Beast Tamers:
The Beast Tamer is weak both physically and magically, but commands the elements around him, and the animals. If in a forest, the Beast Tamer may speak to trees, move vines, or shrubs, on command. And, if his will is strong enough, he may tame wild animals for a short period of time to fight his battles for him.
If caught in a barren area, they'd have to fall back on their speed and try to flee. (NOTE: All elves are good at making herbal potions, some better than others. Clerics, Druids, Rangers, Beast Tamers, Lancers. That's the herb-specialty order from best to worst.)
SkillsLevel 1- Charge Shot - Allows for an arrow to be infused with the element of the character, for possible added damage. The longer the charge, the more powerful the effects. If charged for too long it could put the user in an unconscious state.
-OR- - Tame Woodlands - This skill allows the basic control over small creatures, anything as small as insects and rats, all the way up to things as large as birds, some snakes, or possibly cub wolves.
Level 2- (A)Multi Shot - Allows for two arrows to be fired at once.
-OR- - Tame Wood - This skill allows you to control vines and young trees, to an extent. They cannot uproot themselves, nor can they sprout from the ground. The tree or vine(s) must be there previously. Older trees will require more willpower, and this skill is too weak to tame them.
Level 5- (A)Multiple Arms - Allows for another weapon to be equipped. Note that both weapons may not be used simultaneously without the p.skill Dual Wield. *1*
- The Other Level 1 Ability.
Level 7- The Other Level 2 Ability.
- Tame Beast - This skill allows you to control Wolves, Bears, or any other larger creature that may be found in the vicinity of a forest. However, you may only control one at a time. If the attempt to control multiple beasts is made, then one or more may go berserk and start attacking whomever.
Level 10- Taming Call - Allows for the Beast Tamer to whistle out into the woods for a creature who may bore them off to other locations. In woodland regions this is a Wolf. Out across the plains it is a horse. In the deserts its a Horse. Among the mountains it is an Eagle. (Though the Eagle may not fly you from one realm to another, for that is too far to go for these creatures. - and they may not fight for you while you're riding them.) - Works Once Per Two Quests.
Level 13- Tame Plains - Quickly call horses or other plains animals to your aid. They will typically come in herds or teams, rush by once to give you some quick aid, then rush off to avoid getting injured. So be wary about using them.
Level 14- Tame Deserts - Allows you to tame the animals of the deserts. Vultures, scorpions, snakes, et al. Follow same standards for Tame Wood.
Level 15- Beast Master - Allows you to summon creatures from other objects. IE: A Rod turning into a snake. A Rock into a scorpion. A fallen log into a Bear. Etc. Once animal is summoned, use them as specified by your Taming Realm skills (Tame Wood, Tame Woodlands, Tame Plains, Tame Desert. -- Only 1 use per quest.)
Weapons- Lvl1 - Hunter's Bow (Must Start With)
- Lvl1 - Rapier
Head Armor- Lvl1 - Jade GreenCloth Cloak (Hooded)
Hand ArmorBody Armor- Lvl1 - Leather Breastplate
Leg ArmorKey:
*1*: On the Beast Tamer class, your first weapon is a bow. Then, when you get this skill, you may equip the Rapier. Beast Tamers will only have the ability to use Short Swords or Bows and Arrows.
(A): This is an
ATTRIBUTE. Attributes are any skills that aren't attacks. Most attributes you don't have to use, they're just there, like Multi-Shot. There may be some Attributes that have to be used, and they will be marked so that you're made aware of that.