| CODE |
| using System; using Server; namespace Server.Items { public class Frostbringer : Bow { public override int LabelNumber{ get{ return 1061111; } } // Frostbringer public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Frostbringer() { Hue = 0x4F2; // Voici pour l'exemple, j'aimerai que ces Bonus marche, mais ne soit donc pas visible. WeaponAttributes.HitDispel = 50; Attributes.RegenStam = 10; Attributes.WeaponDamage = 50; // Fin } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy ) { phys = fire = pois = nrgy = 0; cold = 100; } public Frostbringer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } |
| CODE |
| using System; using Server; namespace Server.Items { public class Frostbringer : Bow { public override int LabelNumber{ get{ return 1061111; } } // Frostbringer public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public Frostbringer() { Hue = 0x4F2; // Voici pour l'exemple, j'aimerai que ces Bonus marche, mais ne soit donc pas visible. WeaponAttributes.HitDispel = 50; Attributes.RegenStam = 10; Attributes.WeaponDamage = 50; // Fin Identified = fasle; //J'ai jamais su ce que ca apportais, à essayer ! //Re fin ! } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy ) { phys = fire = pois = nrgy = 0; cold = 100; } public Frostbringer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } |