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Title: Mages
Description: Weapons, Skills, Armor, Gen. Info.


Derhlith - August 5, 2003 06:35 AM (GMT)
Mages:

A Mage has to be human, and are predominantly male. Mages are the offensive magic weilders of the mortal world. They're very wise, and some live two or three times the length of average humans. They're incredibly weak physically. A knife would do in their frail bodies; however, mentally and magically, they control a power more awesome than that of Elvish Druids, even though Druids tend to live at least twice as long.


Skills

Level 1
  • Flame Blast - Forms a fireball above the palm of the user's hand so they may throw it at their target
  • Cleansing Falls - A waterfall comes crashing down upon the target's body.
Level 2
  • End of Time - The area darkens and a ring of flames sprout up around your target, moving inwards swiftly and rising higher into the air as they approach their target.
Level 5
  • (A)Multiple Arms - Allows for another weapon to be equipped. Note that both weapons may not be used simultaneously without the p.skill Dual Wield. *1*
  • Winds of Fate - A rock crops up from the ground far behind the target, and then a gale pounds against their chest, lifting them off their feet and throwing them into the rock. If they happen to move, the gale still hits them, they just hit the ground, not the rock.
Level 7
  • Circle of Light - An orb of pure white energy forms high in the sky, then blasts down at the target, it's spectrum widening after it connects with the ground, blinding the target and dealing significant damage.
Level 10
  • Dark Flare - Black flames rise up around the caster, then close in engulfing the user in unholy fires. These unnatural black flames now lick the fringes of the caster's body, and allows them to throw up to 5 of these balls of energy, or 2 more powerful versions, or 1 extremely powerful version. But note that using this skill injures the user, too.
Level 13
  • Neutral Blow - A nonelemental, metaphysical beating. Almost as if a giant, invisible hand reaches out and punches the target in the chest, hurling them back several feet, if not yards. This is not a physical blast, nor is it elemental - perfect for use against armored creatures or large element-based enemies.
Level 14
  • Spirit Channeling - Concentrate one's soul more powerfuly in order to unleash a more powerful version of any spell. May also allow you to change the element of a spell to your chosen element. Not both at the same time, however.
Level 15
  • Blood Circle - Cutting your arm at the wrist, you may make a large ring in one spot, then the rune of your specific element within the circle. (make something up - be creative) From there you summon up the God of your chosen element. They come forth from the circle, and may not leave its boundaries. Usually in some obscure form, they may pummel the target with powerful elemental magic. Be wary of using this, as it drains your own life blood, and may kill you. As you gain levels, and gain a better grasp over your God, it will become stronger and use more complex moves, allowing it to grow with you. (God's will be posted soon. Only 1 Use Per Quest. Use In More Than 1 Quest In A Row Will Constitute Death. Takes 1 Full 2 Action Post To Summon In A Duel. The Summoned Creature'sAttack Actions Can't Be Made Until The Post After It's Summoned.)
Weapons
  • Lvl1 - Maple Rod
  • Lvl1 - Red Wand
  • Lvl1 - Oak Staff
  • Lvl1 - Dirk
Head Armor
  • Lvl1 - Black Hood
Hand Armor
  • Lvl1 - Silver Ring
Body Armor
  • Lvl1 - Black Robes (Cloth)
Leg Armor
  • Lvl1 - Leather Boots
Key:

*1*: On the Mage class, your first weapon is a Staff, Wand, or Rod. Then, when you get this skill, you may equip the Dirk for melee. Mages will only have the ability to use Wands, Staves, Rods, or Knives.
(A): This is an ATTRIBUTE. Attributes are any skills that aren't attacks. Most attributes you don't have to use, they're just there, like Multi-Shot. There may be some Attributes that have to be used, and they will be marked so that you're made aware of that.

Derhlith - September 19, 2003 01:39 AM (GMT)
New Ability!!!

The Mage Can Now Get A New Ability At Level 10!!! Dark Flare!!!

Derhlith - October 2, 2003 04:22 AM (GMT)
New Ability!!!

The Mage Can Now Get A New Ability At Level 13!!! Neutral Blow!!!

The Mage Can Now Get A New Ability At Level 14!!! Spirit Channeling!!!

The Mage Can Now Get A New Ability At Level 15!!! Blood Circle!!!




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