dreams')
Age: 576
Race: Eliêna Elf
Class: Epic Bladedancer/Epic Undead Hunter(Disciple of Jergal)/Mage
Weapon(s): Dreampiercer/Tainted Dreampiercer, Bloodcatcher, Renegade, Deed-Doer(s), Heartcaller, 'Kshril, Gêshô, Blood and Glory
Item(s): Destined, Blackground Boots, Anklets of Pure Speed, Ring of the Lightning God's Defiler, Cloak of Warm Winds, Wedding Ring, Tiefling's Spell Charm Amulet, Dragon Orb, Seal of Order
Skills/Abilities: Dreamwalking, Find Weak Point, Undead Hunter/Disciple of Jergal Abilities, Regeneration, Telekinesis, Taint Form, The Builder, Disciple of Amaunator
Summons: Adon'ii, Scarred Silver, Alander Icedeath

Weapon Descriptions:
Dreampiercer Baldur's birthright, a longsword created through the dreams of a town on the edge of death by the hands of a malevolent goddess. Baldur's father obtained the sword and Baldur inherited it. It's a holy blade which is virtually indestructible. The blade gains powers depending on what creature it slays. Holy creatures create holy abilities, while demonic ones create demonic ones.

The sword is of a lethal cutting edge, able to sever a limb with a single cut if aimed properly. The sword's bite is, in fact, so sharp that it is even capable of sundering through most armors. Its metal is unbreakable, due to the fact that it is created through hopes and dreams, something that may never fade from existence, and thus sustains the blade's form. The blade's metal itself is also of a magical nature, in a way that purifying dust trickles from it, able to latch onto and completely abolish any existence of something that cannot resist its power. Upon striking with the sword, also, any magical effects or enchantments imbued upon it are dispelled and rendered useless. Dreampiercer is also capable of dealing damage by setting the target aflame with holy white fires. Dreampiercer can also manipulate the glow it has to brighten more so, lightening up an area a bit more, much like a dim torch. On top of all of this, Baldur has infused the pure evil of his taint into an orb set at the bottom of Dreampiercer’s handle, allowing him to shift the blade from its holy nature, to a divine, evil god slayer’s weapon. The sword, forged for fighting a Goddess of Nightmares, is also superbly suited for fighting enemies of a psionic, nightmarish and any evil nature.

NOTE: Due to the fact that the sword can only be wielded upon inheritance - the former wielder thus giving up the blade for good - only Baldur can wield the blade.

::Weapon Abilities::
Heaven's Wrath - Power Level 15/20: The wielder charges energy into the blade and then ends forth a giant wave of divine energy in the form of massive spiritual blades and intense holy flames for in a direct line for about 550 meters. The line pays no heed to change in terrain type or height, and passes over or through obstacles, depending on their nature. The wave may also be applied to the side of a wall or something similar.
Divine Descent - Power Level 5/20: A downwards attack that involves the wielder stabbing the blade directly below him from a jump. If successfully performed, the blade sends out a small burst of purifying dust all around it. This can also be manipulated in a fashion that he can summon a sphere of dust around him, acting as an impenetrable shield.
Rising Justice - Power Level 3/20: An upper attack, performed simply by swinging Dreampiercer up at an enemy. As a result an energy extension of the blade at approximately 2 feet will form and cut. It is useful against airborne opponents.
Blade-Blur: The wielder begins a rapid stabbing attack ranging from 8-14 hits upon the target.
Blade-Storm: An upgraded form of the Blade-Blur technique. The wielder begins to spin and dance on the spot, causing a massive cyclone of magical wind, purifying dust and blades to surround them. The blades act the same way as Dreampiercer itself does, and the cyclone is impenetrable to all but those who can match the wielder’s strength.
Deva's Blades: The wielder plucks the feather from the bottom of the sword, another one appearing instantly afterwards, it hardening and becoming stiff like a dagger. The feather can then be thrown.

-=Taint Mode=-
The wicked and powerful taint that courses through the veins and empowers the body and soul of all Eliêna Elves, it is the gift granted to all of Her children that wish to follow in her footsteps and unleash nightmarish suffering upon mortals of every alignment, race and gender. Known to consume those who attempt to deny its alluring pull, and to strengthen those who accept it with divine powers, it is a double-edged sword. Now, due to recent developments on behalf of Baldur, this has become more truthful than ever before. At the bottom of Dreampiercer’s handle lies a fist-sized orb of swirling purple and black energy, pulsing with pure evil and a mind of its own. Now that Baldur himself is rid of the evil of his taint, he may summon it into his blade to empower it with nightmarish and godlike power, its silvery-blue aura turning to black and red, with the weapon strong enough to cut through the flesh and bones of the very Gods themselves.
::Weapon Abilities::
Miêles' Wrath – Power Level Infinite: The wielder charges unholy and godly energies into the blade instantly and slashes the blade at the ground, air or at anything they choose. Upon contact, the blade unleashes an immense wave of twisted and distorted blades, engulfed in a black, red and purple aura, along with nightmarish flames and screams surrounding them, reaching 5 feet wide and 7 feet tall. The wave carries on for as long as required of it to reach its target, annihilating everything in its path with the power equal to a God. After performing this move, Dreampiercer returns to its former self, and Taint Mode becomes unavailable to the wielder for 24 hours, as the weapon is required to recharge its energies.
Nightmarish Wrath – Power Level 1/Infinity: The wielder charges unholy and godly energies into the blade and strikes it at the ground, just as with the Heaven's Wrath move, only the damage becomes godly and unholy instead. The wave is capable of travelling 10 meters.

(-All other moves' attributes are also altered from holy to unholy and do godly damage, but remain the same as before.-)

-Deed-Doer(s)- Baldur's eight magical throwing daggers are enchanted to slay demons and also to return to the thrower's hand. There were ten daggers originally, though Baldur gave his wife two as a gift. The eighth dagger is coated with the acidic poison of a magical wolf's saliva, making it so that the dagger can burn through most metals and flesh, not to mention it adapts to any poisonous bloods it comes into contact with.

-Bloodcatcher- Baldur's right-hand scimitar is a fearsome work of art to say the least. Created by a blacksmith gone mad after vampires slew his family, the man poured his vengeance and hatred into the scimitar, spending years and years on sharpening it 'til it could cut almost any flesh known, before killing himself with the scimitar himself, causing the scimitar to adapt a lust for blood. Bloodcatcher drains the life force of whomever it strikes, granting it to the wielder of the blade. Recently, Baldur had an arch-devil strengthen the blade, causing the scimitar to now become even more vicious with its bloodlust. On top of this, Baldur has been progressively training himself, and has empowered the blade through sheer experience, causing the blade to now suck up any blood within a 10 foot radius, as well as granting the weapon the ability to hunt down any person it has tasted the blood of wherever they might be, as long as they remain on the same plane of existence.

-Renegade- Baldur's left-hand scimitar is the former scimitar of a demon general, forged in the blackest pits of the Hells by sacrificing 1000 elemental beings of each of the elements of the world. The scimitar strikes with the powers of these elements now. Baldur's half-brother, Xeinfro, stole the scimitar from the general and gave it to Baldur, causing Baldur to end up in a duel with the demon. Baldur was victorious, claiming the scimitar as his own. Renegade was also subjected to a strengthening from the arch-devil, now gaining the ability to use the full-force of all 1000 elementals of each type, all at once (if he chooses, or simply bombarding someone with a full force of a single element), actually being capable of sending a wave of elemental damage for a mile with a single swing! Also subjected to intense training, the element of Hellfire has been implemented into the weapon, as well as Baldur being able to unleash the elements from the scimitar from any part of his body that he chooses, in any shape or form he chooses, as long as he has his hand on the scimitar’s handle, whether it be drawn or sheathed. Along with all of this, Baldur can now open conduits into each element's plane, thus making him capable of unleashing the scimitar's full potential and bombarding his opponents with the sheer force of the elements.

-Heartcaller- Baldur's ranged weapon, a longbow that he created himself. It creates, on its own, silver arrows which explode on impact, spreading holy silver all over the target. This is Baldur's secondary vampire hunting weapon.

-'Kshril- (Translates to Brilliance of Evil) Baldur was given a primary wish at the equal scale of three from the demon lord E'll. He split this wish into two halves, using one half on a friend and the second wish to create 'Kshril. 'Kshril used to be an all-powerful blade of terrifying abilities. However, the blade has lost much of its former glory, but remains with a few potent abilities. Recently, Baldur had it turned into an arm-piece, and the blade now exists as a weapon and an armor, its latter for making it Baldur's strongest defence.
::Weapon Abilities::
Genocidal Intent: As a random effect, 'Kshril has the ability to wipe out any large number of creatures that share more than five distinct genetic features and the same race simply by slaying one of them. (example: if Baldur faces off with say an army of clones of one man, and he kills one clone, then 'Kshril could wipe out all of the clones in the area).
Painlust: 'Kshril feeds on the pains and wounds of its wielder, healing the wielder and growing temporarily in power. (Once a day ability)

-Gêshô- It's full name in its native tongue far too long and complicated for those without complete control of their verbal capabilities to pronounce, this crystal-like gauntlet is simply called Gêshô, or The Shard. Back when time, if one could place an age on such a thing, was about three hours old (if one would place time as a newborn baby, that is to say), and so very young as a result, there existed only five races in the entire existence of all. The Race of Order, who followed and believed in law and rules more than anything else, and in opposition to that race, the Race of Chaos. And between these, the representatives of Good, Evil and Neutrality: The Three Races. The Race of Cerelesti, an angelic sort of race that held domain over all wisdom and knowledge, for Good. The Race of E'll, a demonic race which ruled fully and completely all concepts, ideals and types of power itself, for Evil. And the Race of Time, creatures born from time itself and completely synched with its flow, both in the past, present and future, along with domain over time itself, able to manipulate and influence time all around them, for Neutrality.

