Title: Bring it!
Description: Who would you bring
Knives101 - September 5, 2005 08:55 AM (GMT)
:huh: Okay considering the chances of a chrono brake ever being anything but a april fools joke are pretty slim. And I think the thing I was most curious is what would hte new characters be like how would it link to the old story, what new danger there is. Stuff like that, so i ask you what characters would you create or bring back from the other games, and how would the story.... well ya what would your chrono brake be like?
KingH - September 5, 2005 09:02 AM (GMT)
It'd be the best game ever made!! and it would look like Dragonball Z again. just like CT was..
yyaaaah so it'd be u_U
Heyjohnny - September 5, 2005 01:50 PM (GMT)
I hope it NEVER turns out like Dragon Ball Z. I know that the artist is the same...the style i'm fine with. But the attitudes and stupid names and powers that they all have.....UGH! I used to like that show when I was a little kid, but now.....I pretty much hate anime in general.
Sir_Crono531 - September 5, 2005 05:11 PM (GMT)
I would so bring back Magus, and his quest to find schala and such (in detail) and find out about another bigger enemy who wants to destroy the world. I think the game would look ok as cell-shaded, but it would also look fantastic in FF graphics, I mean seriously think about it Magus, 3D rendered, same appearance as FF game. That would be da shizznats!
KingH - September 5, 2005 05:38 PM (GMT)
| QUOTE (Heyjohnny @ Sep 5 2005, 02:50 PM) |
| I hope it NEVER turns out like Dragon Ball Z. I know that the artist is the same...the style i'm fine with. But the attitudes and stupid names and powers that they all have.....UGH! I used to like that show when I was a little kid, but now.....I pretty much hate anime in general. |
hey.. johnny xD
id DIDN't mean, that it would turn out like Dragonball Z... :lol:
it would just LOOK like dbz. hmm and yes.. I'd love some PERFETC cell shading graphics..
btw.. how old R u, johnny?
fxar99 - September 5, 2005 05:49 PM (GMT)
The plot has new characters who are weak in the beginning, but soon they discover time travelling. After many long hours of playing, the player meets the Chrono Trigger characters and the Chrono Cross characters and attempt to travel to Lavos' planet and kill all of them. :blink:
Stoney - September 13, 2005 07:32 PM (GMT)
Actually, bringing back characters in sequels is usually a bad idea. When you first meet the characters and watch their identities grow and develop within the story, it is exciting; once the story is finished and the characters have become fully-developed, what is left to do? Bringing them back would only lessen their impact. Too much of a good thing, in other words.
Square knows this. It's why every game in the Final Fantasy series has contained different characters (with the notable exception of FFX-2, and we all know how well THAT turned out). Its also why most sequels (in any medium -- video games, movies, theatre, books, etc.) seem to be worse than their predecessors (again, with some notable exceptions). Square tried to change things when they brought back the ghosts of Crono, Marle, and Lucca in Chrono Cross, but it didn't work out so well; Cross has become universally thought of as worse than Trigger.
There is nothing left to do with a sequel but move on, with new characters to accompany a new plot. Perhaps it could have some ties to the previous games (like hunting down the Lavoses), but other than that, it should become a good game in its own right so it can gain new fans, and not just appeal to those fans of the first games.
GalaxyFalcon - September 13, 2005 08:12 PM (GMT)
I agree with you for the most part, there stoney. One exception to that though is this:
Who wouldn't piss thier pants when a Guile-Like figure gets his mask knocked off in one of the final battles, and the boss screams in terror shouting: "Magus! Magus!" before being atomized?
I' know i'd squeel with delight at having another, Dark-Haired, Mask-Wearing, Dark-Inate charecter, who talks real logically and remains cool in all situations.
Give in to teh` badarse.
Marcel - September 14, 2005 02:32 PM (GMT)
Knives101 - September 15, 2005 10:01 PM (GMT)
| QUOTE (Stoney @ Sep 13 2005, 12:32 PM) |
Actually, bringing back characters in sequels is usually a bad idea. When you first meet the characters and watch their identities grow and develop within the story, it is exciting; once the story is finished and the characters have become fully-developed, what is left to do? Bringing them back would only lessen their impact. Too much of a good thing, in other words.
Square knows this. It's why every game in the Final Fantasy series has contained different characters (with the notable exception of FFX-2, and we all know how well THAT turned out). Its also why most sequels (in any medium -- video games, movies, theatre, books, etc.) seem to be worse than their predecessors (again, with some notable exceptions). Square tried to change things when they brought back the ghosts of Crono, Marle, and Lucca in Chrono Cross, but it didn't work out so well; Cross has become universally thought of as worse than Trigger.
There is nothing left to do with a sequel but move on, with new characters to accompany a new plot. Perhaps it could have some ties to the previous games (like hunting down the Lavoses), but other than that, it should become a good game in its own right so it can gain new fans, and not just appeal to those fans of the first games. |
:huh: ah that may be true for some games, but did you ever play the arc the lad series, or possibly the suikoden series, they were constantly bringing characters back as actuall playables.
