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The Roc's Nest > FE: Path of Radiance > Fire Emblem: Path of Radiance Update Topic


Title: Fire Emblem: Path of Radiance Update Topic
Description: Post here all the latest news/screens


SuicuneSol - March 21, 2005 05:24 AM (GMT)
Here is the Fire Emblem: Trail Of Blue Flames Update Topic. Here, we post the latest news on the Fire Emblem for the "highly-acclaimed" Gamecube! Post here news, the latest screenshots, new information, links to new footage, and new propaganda! Make sure to state your sources.

So far, a good deal of things have been released, though we still do not have very clear information in my perspective. I can't really read japanese... '-_-

I'm not going to post anything right now. Anything you have, post it. But make sure it is based on fact.

Marlin ゚eta - March 21, 2005 01:55 PM (GMT)
Hey Suicune. I have a translator I can run on some of the language. Tell me where to find it and I can take a stab at it. B)

Swordmaster - March 21, 2005 03:07 PM (GMT)
If you don't I'll try doing it by hand. -.-; that'll take me a while

SuicuneSol - March 22, 2005 01:38 AM (GMT)
Er...oh. Well, the propaganda (meaning posters, magazines, etc.) aren't in text format. I can't really find some text based info. But I can try. ;)

SuicuneSol - March 24, 2005 06:27 PM (GMT)
HAHAHA!!!! I'VE GOT NEW FOOTAGE!!!
I've also got screenshots, but they're not new. The footage is though.

THE FOOTAGE: Japanese Nintendo Site New Footage

user posted image

user posted image

user posted image

user posted image

Marlin, I've got something for you to translate. It may not be important, but I want to see how you can translate anything.


ゲームキューブならではの迫力ある3D戦闘シーンと音楽がゲームを盛り上げる、
「ファイアーエムブレム」シリーズ最新作。

今作では「聖戦の系譜」、「トラキア776」で好評だった「スキル(特殊& #092;力)」システムがリメイクされて復活。ユニットごとに定められた「キャパシティ」内で、あるアイテム
使用して着けることができる。スキルの1つ「奥義」は、ユニットごとに特別な必殺技を習得させるもので、
アれによってユニットの戦闘力を格段に上昇させられる。



◆新システム 「拠点」
従来の「進撃準備」を進化させたもので、マップ攻略で入手した「ボーナスEXの割り振り」、「スキルの着脱
」、「武器練成」の他、「情報収集」、「アイテムの売買」、「支援関係の発生」なども全てここで行なえる。


◆新コマンド 「体当たり」
自分と同じ程度もしくは自分より低い「重量」数値を持つユニットなら敵味方を問わず、1マス押し出すことが
できるコマンド。膠着状態を崩したり、敵から味方を守ったりすることができる。

◆新ユニット 「獣牙族」「鳥翼族」「竜鱗族」
これら「ラグズ」と呼ばれる人間とは異なる種族は、高い戦闘力を有している。
「化身」することで、他のユニットに対し圧|的な力の差を見せつける。



ロールプレイングシミュレーション初心者でも充分楽しめる「ノーマルモード」、シリーズファン納得の手ごた
え「ハードモード」、そして究極の「マニアックスモード」モードの3つを用意。
どのタイプのユーザーにも安心してオススメできる。



HA. It doesn't appear that that can be read. Here's a link then: http://www.nintendo.co.jp/ngc/gfej/game/index.html

SuicuneSol - April 20, 2005 03:59 AM (GMT)
That's too bad. The links posted above are gone. :cry:

ANYWAYS!! We have a whole mess of character artwork!!! Be warned, as they contain spoilers for some reason.

http://www.feplanet.net/forums/index.php?s...t=0&#entry95125

Wind - April 25, 2005 12:04 PM (GMT)
Yeah, from what i've seen Fire Emblem for the GC looks pretty exciting!

SuicuneSol - May 22, 2005 05:42 PM (GMT)
Here's a review from a fan at E3...


Fire Emblem: Path of Radiance


05.21.2005


MIKEL TIDWELL

E3 CORRESPONDANT





Ouch... but so pretty.
As a huge fan of the Fire Emblem series, I was very happy to see not one, but two Fire Emblem titles at E3 this year. I eagerly wanted to see what Fire Emblem would look on the GameCube first hand. I was relatively pleased with what I found.

There are little surprises in the gameplay for anyone familiar with the Fire Emblem series. Each battle is laid out on a grid, and turns cycle through the good guys, the NPC's and finally the enemies. The triangle of power for weapons and magic were on the screen for easy reference.

I chose the battle for Chapter 16, hoping it would give the most challenge, but I was disappointed in that. It was a straight forward battle inside a castle. It provided little challenge, though I used my level 8 Paladin a little too much, since the enemies were bunched up. Typically this means they will all advance and try and take out one person. There was no sign of this in the E3 demo. However, the only option of difficulty selectable was Easy, so hopefully this is why. After Chapter 16, I had to try Chapter 13, which was much more open, and spread my forces all over the board. It also tossed in a third party, adding to the complexity.

One aspect that was new was to issue commands, available only with the hero, Ike. It.s unclear what this did, as none of the other characters on my side reacted to any of the commands I gave. Another option allowed Ike to give orders to the third party. These did work, though I was unable to command them to actually attack a specific enemy. They would move around any spot in the grid I did select, however.

What really made Fire Emblem: Path of Radiance shine is the move to 3D. The battlefield shows terrain like never before seen in Fire Emblem, and the battles involve a side profile view of polygonal character designs. All attacks show much more life in this environment, though the drama of death could definitely be sped up. You have to kill countless enemies in any FE game, and they really shouldn.t take over 20 seconds to die. All the previous titles had the enemy disappear from the battle scene, and I wish they would return to that simple exit.

Overall, I'm very excited to see Fire Emblem released on the GameCube. Intelligent Systems has successfully took on the challenge of merging the graphical power of the GameCube without overpowering the classic aspects that already make Fire Emblem one of the best Tactical RPG series.




Swordmaster - May 24, 2005 03:24 AM (GMT)
Re-named Path Of Radiance.

SuicuneSol - May 24, 2005 04:59 AM (GMT)
I know very well that it is renamed. Well, I'm not exactly going to change the name of a topic that was already made before the name changed...

...but I'll do it anyways.

Swordmaster - May 24, 2005 08:57 PM (GMT)
they should have kept it Trail of Blue Flames.




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