| CODE |
using System; using Server.Items; using Server.Engines.Craft; namespace Server.Items { [Server.Engines.Craft.Forge] public class ForgeStone : Item { [Constructable] public ForgeStone() : base( 0x1F14 ) { Name = "Forge de poche"; Movable = true; Hue = 1161; LootType = LootType.Blessed; } public ForgeStone( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } |