Title: Grunties
KamiKazeKiwi3 - February 5, 2008 08:58 PM (GMT)
I have a few questions about this but I'll have to put them up quick. Class in five minutes.
1. I haven't seen anything about a person only being allowed to own a single Grunty. Is it possible to own multiple grunties?
2. I received the property of a few players who have left the site. Wanderer and Nikko had Grunties that are still listed there, though Wanderer's is currently a candidate for adoption. Do I become the owner of those Grunties if a person can own more than one? Grunty herding can be a rewarding business.
3. I'm hoping to feed and quest with my grunty. What happens when a Grunty runs out of HP?
4. There may be a mistake: Meteora is listed in the adoption section but also belongs to Kae.
Lyra - February 6, 2008 04:17 AM (GMT)
I don't know what to do about your extra grunties, since at least in the case of Nikko's, it was specifically gifted to you.
I believe that a grunty, once it runs out of HP, would be returned to the root town and unsummonable for, say, 24 hours.
Zan - February 6, 2008 06:38 AM (GMT)
1. I'd say no. Pick one of the given grunties and send the rest to the adoption place.
2. Answered in the above. Just one.
3. What Lyra said.
4. She adopted it. It needs to be removed from there. I'm on it.
Lyra - February 6, 2008 11:39 PM (GMT)
Just because I know basically what Kiwi's aim is with the grunties he got from others:
I believe that it's reasonable for you to have other grunties with you on the field on quests. For the moment, the other grunties would be on free adoption, and you can take care of them until someone else claims them.
Zan - February 7, 2008 03:04 AM (GMT)
I don't think anybody should be able to have multiple grunties, whatever the case. One is plenty for anyone. PM me about it Lyra and I'm sure we'll work something out.
Locke - February 7, 2008 03:08 AM (GMT)
| QUOTE |
| There will only be one Grunty per Person |
According to Rayo's "Grunty Rules, Purchases, and Points," located
here, there is only allowed one Grunty per person. Perhaps that cleared things up?
Chase Raven - February 7, 2008 03:15 AM (GMT)
You can have multiple grunties in the games. : (
The more the merrier.
Uruvei - February 7, 2008 03:24 AM (GMT)
I was always under the impression that once you brought one grunty to maturity, you could start on another one.
That's how it worked in the games, right?
Zan - February 7, 2008 08:25 AM (GMT)
Not how it works here, though. Sorry everyone.
Lyra - February 11, 2008 02:04 AM (GMT)
I think, in general, the sheer cost of a grunty makes having more than one impractical. Or at least, it did in the past. We've recently changed several other long standing rules (multiple characters, anyone?), and since I'm fairly sure the reason, in the past, for the limitation on number of grunties was simply the cost, there's a possibility of changing it. Does anyone have any good reasons why we should or should not be able to have more than one grunty, other than "Wanderer and/or Rayo's post said it"?
Bane - February 11, 2008 05:10 AM (GMT)
I may not have a directly good reason as to why shouldn't have more than one, so I offer you this:
| QUOTE |
| "Is there any logical reason that there would be a need for more than one Grunty, considering the very little catering for them outside quests? With this also in though, the cost of having one (As you have stated Lyra), is impractical for the normal adventurer who would rather buy some flashy new gear or items." |
Jpec07 - February 11, 2008 06:58 AM (GMT)
| QUOTE (Uruvei @ Feb 6 2008, 07:24 PM) |
I was always under the impression that once you brought one grunty to maturity, you could start on another one.
That's how it worked in the games, right? |
Well here's the thing about the games: you could always buy a new one, but it was my understanding that whenever you did so, your old grunties became unavailable and dwelt happily in grunty-ville on whatever server you'd raised it on. That meant one per server, which, in the end, meant four different grunties that you could raise, but you could only call the one from that server (which made Mac Anu runs that much more tedious: couldn't call on the accursed things to expedite finding and fighting monsters).