Once the Three Races had been fierce enemies, battling for rulership, until they eventually saw it for the futility that it truly was. Creating an alliance that seemed like it would never shatter, and that it would be one that could last for all eternity, this distraught the Race of Order, who saw this as something that went against all logic, and thus, law itself. The Three Races created Orbs which would represent their greatness, Orbs that would be able to absorb the souls of the living. In retort, the Race of Order forged their own type of Orb, in the form of a Shard. This shard corrupted the Soul Orbs of the Three, and corrupted the minds of the Three Races themselves. Turning on each other, the Three Races went into all-out war once again, which ended with their Soul Orbs reacting to each other and stealing away and sealing within themselves the souls of the entire Three Races. Shortly after this, the Shard became unstable and sealed away the souls of its creators also. Much like the Soul Orbs, The Shard had been lost to time itself, before being uncovered by the most unlikely of people.... Baldur Terralventhe.

Gêshô's true form is that of a shard of crystal. However, once placed on Baldur's arm, it becomes a crystal-like gauntlet of a remarkable - and some say even impossible - design and craftsmanship. The Shard's abilities are still untapped, but atop the gauntlet-form, there is a small cylinder shape designed onto it, with the Shard itself visible at the bottom of it. By a simple extension of his will, Baldur can summon forth weapons from this cylinder that are forged from the same type of crystal-like matter as Gêshô. These weapons dissipate once they leave the gauntlet and come into contact with something, meaning that it is usually best used for ranged attacks such as shooting off massive axes at one's opponent. Gêshô is like 'Kshril in a way that it is indestructible unless a weapon of equal power (something which is extremely rare to find) is used against it.

NOTE: Gêshô and 'Kshril are created by two opposing races, which more or less hated each other back in their existence. As a result, Baldur tries to keep them from touching each other, due to the chain-reaction caused from the two things touching each other being unimaginable and downright dangerous for everything and everyone around Baldur.

-Blood and Glory- Baldur's third wish from the demon lord E'll, the first two being an enhancement for his scimitars and a new weapon for his friend Anyadel, was the creation of these two wheel-blades. They are edged to cut anything and will always return to Baldur's hand when he throws them towards an enemy. Their cruel touch is rarely forgotten, as they leave the touch of death's cold and disease in those they strike.

Item Descriptions:
Destined: Fated has been destroyed beyond repair, (a 300-year old armor that has constantly been put back together after countless gruesome battles) thus warranting the creation of Baldur's new armor. Forged using the same basis as Fated in mind, but on a much higher degree of craftsmanship, Destined was forged using new materials. The scales of the evil dragon goddess Tiamat, purified dark mithral and raw ether were implemented, along with the masterful crafting talents of one Alander Icedeath, forging this new plated-chainmail.

Destined boasts intense elemental resistances, reducing all elemental damage by half, as well as greatly boosting the resistance to the damage that does get through (100 dmg to be precise). Along with this, 90% of all holy, unholy, positive and negative damage is negated, as well as all basic slashing (60%), piercing (90%) and blunt (20%) weapon damage being reduced to a great degree. As a mark of Alander's sense of humor - being a mage that uses soul and divine magicks - the craftsman gave the armor a 1% immunity to soul and divine damage, simply to humor Baldur.

As is with all powerful things, though, there are drawbacks. As the scales of Tiamat, the goddess of evil dragons, were used to create this armor, Baldur can no longer use his draconic heart-orb of the Red Rose (which formerly gave him the strength to lift 3 entire tons with his bare hands, draconic wings, and dragon's breath). As such, Baldur now only retains the bones of the dragon, which are supported by the draconic eye, not the heart.

"Sacrifices must be made for certain things." - Baldur Terralventhe

Furthermore, as ether - the material used in the creation of souls - was used for the armor, a sideffect on Baldur's natural resistances occurred. His immunity to normal weapons and most magical weapons becomes negated due to the massive immunities imbued on the armor. However, as most opponents Baldur faces use magical weapons, this little fact is kept well-guarded and secret for Baldur's own safety. Besides, those normal weapons would have to get past the armor too first and foremost.