Stoney - September 15, 2005 11:25 PM (GMT)
| QUOTE (Knives101 @ Sep 15 2005, 06:01 PM) |
| :huh: ah that may be true for some games, but did you ever play the arc the lad series, or possibly the suikoden series, they were constantly bringing characters back as actuall playables. |
Like I said, there are some exceptions. (I find that more often than not, there are always exceptions with every rule.) Some sequels might be wildly popular and successful despite bringing their main characters back again (Spider-Man 2, anyone?). But you mustn't forget that they are the exception, and not the majority.
| QUOTE (GalaxyFalcon @ Sep 13 2005, 04:12 PM) |
I agree with you for the most part, there stoney. One exception to that though is this:
Who wouldn't piss thier pants when a Guile-Like figure gets his mask knocked off in one of the final battles, and the boss screams in terror shouting: "Magus! Magus!" before being atomized?
I' know i'd squeel with delight at having another, Dark-Haired, Mask-Wearing, Dark-Inate charecter, who talks real logically and remains cool in all situations.
Give in to teh` badarse. |
Spoken like a true fanboy, Galaxy. But consider it from a different point-of-view. Say that you were someone new to the Chrono series, someone who had not yet developed a fondness for "dark-haired, mask-wearing, dark-innate characters who talk real logically and remain cool in all situations". Suppose you'd never heard about Magus before. In such a case, what would you think of the hypothetical final-boss scenario you described?
My guess is, you would either find it terribly cliche or be completely confused by it. And so would the majority of new people attracted by the product. We fans would get a kick out of it, sure, but it wouldn't make the fan base grow any bigger because we'd be the only people who'd enjoy it. That's bad, since it means that the game wouldn't attract any new players to buy the product, and Square-Enix therefore wouldn't gain nearly as much money as they could with a successful sequel that extends beyond the first game's fan base.
Do you understand what I'm saying, here? The objective with sequels is to surpass the success of their predecessors. You can't do that if you just pander to the wants of your current fans -- you have to create more fans, by doing different stuff than you tried before.
Knives101 - September 16, 2005 08:25 AM (GMT)
:huh: You sound like a spokes person for a corporation...no offense intended.
Of course technically this is a perfect subject for this thread...considering were talk'n about what we'd wanna see in a sequel.
Personally I think its the way the story is told not who returns and who doesn't. But you do make a good point, regardless how it sounds.
Stoney - September 16, 2005 10:12 PM (GMT)
That's another thing I forgot to mention. I find that usually, those exceptions to the sequel rule (the ones that are popular despite bringing their characters back) have an interesting, dynamic storyline that develops the old characters in new, exciting ways. This helps keep the audience interested, and it keeps things fresh so they won't stagnate.
But it has to be done very, very carefully. Most sequel-creators usually aren't creative enough to do this, and so when they bring their characters back, they try to follow the "winning formula" of the first game/book/movie/whatever. In these cases, the audience grows bored and becomes disinterested. They don't want the same story as last time -- if they did, they'd just go read the first book, or watch the first movie, or play the first game. Rather, they want something new from the sequel. Something that hadn't been tried in the original story.
And eventually, even those people who are able to create fresh, new stories for their characters will find that after a certain number of sequels, they simply aren't able to develop their characters anymore regardless of what storyline they try to use. That's a good indicator that it's time to move on.
So yes, Knives101, I agree that story probably plays just as important a role as the characters do, but you can't create a good product based on story alone. You could have a whole series of games, each packed with a thrilling new storyline to entertain you more than their predecessors did. But if they all contain the same characters, and those characters don't change and become dynamic in different ways with each passing game, then the series won't be successful. Simple as that.
(BTW, sorry if I sound like a spokesperson or something...I'm just speaking my mind after years of reading, watching, and playing many, many sequels made by people who cannot seem to grasp the concepts stated above. :P)
KingH - September 16, 2005 11:31 PM (GMT)
yah I'm looking forward to that NewGamePlus' sequel.
-NewGame%
Stoney - September 18, 2005 06:45 AM (GMT)
LOL, KingH. I don't think there will be a sequel to NG+. We'll be too exhausted from making the first game to dare make another one. ;)
But anyway, this is getting off-topic. Back to Chrono Brake/Break...
fxar99 - September 18, 2005 10:55 AM (GMT)
Hey, I'd like a sequel of New Game+ (New Game++? :P). And if you guys are exhausted, I'll do it with my engine :lol: :lol: . You know, I have 1...2...3...4... yes... Four stories (one is the main, one is a side story and the other two are side series of the first) that I could easily link to the current NG+ plot with a fifth one. Of course, I would spend my whole life to make them all games (no matter if I do it with you guys or alone), but at least, the stories exist. :D
Anyway, now that I think better, I wouldn't like Crono and the others from Chrono series to exist in Chrono Break. I hate Crono! I want Sergey! :P
KingH - September 18, 2005 11:00 AM (GMT)
| QUOTE |
LOL, KingH. I don't think there will be a sequel to NG+. We'll be too exhausted from making the first game to dare make another one. ;)
But anyway, this is getting off-topic. Back to Chrono Brake/Break... |
yah hehe..
or we will be produceing lots of other RPGs wich are not even quite that good like NG+ and we'll ignore all the wishes, petitions and pressure of fans all over the world to make a sequel or remake xD..
hmm.. chrono break.. if I would make that game, I'd make it come out!.. damnSquix :angry: <_<
Duranix - October 30, 2005 06:52 AM (GMT)
The game would DEFINITELY have to be made in the Unreal3 engine!
or atleast, the reality engine...
Source engine minimum.
The Cryengin2 might be good for it as well :P