Title: Slight Suggestion.
Description: As the title states.
Drayco - February 17, 2004 10:58 PM (GMT)
I was bored and got to think, which is a dangerous mix, what about class changes. I don't mean someone gets bored of being a knight, or a mage, or a cleric or anything else and they just switch. I mean something more along the lines of, you dish out some cash, spend a week or so "training" and before all that, you have to get persmission. In my personal opinion I think it would boost participation. But along with that, you would lose levels, so you could train and get new skills. Though I know not many will agree with this idea, I thought it was worth a few words.
Elither Daegovad - February 17, 2004 11:44 PM (GMT)
That's interesting.. It may be good. We need more Dwarves, Merchants, Human lancers and things like that. -but- We don't really need more rangers, I don't think. So I have mixed feelings. Myself, I'm fine with being a beast tamer.
Drayco - February 18, 2004 12:16 AM (GMT)
Well you can't really change race, just class. In other words a human knight could become things that a human can become. But, you'd also need more classes. To give a better choice. Ahh, I need to do more thinking on the subject.
Baerholn - February 18, 2004 01:42 AM (GMT)
Wellllllllllllllllllllll, that's probably not going to happen any time soon. Class changes are always fun, but at the moment all of the admins are busy with trying to get all the basics ironed out. This is speculation on my part, but after that, there still probably won't exactly be a class change system as you mentioned it. I mean, it takes years of training to become a mage, (as all initial mages should have put into their profiles) and to just switch over after being a knight all one's life would be...a major shift. It's more probable that there would be something along the lines of class upgrades, say, a knight to paladin sort of thing due to it being more practical, but we really haven't discussed that at all. At the moment there's just too much else to take care of. But if it helps, I've had class-tweaking thoughts on my mind for some time, and I'd be surprised if none of the other admins have. Unfortunately, you're going to have to be patient for a definite response, and maybe for quite some time.
Bolindad - February 19, 2004 07:05 AM (GMT)
I'd like to see more peoples input on this, so I took the liberty of re-opening this topic.
And to mput in a bit of my own opinion...about changing classes, I think if you were to change from one class to another you should start off at Level 1. And as for changing classes, you obviously couldnt change race (like y'all said) and if you were to change to say a Mage, I think you would/should be at a slight disadvantage since you were trained as a Lancer (or whatever) most of your life, and have decided to change....kinda like changing careers when your in your 40s...
Elither Daegovad - February 19, 2004 07:09 AM (GMT)
I'm gonna agree on Bolindad with this one. After all, this is suggestions, questions, and comments. It'd be good to see people's opinions on this matter, even if nothing can be done about it for the time being.
Lighteria - February 19, 2004 07:26 PM (GMT)
It's an interesting idea certainly. People do often have doubts about character class not matter what the RP. There's always going to be a knight that says "This sword swinging sucks! I shoulda been a mage!" and Mage that says. "This magic sucks! I wish I could use a sword!" It's a fact of life. If people really... reaaaaaally want to change classes I think an expensive system would be good to placate them.
What I'm REALLY intrigued by is class upgrades. Knight to paladin would be cool. But it would be even cooler if they could have multiple things to change to! Like a knight could change into a paladin or a dark knight... They could get abilites to use some weak types of magic. And mages could get really amazing spells and be able to equip slightly better weapons!
Erm.. yeah that'd be a pain to implement now that I think of it... eh. Just opinions.
Harufu-Erubishi - February 20, 2004 12:50 AM (GMT)
it sounds really good, but it could be that at like different levels you can upgrade your class, but you would have to be lv 1 again or something like that...Not really sure but it sound good, but it wouild be better that the admins finish what they have now. Maybe we will see more of this later.
Drayco - February 20, 2004 01:16 AM (GMT)
My first reason for bringing this up was the fact when I first started here; I wanted to be a merchant. But the class didn't have anything, now it does. And it got me asking why? But I do agree that a person should revert back to lvl 1, but I feel that you shouldn't lose skills obtained before a switch. But I was thinking that instead of just paying and waiting, you should also have some kind of test or something to keep people from switching whenever they want. I also like the idea of class upgrades. I do think that with the growing of classes in that fashion should bring new skills, stronger skills. But, I would like to take the thought of upgrades further. This would mean more work of the great admins here at DI (which I am very thankful for) but elemental based class changes. So something with darkness could become a dark knight, fire and Pyro-knight, water could be something along the lines of Basilisk. See that would not only make upgrades a little more interesting, but give people of different elements something new to look forward too. It would give them a class that is specific to them and maybe new abilities to use. But it would be something like that for every class. I feel if a system like that was implemented, it would negate the use of class changes, but hey, just a suggestion.
