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Title: Problème de guildes
Description: (voir le script)


Injall - May 16, 2004 09:05 PM (GMT)
Bien voici mon script :

CODE

using System;
using System.IO;
using Server.Gumps;
using Server.Guilds;
using Server.Network;

namespace Server.Items
{
public class ChaosStone : Item
{
 private Guild m_Guild;

 public Guild Guild
 {
  get
  {
   return m_Guild;
  }
 }

 public override int LabelNumber{ get{ return 1041429; } } // a guildstone

 public ChaosStone( Guild g ) : base( 0xED4 )
 {
  m_Guild = g;

  Movable = false;
 }

 public ChaosStone( Serial serial ) : base( serial )
 {
 }

 public override void Serialize( GenericWriter writer )
 {
  base.Serialize( writer );

  writer.Write( (int) 1 ); // version

  writer.Write( m_Guild );
 }

 public override void Deserialize( GenericReader reader )
 {
  base.Deserialize( reader );

  int version = reader.ReadInt();
 
  switch ( version )
  {
   case 1:
   {
    m_Guild = reader.ReadGuild();

    goto case 0;
   }
   case 0:
   {
    break;
   }
  }

  if ( m_Guild == null )
   this.Delete();
 }

 public override void GetProperties( ObjectPropertyList list )
 {
  base.GetProperties( list );

  if ( m_Guild != null )
  {
   string name;

   if ( (name = m_Guild.Name) == null || (name = name.Trim()).Length <= 0 )
    name = "(unnamed)";

   list.Add( 1060802, name ); // Guild name: ~1_val~
  }
 }

 public override void OnSingleClick( Mobile from )
 {
  base.OnSingleClick( from );

  string name;

  if ( m_Guild == null )
   name = "(unfounded)";
  else if ( (name = m_Guild.Name) == null || (name = name.Trim()).Length <= 0 )
   name = "(unnamed)";

  this.LabelTo( from, name );
 }

 public override void OnAfterDelete()
 {
  if ( m_Guild != null && !m_Guild.Disbanded )
   m_Guild.Disband();
 }

 public override void OnDoubleClick( Mobile from )
 {

  if ( !m_Guild.IsMember( from ) )
  {
   m_Guild.AddMember( from );

   from.Skills[SkillName.Necromancy].Base = 70;
   from.SendMessage( 0x35, "Vous êtes désormais Necromancien");
   from.Backpack.DropItem( new NecromancerSpellbook( (UInt64)0xFFFF ) );
   from.SendMessage( 0x35, "Vous recevez un livre de necromancien");
   from.Backpack.DropItem( new ChaosRobe () );
   from.SendMessage( 0x35, "Vous recevez une robe du Chaos");
  }
  else
  {
   from.SendMessage( 0x35, "Vous êtes déjà membre du Chaos");
  }
 }
}
}


l'erreur :
QUOTE

L. 56 : cannot implictly convert type 'Server.Guilds.BaseGuild' to 'Server.Guilds.Guild'

:unsure: comment le résoudre?

slade15 - May 29, 2004 01:02 AM (GMT)
CODE
m_Guild = (Guild) reader.ReadGuild();

Injall - May 30, 2004 12:06 PM (GMT)
merci bien mais j'ai trouvée une autre solution sur runuo.com dans le topic du script en question :P




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