-Healing Items- Health Drink - Restore 150 HP
Healing potion - Restore 400 HP.
Mage's Soul - Restore 100 SP
Artisan's Soul - Restore 250 SP
Emperor's Soul - Restore SP to the maximum.
Noble Wine - Restore HP and SP to the maximum.
Antidote - Cure poison, paralysis, speed down, and decrease in Physical status.
Restorative - Cure charm, sleep, confusion, charm, decrease in Magical status.
Resurrect - Revive a dead ally.
-Stat Increase Items-Warrior Blood - Physical Attack
Knight Blood - Physical Defense
Hunter Blood - Physical Accuracy
Hermit Blood - Magical Attack
Beast Blood - Magical Defense
Wizard Blood - Magical Accuracy
-Stat Decrease Items-Warrior's Bane - Physical Attack
Knight's Bane - Physical Defense
Hunter's Bane - Physical Accuracy
Hermit's Bane - Magical Attack
Beast's Bane - Magical Defense
Wizard's Bane - Magical Accuracy
Stonebane - Earth Element
Waterbane - Water Element
Firebane - Fire Element
Treebane - Wood Element
-Misc. Items-Fortune Wire - Disarm trap on Risky Treasure boxes.
Fairy's Orb - Unknown areas on the map are displayed.
Sprite Ocarina - Warp from the dungeon and return to the field.
-Prices-Health Drink - 100 GP
Mage's Soul - 500 GP
Antidote - 50 GP
Restorative - 50 GP
Resurrect - 300 GP
Fortune Wire - 10 GP
Sprite Ocarina - 100 GP
Fairy's Orb - 100 GP
Warrior Blood - 100 GP
Knight Blood - 100 GP
Hunter Blood - 100 GP
Hermit Blood - 100 GP
Beast Blood - 100 GP
Wizard Blood - 100 GP
Speed Charm - 100 GP
Light Cross - 1000 GP
Warrior's Bane - 200 GP
Knight's Bane - 200 GP
Hunter's Bane - 200 GP
Hermit's Bane - 200 GP
Beast's Bane - 200 GP
Wizard's Bane - 200 GP
Raining Rocks - 200 GP
Ice Storm - 200 GP
Fire Tempest - 200 GP
Green Gale - 200 GP
Lightning Bolt - 200 GP
Nightblight - 200 GP
Raging Earth - 200 GP
Ice Floe - 200 GP
Meteor Swarm - 200 GP
Gale Breath - 200 GP
Plasma Storm - 200 GP
Dark Night - 200 GP