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The Roc's Nest > First Light of Morning > Alternate Goldensun ending


Title: Alternate Goldensun ending
Description: The easy ending


Solmaster - July 30, 2005 12:25 AM (GMT)
Did you know when you are asked in Golden sun after returning from Sol Sanctum whether you except the quest and say no, you can leave and another ending appears, which is an obvious one.

DJA - July 30, 2005 01:38 AM (GMT)
yes I did know because that was the first thing I did when I first played it, I wanted to see what hapened, in others games they would only ask you again and again until you say yes

SuicuneSol - July 30, 2005 10:16 PM (GMT)
REALLY?!! What happened?!!

windseer1986 - July 30, 2005 11:07 PM (GMT)
It just fades out and says something ominous like "and so the world awaited its fate."

SuicuneSol - July 30, 2005 11:43 PM (GMT)
Not many games...do that...
That's quite posssibly the only dialogue choice you get in the entire game that alters the storyline. All the others are ignored no matter what you choose.

Amida - July 31, 2005 02:00 PM (GMT)
Thanks for that Solmaster, never realised you could do that before. I've never come across a game where you can change the whole story line by giving an alternative answer to a question. But, I guess it was just a bit of fun on Camelot's part. I suppose games would just be too complicated if there were many possible outcomes. Good idea though.

Marlin ßeta - July 31, 2005 03:05 PM (GMT)
Yeah. I tried that on one of my replays. The game actually lets you resume almost right then and there to continue and reply "I'll accept the task of saving the world."

Man, I've forgotten how mature Isaac sounded when he said that. :sad:

Mercury Goddess - August 13, 2005 05:28 AM (GMT)
Suikoden IV does something like that at one part, too. But it's the only other game I've seen do it. You go to this island, and you're supposed to build a raft and leave to continue the game, but if you say you'd rather stay, a screen pops up with 'The End' and then you can play after that doing the tasks to gather food and build a house endlessly...(you can't save, though.) and all the face icons are like.. scribbles.

But I hadn't tried that on GS yet. I might have to when I replay it someday.

windseer1986 - August 13, 2005 10:37 AM (GMT)
Just make sure you save as close beforehand as possible if you are doing an actual playthrough...I didn't save the one time I saw this, and I had to redo the whole long annoying elemental star room scene. :bigsad:

Mathias - August 14, 2005 05:47 AM (GMT)
reminds me of custom robo, for those of you that have it, do this...

when you are about to leave the city for the first time and go outsode to the frontier, one of the people will ask if your going, say no and youll and herry will ask over and over again in a different way, hell start yelling, beggin pleading, all kinds of stuff, and probably ask you to go like 2o or 30 times, then finally hell give up, everyone goes but your character and you get a game over

it was so funny, that was the first thing i did when i got to that spot :grin:

Amida - August 15, 2005 11:56 AM (GMT)
I think future games should explore the possibility of alternative storylines more seriously rather than just inserting one or two as a gimic. I believe that RPGs would be far more fun if you could choose to follow many possible story lines based on the choices you make. This way, you could play the game again and again without it feeling repetitive because there will be something new each time.

...perhaps - August 15, 2005 03:54 PM (GMT)
Yeah, that's true. I think it would also be nice because there would never be a part where you were thinking, "This is just plain stupid, but it's obviously what I'm supposed to do, so I'll have to just do it." Instead you would be able to do something else that you think isn't as stupid and keep going. The trouble is that to give you enough flexibility for it to be the full superloads of fun we want it to be would be incredibly complicated. It would also enlarge the save files.

Amida - August 16, 2005 10:18 AM (GMT)
Thats why I thought the idea should be applied to future games/consoles which may be capable of multiscenario RPG's. I would love to be able to choose my own destiny in an RPG. Even if I made the wrong decisions, it would still be fun because then it would be more like real life rather than just following a set script and predetermined storyline.

...perhaps - August 16, 2005 04:12 PM (GMT)
Yeah but it's not only the question of what the console can handle. For one thing, I don't think game disk/cartridge capacity advances as quickly as other aspects of gaming, and the game files would have to be very big, but to have multiple disks on a choose your own adventure RPG could get really hectic. Come to think of it, maybe not so much, and if they didn't have any cinimatics, that would help. Aside from problems with game size, it would be a tremendous difficulty for the game makers. Any game with a complexly flexible storyline would spend several years in developement, I think. For the company making this game to be able to afford that, they would have to be able to be confident that it would sell very well. Maybe Square could do an FF and be able to count on big enough sales, but then it would be for PS3, so we'd still be unhappy, or I would at least.

Amida - August 17, 2005 10:37 AM (GMT)
I would certainly be unhappy with that. Anyway, I can really see this happening in the near future. Its the next inevitable step towards more realistic RPG's.

Urahara - December 21, 2005 06:27 AM (GMT)
I'm all for this change, I think it would be amazing and I am buying a PS3. Maby if it sold well other companies would copy the idea, then you two could have a better chance at playing such a thing.




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