Derhlith - February 20, 2004 08:58 PM (GMT)
Well, Bolindad... I had actually closed this thread because as nice as it is to think about this sort of thing, we still have lots of R-E-Q-U-I-R-E-D work to do, and as fun as this is to think about, it isn't going to happen for a while.
Many of your ideas are good, but (at no offense to the posters) you may as well go play FFXI if you're looking for that kind of thing. Knight (in FFXI, "Warrior") turns to Paladin or Dark Knight? (FFXI: Lvl 30 you can change to an advanced class) and start at level 1 again? (FFXI: after changing you revert to level 1). Having to do a mission to change the class or advance forward in classes? (FFXI - to get an advanced class you have to complete a quest in a certain region of the world) For the sake of being original, that's probably not going to happen. I had considered something along those lines when I started making classes back in July and August, but now that FFXI is out, I feel like I've been beaten to the punchline and should just give that up.
Though I do like Drayco's suggestion about element-based advances.
Like I said at the start, though, these probably won't be happening for a while, if you guys want to know what we have left to do, I'll tell you:
1) Reprice and relocate shops
2) Decide what will go in general stores
3) Set up a lottery system (yes, we're gonna have a lotto)
4) Set up Auctioning systems
5) Finish off the Backstory
Then... ta-da! The site is essentially, finished. of course, doing this will take a few months. 3-4 will take a day or two, but the Backstory is still missing an entire war and then a short summary of the 5 years between then and now.
So don't get your hopes up about any new class-alterations in the near future.
Bolindad - February 20, 2004 09:16 PM (GMT)
Derhlith, I didnt think this was going to happen any time soon....if ever. You know me, I dont deal that much with y'alls creative process. I just thought it would be nice to get peoples oppinions and see what they might have liked from an RP.
Also if we are just going to close Topics cause we cant get to what the people are suggesting, we might as well close the Suggestion box for now. It would make sence not to take suggestions if we dont have time to work with them.
And my last comment of the day...Just because some one took/used/came up with on their own your idea for the Advanced classes thing, doesnt mean you shouldn't use it...if I didn't use somthing when I saw some one else had it, Ceideia would have never been around, and then there would be no Bolindad to bug you about this sorta thing `^_^.
Crestierem - February 21, 2004 02:22 PM (GMT)
| QUOTE (Derhlith @ Feb 20 2004, 01:58 PM) |
| Many of your ideas are good, but (at no offense to the posters) you may as well go play FFXI if you're looking for that kind of thing. Knight (in FFXI, "Warrior") turns to Paladin or Dark Knight? (FFXI: Lvl 30 you can change to an advanced class) and start at level 1 again? (FFXI: after changing you revert to level 1). Having to do a mission to change the class or advance forward in classes? (FFXI - to get an advanced class you have to complete a quest in a certain region of the world) For the sake of being original, that's probably not going to happen. I had considered something along those lines when I started making classes back in July and August, but now that FFXI is out, I feel like I've been beaten to the punchline and should just give that up. |
Err...That's not entirely accurate. As I have explained before (and probably not too well in my part, since I suck at explaining things :P) in FFXI the Warrior class doesn't turn into a Paladin or Dark Knight, those are just choices. Any class can turn into a Paladin or Dark Knight (required that they are at level 30 and did the quests) as well as any other of the advanced classes. So a level 30 Warrior could just as easily turn into a Summoner or Bard, as long as they did the quest, just as a level 30 Black Mage can just as easily become a Paladin or Dark Knight, as long as they did the quest. Once you do the quest, then those advanced classes become one of your classes in which you may choose to be anytime you want (so once you meet the requirements, and complete the quest, your level 1 Monk can become one of the advanced classes...assuming the character has a level 30 class for that character to actually begin and complete the quest).
For those of you who don't know anything about FFXI or/and got lost on that last sentance, one character has levels in all classes. For example:
Crestierem (Name of Character)
Warrior level 1 || Monk level 5 || Thief level 2 || Blah blah blah
Red Mage level 30 || Paladin level 1 || ????? || ?????
("?????" are the advanced classes the player has not discovered yet.)
Everyting else is correct though, about reverting to level one, having to be level 30 and having to do quests to get the advanced classes and such. Err...getting off topic. XD Anyways, the point is, Derhlith, you didn't get beaten to the punchline, since the ideas are differant. Yours being extensions/upgrades, while FFXI has 2 sets of classes (basic and advanced). Although I can think of one game with class upgrades, I doubt you'd have to worry about it, since it was never released in America...except for those crazy translated emulators. :D Whew, wow, typed a bunch there. >_<
Anyways, back to the original subject!
