The future of handheld gaming will take a giant step forward in 2003. Nokia has decided to invest heavily in the handheld gaming market, creating a prototype that will push portable gaming far beyond the current standard. Nokia is poised to release the N-gage; a handheld gaming machine combined with a tri-band cellular phone, a digital music player and recorder, and an FM stereo receiver. This impressive package is enhanced by a multitude of wireless-enabled features via Bluetooth and WAP over GPRS. The N-gage will support wireless, multi-player gaming; multimedia messaging; all major email protocols (IMAP4, POP3, SMTP, MIME2); content viewing via an XHTML browser; and a USB 1.1 port for digital music download from a PC. What else could they possible pack into this new device? How about Personal Information Management Center, featuring a calendar, To-Do list, Contacts/Address book and a Pinboard?
All those features are spectacular, but this is first and foremost a gaming machine. The success or failure of gaming hardware depends almost exclusively on the development and successful marketing of software. Nokia is well on their way to securing an impressive lineup of software developers that have agreed to create games for the N-gage. The list includes Sega, THQ, Activision and Eidos . The support of these companies ensures that franchise titles such as Lara Croft's Tomb Raider, Sonic the Hedgehog, Super Monkey Ball and Red Faction will be making appearances on the N-gage, helping to bolster the status of the handheld with instant brand recognition.
Game data will be stored internally on an internal 4 MB flash, with external memory cards (32, 64 and 128 Mb) available. As of today, plans are to include a 64 MB game card (MMC) in the sales package. Game software will also be available on game cards (MMC), with plans for downloadable content, upgrades and eventually full game software. Games will be played on an illuminated 176 x 208 pixel display, featuring the Series 60 GUI which will enable multitasking via five-navigation. There will be separate application buttons, music and radio short cut buttons, and highlighed game buttons.
The digital music player will feature a stereo line in for audio recording (analog), a USB 1.1 port for digital music downloads, a hi-fi stereo headset for music and voice calls as well as a built-in speaker. There will also be a seperate 64 MB memory card for music storage. The GUI promises to make simultaneosly playing music and games seamless. Nokia will also bundle its own Audio Management Software for the PC with the game pack.
Nokia is going to enter a market that has been dominated by a single player for the past 14 years. The Gamboy Advance is the second highest selling gaming device with over 24 million units shipped, trailing on the PlayStation2 in total sales. The most recent competitor to try and take on Nintendo was the Sega Game Gear, which died a rather quick death due to low sales figures and a general lack of interest. However, Nokia has decided to not just compete in the handheld market, but rise to bar to a level never before seen. In Nokia's not so far-fetched world, a customer could use a single device to replace their current handheld gaming machine, their phone, their PDA, and their portable MP3 player. Combine this with WAP enabled multi-player gaming, email and instant messaging, and Nokia could revolutionize the wireless world.