Blackground Boots: A pair of boots that Baldur wears along with his anklets. They are specially designed so that all kinds of friction and heat, cutting and piercing and the likes that would usually tear any type of boots apart is made completely void, making them so durable that the wearer could run on burning lava if he chose, or over a field of jagged sword-ends.

Anklets of Pure Speed: Originally known as the Boots of Pure Speed, these are the remains of the very FIRST created Boots of Speed. The reason for them being mere anklets is simple; the creator underestimated his creation and made them far too fast. As a result, when he initially tested them, the speed he went at caused his very body to burst out in flames and then dissolve into dust, while the soles of the boots themselves were unable to resist the friction and tore clean off. However, when one such as Baldur, with intense regenerative skills and the proper equipment, uses these anklets, he is able to run at such intense speeds that he can cross a whole 10-1500 miles in three hours or less. However, while his speed is immense, he has no control over direction, nor can he see ahead of himself, thus usually causing him to run through buildings, towns or even mountains without noticing it until after he stops.

Ring of the Lightning God’s Defiler: In ancient times, there once was a god of lightning like no other. That god’s name is now lost to history, however, but the legend still remains that a man, who had lost his beloved wife to one of the god’s thunderbolts, entered the god’s temple and spouted insult after insult and blasphemy at the god’s shrine. Angered, the god struck the man with a bolt of lightning to punish him. Yet, the man, angered beyond sense and physical pain, yelled on at the god’s shrine. In return, the god struck the man down with his lightning again and again, yet the man always stood back up. Soon, the god’s power began to waver, as the defilement of his temple began to take its toll. Eventually, the god was left powerless, falling from his place amongst the gods of old and dying as his feeble body struck the ground hard. The man, his revenge exacted, dropped to his knees, dead, as the lightning god’s temple, no longer held together by the power of the deity, began to crumble, collapsing around him. As people came to the fallen temple, they found nothing but a single, shimmering blue ring… the ring which had been the man’s wedding ring, gifted with its bearer’s resistance to lightning bolts of the most furious calibre, protecting the bearer from almost all lightning damage, and, along with it, the same bravery its former owner had to stand against the wrath of a God and not waver.

Cloak of Warm Winds: Baldur created this cloak by weaving mithral in with green cloth, after which he cast an enchantment which protected the cloak’s bearer from the harshest winter colds and the most intense of desert heats, keeping the wearer neither too hot nor too cold as they travelled. The hood was also enchanted by Baldur, allowing the wearer to turn invisible if he or she chose to, simply by pulling the hood over one’s head and speaking the word of command.

Wedding Ring: Baldur’s wedding ring. A simple looking ring, at most, though it represents the union of opposites, Baldur, being the elf with a light appearance, but a dark soul, and Shadette, with her dark appearance and light soul. Wearing this ring gives the wearer 50% defence against holy and 50% defence against unholy damage.

Tiefling’s Spell Charm Amulet: Baldur’s gift from his half-brother, Xeinfro. It gives the bearer defence against level six, and below, spellcasters, the highest level of spellcasting being the ninth.

Dragon Orb: Baldur has a legendary dragon orbs within him, and another in his possession. They cannot be removed by ANYBODY unless Baldur willingly gives the orbs up, which isn't likely. The orbs are the eye and the heart of one of the largest dragons of all time, the Red Rose. The Red Rose, being so powerful that it needed to be slain by an army of elite dragonslayers and a regular army of thousands, left it's heart and it's right eye behind, which became orbs of power. Baldur retains the eye-orb, which allows him to fuse his own bones with those of the dragon, making his bones extremely hard to break.

NOTE: However, Baldur does not wield the Orb if he is wearing his armor, Destined.

Seal of Order: Also known as the Eye of Law in some cases. It is a tiny, pebble-sized gemstone which the bearer keeps within their left eye. The gem then creates a link within the bearer's very soul, setting any or all of their innate abilities into complete synch and order. However, the price is that whilst the gem is within the bearer's eye, they become blinded in that particular eye. It is, however, impossible to tell that the eye is blinded, as it moves and reacts normally in any case. The vision merely vanishes from it. In Baldur's case, that means that his mental and psionic defenses become completely organized and structured, making them impenetrable.

Ability Descriptions:
Dreamwalking: Baldur has an innate ability to enter the dreams of those who sleep and can change the outcome of the dreams if he influences the surroundings enough.

Find Weak Point: Also known as the 'Eyes of Emit', this is an innate ability that Baldur can call on at will and with as little as no cost to his magical or physical stamina. The Eyes of Emit allow the viewer to focus their eyesight to an indescribably focused state, to the point where the viewer is able to spot such detailed aspects such as a weak portion of a person's armor, body or otherwise, the magical or elemental weakness of a foe.

Undead Hunter/Disciple of Jergal: An undead hunter is granted certain privileges and abilities, and as Jergal is the god of Life and Death (one that despises the undead, mind you), a disciple would only boost these privileges. On account of Baldur's dedicated services to his god, these abilities have greatly been enhanced.

~True Death~ :: The Undead Hunter can bless or rather 'send' the spirit of a deceased person to the afterlife permanently, thus ensuring that the creature cannot rise as an undead.
~Banish Undead~ :: The Undead Hunter banishes the soul of an already raised undead creature into the afterlife, slaying it permanently.
~Detect Undead~ :: The Undead Hunter can detect the presence of any undead creature within the area.
~Track Undead~ :: The Undead Hunter can identify and define the tracks of certain undead to the point of being able to define what size, type and race the undead is, and how old the tracks are.
~The Hand of Jergal~ :: Once a day, Baldur's left hand becomes pitch-black and he is able to grab a hold of one foe and completely banish their soul to the True Death, making any sort of resurrection or revival impossible, permanently, with the opponent's soul sent into the Grey Waste to spend the afterlife alongside all of the other dead in Jergal's palace of bones. After performed, Baldur’s arm turns back to its natural colour. This move is impossible, however, against someone Jergal has personally taken an interest in and has chosen to keep alive indefinetly.

Regeneration: Baldur's elven race is that of a descendant of a god. This makes Baldur a rank #0,5 demi-god, meaning that while he doesn't have all the typical powers of a demi-god, like inhuman strength, he does have an immunity to regular non-magical weapons (however, this immunity is negated when wearing Destined) and can heal very quickly. Due to Baldur having gotten rid of the evil of his taint, however, he is now able to rely on his taint-skills more, allowing him to regenerate at an even faster rate.

Telekinesis: One of the main abilities of an Eliêna Elf is that of psionic capabilities. As Baldur trains and relies on his taint-skills more, this ability also grows. He is so far able to summon forth two to three invisible, telekinetic 'arms' and wield them as additional limbs.

Taint Form – Level 1/5: Using the taint of his race willingly, Baldur is able to summon forth his taint form partially, granting him increased speed and reflexes, enhancing his telekinetic powers and physical strength, and causing him to grow claws that are capable of dealing negative and slight divine damage. Along with all of this, his taint regeneration increases greatly. Physical alterations caused by this transformation are lesser; his eyes become completely red and glow violently, while he grows three fangs, two from his upper jaw, and one from his lower jaw.

The Builder: One of three abilities, named the Triad of Souls. This is a skill Baldur developed over the time, due to his progressive contact with beings that distort time. First there was Alander, whose Soul Orbs Baldur took control of once in dire need. One of the orbs, named The Builder, left traces of creative sparks within Baldur after Baldur returned the orbs. Then there was Alander's Time Curse, which sent Alander shifting back and forth in time, which rubbed off on Baldur a little. And finally, there was Sha'Huu, an entity born from Time itself. Baldur's repeated fights and bartering with the entity, along with these other traits that had come together, created Baldur's ability to influence the essence of time of anything and everything around. Very recently, Baldur participated in a test set forth by the Three Races which represented the Triad of Souls. This test was to see who, of the three participants, was the most compatible to represent their powers. Baldur, though the Three Races weren't overly confident in their decision of granting him this power, was found most compatible with The Builder, and thus he was granted full mastery of the skill. He no longer has to sacrifice his own life force to do this, and now he is able to influence things to either evolve into what they will, can or could be, or reverse something into what it was, and all of this at his will alone. As there are typical rules with time-influencing, he obviously cannot alter history itself, even if it goes so far as to alter a single person's history. He cannot bring people back to life with this ability. All he can do is progress or reverse time all around him and on him, evolving things. Due to being the representative of the Race of Time with this ability, Baldur has been granted the title - which he never uses - 'Champion of Time'.
-=Special Builder Abilities=-
::Memory 'Revival' Technique:: Baldur calls forth something he remembers from his past, whether it be an item, a technique, spell or even a person, and gives that memory form temporarily to attack, defend or perform a task with. This ability goes towards anything that Baldur has done himself, or seen others do. However, it is a taxing technique and draws on Baldur's own life force to perform it.
::Time Stasis:: Baldur is capable of freezing himself in time for a maximum of thirty seconds. During this period, he is completely invincible and untouchable to anything that does not cause a distortion in the time-space continuum whilst doing damage. The down-side to this technique is that Baldur is also completely immobile whilst in this state.
::History Rewritten:: Baldur may use Builder to rewrite history on one object, person or anything, altering its effects, strengths or anything of such, either making it weaker or stronger, or even simply making it cease to exist entirely. The effects of this ability last for a total of ten minutes, or until Baldur calls it off within that time frame.

