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Title: ...pour régler le gain de skill
Description: sans utiliser l'anti maccro


Injall - May 12, 2004 12:20 PM (GMT)
voila j'aime pas du tout le principe de l'anti maccro, je préfèrerais que le gain de skills soit moins élevé. C'est possible? où je peux régler tout ca? J'ai regardé dans skillcheck mais je ne vois rien recemblant a ca...

Kilvan - May 12, 2004 04:12 PM (GMT)
tu peut rajouter sa, et regler les valeurs comme indiquer, plus la valeur se rapproche de 1 et plus le gain sera rapide.

CODE
public static void Initialize()
 {
  Mobile.SkillCheckLocationHandler = new SkillCheckLocationHandler( Mobile_SkillCheckLocation );
  Mobile.SkillCheckDirectLocationHandler = new SkillCheckDirectLocationHandler( Mobile_SkillCheckDirectLocation );

  Mobile.SkillCheckTargetHandler = new SkillCheckTargetHandler( Mobile_SkillCheckTarget );
  Mobile.SkillCheckDirectTargetHandler = new SkillCheckDirectTargetHandler( Mobile_SkillCheckDirectTarget );
 
  SkillInfo.Table[0].GainFactor = 0.20;// Alchemy = 0,
  SkillInfo.Table[1].GainFactor = 0.20;// Anatomy = 1,
  SkillInfo.Table[2].GainFactor = 0.20;// AnimalLore = 2,
  SkillInfo.Table[3].GainFactor = 0.30;// ItemID = 3,
  SkillInfo.Table[4].GainFactor = 0.30;// ArmsLore = 4,
  SkillInfo.Table[5].GainFactor = 0.20;// Parry = 5,
  SkillInfo.Table[6].GainFactor = 0.30;// Begging = 6,
  SkillInfo.Table[7].GainFactor = 0.20;// Blacksmith = 7,
  SkillInfo.Table[8].GainFactor = 0.20;// Fletching = 8,
  SkillInfo.Table[9].GainFactor = 0.30;// Peacemaking = 9,
  SkillInfo.Table[10].GainFactor = 0.30;// Camping = 10,
  SkillInfo.Table[11].GainFactor = 0.20;// Carpentry = 11,
  SkillInfo.Table[12].GainFactor = 0.20;// Cartography = 12,
  SkillInfo.Table[13].GainFactor = 0.30;// Cooking = 13,
  SkillInfo.Table[14].GainFactor = 0.30;// DetectHidden = 14,
  SkillInfo.Table[15].GainFactor = 0.30;// Discordance = 15,
  SkillInfo.Table[16].GainFactor = 0.20;// EvalInt = 16,
  SkillInfo.Table[17].GainFactor = 0.20;// Healing = 17,
  SkillInfo.Table[18].GainFactor = 0.30;// Fishing = 18,
  SkillInfo.Table[19].GainFactor = 0.30;// Forensics = 19,
  SkillInfo.Table[20].GainFactor = 0.30;// Herding = 20,
  SkillInfo.Table[21].GainFactor = 0.30;// Hiding = 21,
  SkillInfo.Table[22].GainFactor = 0.30;// Provocation = 22,
  SkillInfo.Table[23].GainFactor = 0.20;// Inscribe = 23,
  SkillInfo.Table[24].GainFactor = 0.30;// Lockpicking = 24,
  SkillInfo.Table[25].GainFactor = 0.25;// Magery = 25,
  SkillInfo.Table[26].GainFactor = 0.30;// MagicResist = 26,
  SkillInfo.Table[27].GainFactor = 0.20;// Tactics = 27,
  SkillInfo.Table[28].GainFactor = 0.30;// Snooping = 28,
  SkillInfo.Table[29].GainFactor = 0.20;// Musicianship = 29,
  SkillInfo.Table[30].GainFactor = 0.30;// Poisoning = 30
  SkillInfo.Table[31].GainFactor = 0.20;// Archery = 31
  SkillInfo.Table[32].GainFactor = 0.20;// SpiritSpeak = 32
  SkillInfo.Table[33].GainFactor = 0.20;// Stealing = 33
  SkillInfo.Table[34].GainFactor = 0.20;// Tailoring = 34
  SkillInfo.Table[35].GainFactor = 0.20;// AnimalTaming = 35
  SkillInfo.Table[36].GainFactor = 0.30;// TasteID = 36
  SkillInfo.Table[37].GainFactor = 0.20;// Tinkering = 37
  SkillInfo.Table[38].GainFactor = 0.30;// Tracking = 38
  SkillInfo.Table[39].GainFactor = 0.30;// Veterinary = 39
  SkillInfo.Table[40].GainFactor = 0.20;// Swords = 40
  SkillInfo.Table[41].GainFactor = 0.20;// Macing = 41
  SkillInfo.Table[42].GainFactor = 0.20;// Fencing = 42
  SkillInfo.Table[43].GainFactor = 0.20;// Wrestling = 43
  SkillInfo.Table[44].GainFactor = 0.20;// Lumberjacking = 44
  SkillInfo.Table[45].GainFactor = 0.20;// Mining = 45
  SkillInfo.Table[46].GainFactor = 0.20;// Meditation = 46
  SkillInfo.Table[47].GainFactor = 0.30;// Stealth = 47
  SkillInfo.Table[48].GainFactor = 0.30;// RemoveTrap = 48
  SkillInfo.Table[49].GainFactor = 0.25;// Necromancy = 49
  SkillInfo.Table[50].GainFactor = 0.30;// Focus = 50
  SkillInfo.Table[51].GainFactor = 0.25;// Chivalry = 51
 }


voila en Esperant t'avoir aidée. :)

Injall - May 12, 2004 05:56 PM (GMT)
ouahou!

Cyrius - February 20, 2005 01:21 PM (GMT)
Il faut donc rajouter ou ce script ?




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