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Title: RTS AI help!


Monkster - September 18, 2003 04:28 AM (GMT)
Hello, im gonna make a RTS game with GM, and was wondering if anyone knows anything about making AI for it. Any help would be appreciated! :D

knight666 - September 20, 2003 05:00 PM (GMT)
Yeah, try something more simple.


Like: SOLVING THE SECRETS OF THE UNIVERSE!

Monkster - September 20, 2003 05:17 PM (GMT)
QUOTE
SOLVING THE SECRETS OF THE UNIVERSE!

wheres Yourself when u need him?!

Tropper - October 1, 2003 03:56 AM (GMT)
Monkster. If your going to make AI. Better be not AI like red alert :P . I would build a wall aroud its own base. But wonldn't levea any gaps to get out. lol :lol:

Burning Sheep Productions - October 1, 2003 08:52 AM (GMT)
AI for a real time shooter?
Jus thave the enemies walk around randomly (be smart with this) and when tey're close have them go towards you and shoot when they're in range.

Simple.

Vidi - October 1, 2003 11:19 AM (GMT)
AI!!! I can help you about this!
You must download my .lib Race - Action Library: http://www.geocities.com/vidi_master/ .
There is an actions for Waypoints (the enemy will move towards to the nearest of the waypoint). You can see the example (in my Race - Action Library) to learn how to use the .lib and the waypoints.

Monkster - October 1, 2003 10:25 PM (GMT)
thats ok, i already know how to do waypoints...

yes the AI in RA is really bad...but it is acceptable which i want...

what i don't know how to do is, triggering the AI to build a certain building or unit...or even how to attack the other players bases...

Vidi - October 2, 2003 05:27 PM (GMT)
It's difficult, but you can do it! I can do it too. :rolleyes:
There is a way to do it ;) !

Monkster - October 2, 2003 10:12 PM (GMT)
the trouble is, finding out that way!

Burning Sheep Productions - October 3, 2003 07:27 AM (GMT)
Oh!
Real Time Srategy!

I'd use Marks path finding script for that.

Vidi - October 3, 2003 01:12 PM (GMT)
There is a way to do it. Now I am making a game (Soldier Man 2) and I make some enemies with simple Alarm and simple Code in it like distance_to_object(), some intagers, and strike to an object or something else.

Monkster - October 4, 2003 05:12 PM (GMT)
ok, thanx...i'll try that.




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