Disciple of Amaunator: The God of the Sun, dead to the world, and to his believers since the Time of Troubles, has recently been revived through the efforts of Baldur and those he travels with (DnD fans, bear with it, eh? My DM had this arranged at some point, and we, as players, have no choice but to go with the flow… not that I'm complaining, after all, Amaunator is a kickass God!). As a reward, Baldur's services have also been granted to Amaunator was well as Jergal (on account of them having had an alliance before Amaunator's death, this poses no conflict whatsoever), which also means that abilities are granted to the 'first new follower of the Sun'.
::Mark of Amaunator:: On Baldur's back, there is a tattoo of a sun, its rays reaching all along the back of his body. Through this tattoo, Baldur is able to summon forth the very fires and heat of the sun itself into parts of his body to use as a means of attacking.
::The Ray of Amaunator:: Through praying to the Sun God, the tattoo on Baldur's back lights up with the power of the sun itself, shrinks into itself and then rises from his back, hovering above him as a miniature sun. Baldur may then use this sun to fire a sunray in the form of a beam at an opponent, capable of eradicating them with the pure heat and radiance of the sun itself.
::Call of the Disciple:: One of the attributes granted to all disciples of Amaunator. If a disciple is injured or wronged and cannot take revenge for themselves… they may ask the God of the Sun himself to intervene, at which Amaunator will send forth seven burning hydras which will tear the disciples enemies apart and devour them.

Summons:
::Adon'ii:: Adon'ii is the result of magical experimentation performed by a very capable, but rather insane arch-mage, who fused together three different types of magical steeds; an Unicorn, a Pegasus and a Nightmare. The result is a black, fiery-maned and hoofed, winged horse with burning red eyes and fangs that feeds on flesh. Capable of running at immense speeds and running on the air itself, Adon'ii is loyal only to Baldur, but even then at a very limited rate. Constantly waging an inner battle with its demonic, Nightmare nature and the kind nature of its Unicorn and Pegasus existences, it is an unstable and unpredictable beast, even if it behaves relatively tame with Baldur, no doubt due to sensing a kindred spirit with the Eliêna Elf, who also finds himself constantly torn between his dual sensibilities.

::Scarred Silver:: Though not her true name, it is a name she accepts only from Baldur, the one who freed her from her agonized and cursed existence. An ancient-beyond-belief dragoness, so great in age and size that Baldur is only just a chip off of one of hers claws, from the time back when dragons had once ruled the realms, before the elves and the dwarves slaughtered all the powerful dragons of that time and reduced their race to what they are known as today, she is the daughter of one of the two great leaders of dragonkind in that era, known only as the White Father. An incredibly rare species of dragon also, a natural, purebred cross between a white and a silver dragon, she could be considered a princess amongst all dragons. Cursed to a fate of insanity and anguish, never able to die, she and Baldur first met as the silver-white dragoness' body was engulfed from head to toe in blades, axes and spears, covered in blood and half-blind from injury. Baldur had managed to force her into submission at that point, and managed to break the curse placed upon her, restoring her to her former glory. As of that day, she shed a tear for the elf as gratitude, which would allow him to summon her to his side should he ever require aid.

::Alander Icedeath:: History unavailable, age unavailable, race unavailable, abilities and powers unavailable, weaponry and items unavailable, home address unavailable. Suffice to say, those who do not know him personally, have never even heard of him at all. Which is just the way Alander likes to have it, having gone out of his way to keep his existence as classified as can be considered immortally possible. What Baldur's relation to this enigma is, and how in the Nine Hells, Abyss and Seven Heavens all combined he knows him personally enough to summon him freely, is utterly and completely beyond reason and sense, let alone belief, but that is simply how it is. Baldur would never summon Alander for combat however, unless the matter well and truly called for it, as opposed to instead calling on him for advice or assistance in less pressing matters… such as which path to take – much to Alander's incredible annoyance – or whether or not Baldur can 'borrow' something from him, or even whether or not he could come over to Alander's for dinner later, since he cannot be bothered to pay for a meal at the inn that night.

Appearance: Baldur appears as an average-sized elf, being five feet and four inches tall, with tanned skin. He has a moderately muscular build, for an elf, and sports several scars over some parts of his body. The most obvious of these scars are the ones dotting along the inner sides of his elbows and knees, on his hands, feet and shoulders, along with a crescent-shaped scar on his throat, which he tries his hardest to cover up and hide from sight. He has a large scar and a burnmark on the centre of his chest, where he used to have a tattoo in the shape of the Rune of Torment. The scarring still shows slight signs of the tattoo's being there, though not much. His left forearm and down to his hand is pitch-black, a mark of the god Jergal's blessing. On his back, there is the blessing of his second god, Amaunator, a black tattoo of a sun which swirls and torrents within itself, while its rays reach up to the back of his head, along his arms and splitting down into smaller rays along the top of his fingers, down the back of his legs (yes, that means the tattoo reaches over his arse, you sickos) and a set of eight rays each reach around his sides in a ribcage-like fashion, though only reaching an inch or two onto his chest and abdomen.

He has pitch-black hair, with traces of blue lining in some of his strands of hair, reaches just down past his neck, having been cut short, while his shaven face causes him to look much more youthful than his age really is. His eyes are a crimson red, flickering with a slight, demonic, glow, and they often glow a bright, blood-red when he is angered, filling his eyes completely in their red glow(some say they flicker when he's very happy, which really only happens when he's around his wife, Shadette).

He sports a few pieces of minor jewellery, mainly four rings and two necklaces, the ones standing out the most are his two rings, one being his wedding ring, which wards him from all evil, and the other being his mother's ring, which she gave him as a child when he was afraid of thunderstorms. The ring helps him in resisting against electricity and wards him against fear spells. The other two are simply rings that help him resist spells and increase his stamina. His necklaces, which he wears both at once, are both gifts. One of them from his wife, as a token of her affection to him, while the other was a gift from his half-brother, Xeinfro, and enhances his already formidable magical abilities.

Baldur's armor, Destined, is a graceful and magnificent looking mixture of a dragon-scaled armor and an elven chainmail, the scales a dark-brown colour with hues of red, blue, white, black and green scattered into them, while the chainmail portion is a dim, yet shimmering, silver. Baldur wears, along with his armor, a dark green cloak, sewn together from mithril and regular materials. Its enchantments are simple, though effective, allowing Baldur to walk around in the coldest or the most hot of terrains and feel no difference whatsoever, along with the ability to allow Baldur to become invisible. On his left arm, Baldur wears large, heavy duty platemail armor of dark gold ('Kshril), and on his right arm a black samurai-styled chainmail with glowing red metals along the shoulder and down the arm here and there. On the wrist of his right arm, all the way up to his elbow, it's as if the light is bent around it, almost making it seem invisible, as if he has no arm beyond there, but if one looks closer, one can simply see a crystal-like gauntlet (Gêshô). Along with all of this Baldur wears his Blackground boots. And around them, he wears the anklets of Pure Speed.

Finally, Baldur wears his weapons on his belt, Bloodcatcher and Renegade at his sides, and Dreampiercer slightly ahead of Bloodcatcher on his side. The Deed-Doers are divided into half, four strapped on the sides of each of Baldur's wrists, and a small, odd, backpack, dangling at Baldur's left side. This backpack is no ordinary backpack, being a greater bag of holding, or a lesser planar bag, if you will. It contains a small plane within itself, where Baldur is free to store anything he might come across during his travels. Baldur's imp, Xanerth resides here, often coming out to scold or tease Baldur with some pointless or annoying gestures. Baldur once made the mistake (or possibly ingenious move) of leaving a small chest, that he'd found on his travels, open within the bag. The chest, when opened, coughed up 100 gold coins every five seconds, resulting in the small plane becoming a desert of gold. This desert has now been modified by Xanerth himself, who has melted the gold into dark golden castles, temples and Gods only know what else of purest evil and demonic ferocity. Baldur's backpack still retains a seemingly infinite amount of gold, but should one enter the pocket plane, they will find themselves in an unpopulated full-sized demon city created from gold and other demonic metals. 'Enter at thy own risk.'

Background:
For a brief overview of Baldur's background and family history, go here:
http://www.deviantart.com/deviation/21700485

EDIT: Updated with more deadly awesomeness of ME! Muahaha! Hahaha! HAAHAAHAAAAA!!! *rolls away on the floor, giggling like a schoolgirl*

Kojjiro - May 1, 2005 11:53 PM (GMT)
Name: Ivvern White
Age: ??? Uknown due to Body Changes
Allignement: Nuetral
Race: Human?
Class: Necromancer/Demonic Hunter
Weapons: "The End" Kari-Doga
Items: "The Ring of Shadespeak" 'Clothes'
Abilities: Necromancy/Magic User
Weapon Description:
Discipline: Okinawan Karate, Many other martial arts

Ivven has been noted by his enemies, and freinds that he uses many assorted weapons, from axes to spears, Daggers to Nunchakus. However he also uses a sword called 'The End' given to him by his his master, Sorval The end has never actually been 'Seen' and is rumored that he only uses it in deperation Thus no actual description is Valid. Many people presume it is not actually a Sword, but a Spear but that is only a rumor.
Many of his other weapons are very 'Regular' Such as the Wakizashi, Machete, and Axe.

