| CODE |
using System; using Server.Items; using Server.Network; using Server.Targeting; using Server.Engines.Craft; namespace Server.Items { public abstract class BaseBuche : Item, ICommodity { private CraftResource m_Resource; [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; InvalidateProperties(); } } string ICommodity.Description { get { return String.Format( "{0} Rondins de {1}", Amount, CraftResources.GetName( m_Resource ).ToLower() ); } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( (int) m_Resource ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_Resource = (CraftResource)reader.ReadInt(); break; } case 0: { OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() ); m_Resource = CraftResources.GetFromOreInfo( info ); break; } } } public BaseBuche( CraftResource resource ) : this( resource, 1 ) { } public BaseBuche( CraftResource resource, int amount ) : base( 0x1bdd ) { Stackable = true; Weight = 2.0; Amount = amount; Hue = CraftResources.GetHue( resource ); m_Resource = resource; } public BaseBuche( Serial serial ) : base( serial ) { } public override void AddNameProperty( ObjectPropertyList list ) { if ( Amount > 1 ) list.Add( 1021217, "{0}\t#{1}", Amount, 1021217 ); else list.Add( 1021217 ); // rondins de bois; } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( !CraftResources.IsStandard( m_Resource ) ) { int num = CraftResources.GetLocalizationNumber( m_Resource ); if ( num > 0 ) list.Add( num ); else list.Add( CraftResources.GetName( m_Resource ) ); } } public override int LabelNumber { get { return 1021217; // rondins de bois; } } } [FlipableAttribute( 0x1bdd, 0x1be0 )] public class Log : BaseBuche { [Constructable] public Log() : this( 1 ) { } [Constructable] public Log( int amount ) : base( CraftResource.Log, amount ) { } public Log( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) {base.Deserialize( reader ); int version = reader.ReadInt(); } public override Item Dupe( int amount ) {return base.Dupe( new Log( amount ), amount );} } |