I post this up to see what idea's we could come up with to spice up the CT battle system.I my self like the "Tales of Symphonia" battle system.I'm not saying the trun based system is dull but I would like to Make battle more exiting
How can you make a battle more exciting for the game if it's not out yet >_>
Turn-based isn't bad, but I want something different? :blink:
BTW, it wouldn't exactly be turn-based all the time since you can choose between "Active" and "Wait" at the beginning of the game for the battle scenes. Check out the "[New] Main Menu (WIP)" areas of the
images section of the
CTRP site.
Its turn based to a point, where everyone has a bar that when it fills up after a certain amount of time its there turn, but you can control that by letting them all fill up. But also if its wait, its your turn when you are in a menu other than the main battle menu, and noone else can do anything until you get out of it.