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| //////////////ANNEAU ANNUL KO/////// Item anneau = this.FindItemOnLayer( Layer.Ring );//Ici on regarde si l'objet anneau est à la position "Ring" if (anneau is AnneauAnnulKO) // On vérifie que l'anneau en question est bien un AnneauAnnulKO { this.Resurrect();//On ressucite le pj this.Hits = this.HitsMax; //on lui rend ses pv this.Mana = this.ManaMax;// On lui rend sa mana this.Stam = this.StamMax;// On lui rend sa stamina anneau.Delete(); } |
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///////////////////////////////////////////// /////http://www.astria2.com/construction///// ///////===============================/////// ///////////////MADE BY KAERVEK/////////////// ///////===============================/////// /////http://www.astria2.com/construction///// ///////////////////////////////////////////// using System; using Server.Network; using Server.Items; using Server.Mobiles; namespace Server.Items { public abstract class Anneau : BaseJewel { public override int BaseGemTypeNumber{ get{ return 1044176; } } // star sapphire ring public Anneau( int itemID ) : base( itemID, Layer.Ring ) { LootType = LootType.Newbied; } public Anneau( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class AnneauAnnulKO : Anneau { [Constructable] public AnneauAnnulKO() : base( 0x108a ) { Weight = 1.5; Name = "Anneau d'Annul-KO"; Hue = 45; } public AnneauAnnulKO( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } |
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| return; |
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| //////////////ANNEAU ANNUL KO/////// Item anneau = this.FindItemOnLayer( Layer.Ring );//Ici on regarde si l'objet anneau est à la position "Ring" if (anneau is AnneauAnnulKO) // On vérifie que l'anneau en question est bien un AnneauAnnulKO { return; this.Resurrect();//On ressucite le pj this.Hits = this.HitsMax; //on lui rend ses pv this.Mana = this.ManaMax;// On lui rend sa mana this.Stam = this.StamMax;// On lui rend sa stamina anneau.Delete(); } |
| CODE |
| //////////////ANNEAU ANNUL KO/////// Item anneau = this.FindItemOnLayer( Layer.Ring );//Ici on regarde si l'objet anneau est à la position "Ring" if (anneau is AnneauAnnulKO) // On vérifie que l'anneau en question est bien un AnneauAnnulKO { this.Resurrect();//On ressucite le pj this.Hits = this.HitsMax; //on lui rend ses pv this.Mana = this.ManaMax;// On lui rend sa mana this.Stam = this.StamMax;// On lui rend sa stamina anneau.Delete(); return; |
| QUOTE |
| - Error: Scripts\slade\scripte de base modifié\PlayerMobile.cs: CS0126: (line 185, column 4) An object of a type convertible to 'bool' is required Scripts: One or more scripts failed to compile or no script files were found. |
| QUOTE (Kaervek @ Sep 21 2004, 08:49 PM) | ||
Si je mets le return, ca ne compile pas...
|