| CODE |
| public static void Initialize() { Mobile.SkillCheckLocationHandler = new SkillCheckLocationHandler( Mobile_SkillCheckLocation ); Mobile.SkillCheckDirectLocationHandler = new SkillCheckDirectLocationHandler( Mobile_SkillCheckDirectLocation ); Mobile.SkillCheckTargetHandler = new SkillCheckTargetHandler( Mobile_SkillCheckTarget ); Mobile.SkillCheckDirectTargetHandler = new SkillCheckDirectTargetHandler( Mobile_SkillCheckDirectTarget ); SkillInfo.Table[0].GainFactor = 0.20;// Alchemy = 0, SkillInfo.Table[1].GainFactor = 0.20;// Anatomy = 1, SkillInfo.Table[2].GainFactor = 0.20;// AnimalLore = 2, SkillInfo.Table[3].GainFactor = 0.30;// ItemID = 3, SkillInfo.Table[4].GainFactor = 0.30;// ArmsLore = 4, SkillInfo.Table[5].GainFactor = 0.20;// Parry = 5, SkillInfo.Table[6].GainFactor = 0.30;// Begging = 6, SkillInfo.Table[7].GainFactor = 0.20;// Blacksmith = 7, SkillInfo.Table[8].GainFactor = 0.20;// Fletching = 8, SkillInfo.Table[9].GainFactor = 0.30;// Peacemaking = 9, SkillInfo.Table[10].GainFactor = 0.30;// Camping = 10, SkillInfo.Table[11].GainFactor = 0.20;// Carpentry = 11, SkillInfo.Table[12].GainFactor = 0.20;// Cartography = 12, SkillInfo.Table[13].GainFactor = 0.30;// Cooking = 13, SkillInfo.Table[14].GainFactor = 0.30;// DetectHidden = 14, SkillInfo.Table[15].GainFactor = 0.30;// Discordance = 15, SkillInfo.Table[16].GainFactor = 0.20;// EvalInt = 16, SkillInfo.Table[17].GainFactor = 0.20;// Healing = 17, SkillInfo.Table[18].GainFactor = 0.30;// Fishing = 18, SkillInfo.Table[19].GainFactor = 0.30;// Forensics = 19, SkillInfo.Table[20].GainFactor = 0.30;// Herding = 20, SkillInfo.Table[21].GainFactor = 0.30;// Hiding = 21, SkillInfo.Table[22].GainFactor = 0.30;// Provocation = 22, SkillInfo.Table[23].GainFactor = 0.20;// Inscribe = 23, SkillInfo.Table[24].GainFactor = 0.30;// Lockpicking = 24, SkillInfo.Table[25].GainFactor = 0.25;// Magery = 25, SkillInfo.Table[26].GainFactor = 0.30;// MagicResist = 26, SkillInfo.Table[27].GainFactor = 0.20;// Tactics = 27, SkillInfo.Table[28].GainFactor = 0.30;// Snooping = 28, SkillInfo.Table[29].GainFactor = 0.20;// Musicianship = 29, SkillInfo.Table[30].GainFactor = 0.30;// Poisoning = 30 SkillInfo.Table[31].GainFactor = 0.20;// Archery = 31 SkillInfo.Table[32].GainFactor = 0.20;// SpiritSpeak = 32 SkillInfo.Table[33].GainFactor = 0.20;// Stealing = 33 SkillInfo.Table[34].GainFactor = 0.20;// Tailoring = 34 SkillInfo.Table[35].GainFactor = 0.20;// AnimalTaming = 35 SkillInfo.Table[36].GainFactor = 0.30;// TasteID = 36 SkillInfo.Table[37].GainFactor = 0.20;// Tinkering = 37 SkillInfo.Table[38].GainFactor = 0.30;// Tracking = 38 SkillInfo.Table[39].GainFactor = 0.30;// Veterinary = 39 SkillInfo.Table[40].GainFactor = 0.20;// Swords = 40 SkillInfo.Table[41].GainFactor = 0.20;// Macing = 41 SkillInfo.Table[42].GainFactor = 0.20;// Fencing = 42 SkillInfo.Table[43].GainFactor = 0.20;// Wrestling = 43 SkillInfo.Table[44].GainFactor = 0.20;// Lumberjacking = 44 SkillInfo.Table[45].GainFactor = 0.20;// Mining = 45 SkillInfo.Table[46].GainFactor = 0.20;// Meditation = 46 SkillInfo.Table[47].GainFactor = 0.30;// Stealth = 47 SkillInfo.Table[48].GainFactor = 0.30;// RemoveTrap = 48 SkillInfo.Table[49].GainFactor = 0.25;// Necromancy = 49 SkillInfo.Table[50].GainFactor = 0.30;// Focus = 50 SkillInfo.Table[51].GainFactor = 0.25;// Chivalry = 51 } |