Though the class changing idea is cool and all, and I agree with both ideas of reverting back to level one, and keeping the your original skills, but there are more pros than cons....assuming you combine both ideas. Although it is reasonable and sensible, it gives the person who's been RPing in the Dark Isles longer than a newb an advantage. An ambitious player can easily learn every skill from every class by reaching level 15 with one class, learning all the skills for that class, then change his/her class to something else, reverting back to level 1, then go back to level 15, learning all the skills that class has to offer as well. True, it is considerably time consuming, but hey, keep in mind that there are people out there who try to get EVERY SINGLE THING in rpg's, get to the max level with everyone, master everything there is to master, get the best rank possible in minigames (or others), etc. etc. Just thought I'd point that out. ^_^
Now the elemental based class upgrades, that's just plain cool. :D It may even encourage people to choose the elements that arn't all that popular. *glances at the Earth element* The only problem I can see, is that it would be a pain implement, as Lighteria commented before. That'd mean, more skills/spells for the Admins/Mods to come up with, an upgrade class for all seven elements for all the classes...actually, those are the only two I can think of right now, but you can imagine just how much time and energy it would require to do all that. >_< Now that I think about it, I doubt any of this will be in the works for the next year or so...but that's just my opinion, of course. ^_^
Derhlith - February 22, 2004 07:47 AM (GMT)
... You do realize that whole first bit about the Warrior not turning into a Paladin was pointless, right? The point of that sentence in my post was not to say that the Warrior is the ONLY CLASS that may attain the Paladin Advanced Class. You've told me that quite enough already. The point was to say Knight = Warrior. They're both basic melee classes.
As for the idea 'not being taken,' as you claim. I beg to differ. What would I call them? "Advanced classes?"-----------> Taken (FFXI)
Or perhaps call them Tiers? As in the tiers to a building or stairway or ladder. ------------------------> Taken (PristonTale).
Sure, sure, the EXACT setup hasn't been used yet, BUT there are enough similar systems being implemented to render such a system USELSS and utterly UNORIGINAL. And since no one would know, much less believe me, when I say I came up with it before seeing PT or FFXI, there was never much point in my putting effort into it anyway.
So yes, I was beaten to the punch, Crest. Someone got out a full-functioning tier system before I had a chance to fully develop mine, thus, I was beaten. You're looking at the itty-bitty, while I'm looking at the entire idea as a whole, the "System", which is why It's called a "Class Change System", because you have to look at the whole thing, not tons of itty-bitties.
Baerholn - February 23, 2004 03:14 AM (GMT)
Sorry, Derhlith, I gotta open this back up. I think you're being a little too hard on Crest. You claim that you need to look at an entire system, and not the details, but in my mind I just can't justify that. Look at Disgaea for example. It does indeed have a battle system similar to that of Final Fantasy Tactics, but there are subtle differences (turns, for example). I highly doubt there are people who would avoid playing Disgaea simply for it being reminiscent of Tactics, and I don't believe there are many out there who condemn Atlas for making a game with a class-change system. The fact is, it's a good system and it makes for a good game. If we looked at the system as a whole, we could go way back to FFI and say, "well, FFI has class changes, so let's not make any more games where you can change a character's class." Luckily for us, game companies never did that, they just changed the itty bitty. So if people came here and saw a system similar to something already in existence, they probably wouldn't care one way or the other so long as they thought it was entertaining. And if they really did feel up to making a fuss about something so small, we wouldn't want those kinds of people here anyway.
Derhlith - February 23, 2004 04:14 AM (GMT)
Okay... honestly. If you don't like vulgar language don't read any further. I'm getting very frustrated with this whole thing.
First of all, if you guys want to do it, fine, i don't give a fuck anymore. I closed this topic time and time again because I felt like I'D FAILED!!!!!!! OKAY!?? And I was sick of staring at this topic sitting there serving as a constant reminder of such! I was gonna set that sort of system up from the get-go, but didn't take the time to do it, then I saw it elsewhere, and decided not to do it.
You say there are system duplications, yes, there are. But have you ever stopped for 2 seconds and considered that I didn't want to take systems already in use and implement them in Dark Isles??????? I doubt it. And aside from that, I'm using this as a test for an MMORPG setup. Which is why I don't want to use systems that are in use elsewhere, the whole point was to be different, and original.
But apparantly no one can stop for a second and wonder why, so y'know what? If you guys want to try and implement something like that, be my goddamn guest. You're all pointing out little nuiances and flaws in whatever I say, so obviously I'm not being taken 100% seriously. Have fun, go for it if you like. <_<