Kari Doga: A set of Daggers, It is rumored that there is Fifteen in all, and they are hidden away inside the cloak he wears. They are also called 'Bone Carver'
because many of them have a serrated edge.

Items: "Ring of Shadespeak" is a Ring that was bestowed upon Ivven by a powerful
Archmage, It is a simple ring made of Silver with Topaz embedded in the crown.

"clothes" WHatever ivven feels like wearing for a job.

Abilities: Limited Necromancy: Ivven uses this simply to heal himself in veyr unique ways, accoasionally ressurection a skeleton to help him.

Magic: Ivven has control (Limited) control over most types of magic, even though he can control elements, He hardly ever dose.


(Profile incomplete)

Its not that good but later, when i expand things it will be finished


Description: Sprites in Sig






Jim Prower - May 5, 2005 12:48 PM (GMT)
Meh, Might as well post Takumi's profile, since he seems to be my main RP Chara for Sci-Fi R.P.s right now....

Name of Character: Takumi Prower

Age: 21

Race: 2 tailed Fox (Starfox Universe)

Alignment: Neutral (mostly good, but has a somewhat mecenary nature)

Appearance: http://www.sheezyart.com/view/404549/

Attacks: Uses a blaster well, also a good Fighter pilot and freight Smuggler. no real "Attacks", per se, but is skilled in several forms of combat.

History: (applies to fanfic version of tak, may be changed to suit RP) Takumi Prower was perhaps the most infamous smuggler in the galaxy in his best times. born to one of the head designers of the Arwing starfighter, young Tak lost his father during a space pirate raid. He, his mother, and his sister, Haruka, were forced to live on the desert world of Arizon, a desolate backwater planet, remote, and a rather un-civilized place. WHile his mother and sister ran a starship junkyard, Tak decided to make a few smuggling runs to help cover the costs....while he had several good runs, including participating in the infamous "Sargassian Job," Tak nearly lost his life to a seductive bounty hunter. Afterwards, Tak left smuggling for good....but....

when StarFox team heard of the legend of some "Desert kid who could run across the galaxy faster than anyone", they decided to visit Tak and Haurka's junkyard. Tak was hired on the spot, as the old adage goes, "It takes a theif to know one," and Tak definitely knew "theives."

Tak is very much like another smuggler, Han Solo, in personality, and in technical ability. he's cocky, a bit of a wise guy, and very street-wise. He has a fighter, the "Y-Tornado", as well as his old smuggler's ship, the "Typhoon," and a brand-new R66 model Arwing for missions with StarFox Team. He has a crush on Krystal.

Strengths: his skill in a fighter craft is matched by few. he also has the ability to deal with criminals very well, usually sweetening the deal for himself. Like Jim and Sally, his attacks do more damage than they seem, and he is good at dodging powerful attacks.

Weaknesses: beautiful females, though, recently, he's limited himself to Krystal, so that weakness's effect may be fading. also, uses no magic attacks, like Jim and Sally, and can't defend himself well if hit.

Other Useful Info: Takumi's Smuggling freighter, the Typhoon, has a hyperdrive speed of point-five past "lightspeed," making it as fast as Han Solo's Mellenium Falcon.

and Haruka, too! ^^

Name of Character: Haruka Prower

Age: 18

Race: 2 tailed Fox (Starfox Universe)

Alignment: Good

Appearance: http://www.sheezyart.com/view/404552/

Attacks: also Uses a blaster well, and a good Fighter pilot, though not as good as her brother. like Tak, no real "Attacks", per se, but is skilled in several forms of combat.

History: Shier and more cautous than her brother, Haruka Prower is more like her ancestor Miles than anyone else. she's not quite as good a pilot as Tak, but is a mechanical genius, and helped him build much of his modified craft. she has a custom fighter of her own, the "Striped Tornado", as well as an R66 Arwing. a few years younger than Tak, 'Ruki (Tak's pet name for her) was only an infant at the time of the Pirate's attack. she has a slight crush on Fox McCloud. She has an extensive knowledge of starcraft, both within and outside of Lylat, and even has a few models which come from places unknown in her Junkyard.

Strengths: Mechanical work is her major forte. almost everything in operable condition at her Junkyard she built, helped build, repaired, or modified. Like Jim and Sally, her attacks do more damage than they seem, and she is good at dodging powerful attacks.

Weaknesses: not physically very strong. uses no magic attacks, like Jim and Sally, and can't defend herself well if hit.

Other Useful Info: Haruka is the current head mechanic of Star Fox Team, and her extensive knowledge of exotic spacecraft models proves not only good in fixing, but disabling and destroying them.




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