To that end, I'll point out that the current setup is sufficient to our needs. It gives us one grunty which, because of our grading system, is all that most people can afford. While in the game you could only call upon one grunty at a time, that's all you can access by our system. Where our system falls short is in the fact that the only distinctions between grunties are that they come in different colors and run at different speeds, whereas the games had four or five different types of grunties you could raise, unless I'm mistaken.
Additionally, didn't Rayo introduce some kind of Grunty Armor at some point, and is or is that not in NISDIP?
Bane - February 11, 2008 07:00 AM (GMT)
Once your Grunty reaches level 2, you are able to pick a weapon/armour thing that gives the rider a little boost in a stat depending on the colour. It's in the thread Locke pulled up I think.
Ko_Inuyasha - February 11, 2008 08:20 AM (GMT)
I'd like to see some new grunty baby types made personally. The only reason I've never gotten one was because I didn't like any of them in the shop.
Bane - February 11, 2008 09:17 AM (GMT)
Linkage Oh, Dien. Here's the thread I meant earlier.
I also agree with Ko. There is very little variety when it comes to picking a Grunty, not only does the unbalanced stats make each one unprefferable, but it's just...bleh.
Uruvei - February 11, 2008 08:48 PM (GMT)
I think it would be pretty cool if we actually used the formulas for the special grunties from the games. So it's not just that feeding it random grunty food will mature it, but if you use a specific formula, then it will be a specific grunty. Why does this appeal to me? Because raising a Noble Grunty and then questing with it would be hilarious to me. I would so do it!
I'm still not really hearing any reasons NOT to have multiple grunties?
In the games, you could only raise one grunty at a time, which made sense. After it was raised, it was around if you wanted to trade with it or talk to it. And it was always on-call if you wanted to bring it to the field with you. Different grunties had different uses, although only to a certain extent. (Some ran faster than others, basically.) It would be interesting to create our own strain of grunties with additional special abilities (levitation? digging? swimming/floating? shooting laser beams out of its mouth?) and then allow players to raise multiple grunts, but one at a time. Then the others could be kept in a stable and called when needed.
That could lend itself to people who are career 'grunty breeders', who could raise a specific grunty and then sell or lend it to another player for a lot of GP. It could also make for considerably more interesting grunty-related events.
But whatever. Grunties are another .hack-related thing on this site that has been largely ignored, and is certainly not been brought to its full potential. It's not my job to bring it to that potential, and I can't make the people who's job it IS do so. I can understand you not wanting to add anything to your workloads, so all I'll do is throw ideas out there and let the administration do whatever it's gonna do.
Jpec07 - February 11, 2008 10:46 PM (GMT)
| QUOTE (Bane @ Feb 11 2008, 01:17 AM) |
Linkage Oh, Dien. Here's the thread I meant earlier.
I also agree with Ko. There is very little variety when it comes to picking a Grunty, not only does the unbalanced stats make each one unprefferable, but it's just...bleh. |
Yeah, that's the one I was thinking of.
Additionally, I came up with a means for creating grunties whose colors directly affect their stats and performance. Using my graphing calculator's programming function, I have developed a program that produces balanced stats for each of three categories: speed, weight, and mood (disposition actually works better, but it wouldn't fit on one line >_<). Each one is assigned a random value from 0-255, and then the three are added up. If the total falls within a certain range (300 to 510), then the variables are displayed as the stats for the grunty. For example, I just ran the thing to produce 5 different grunties, here are the stats (and colors that would represent):
- Speed: 115 - Average
Weight: 193 - Heavy
Disposition: 100 - Moderately Disobedient
Color: Pale Green
- Speed: 226 - Very Fast
Weight: 100 - Moderately Skinny
Disposition: 174 - Above Average obedience
Color: Rose Pink
- Speed: 216 - Very Fast
Weight: 204 - Heavy
Disposition: 90 - Disobedient
Color: Sand Yellow
- Speed: 59 - Very Slow
Weight: 185 - Slightly Heavy
Disposition: 224 - Very Obedient
Color: Sky Blue
- Speed: 209 - Moderately Fast
Weight: 157 - Slightly Heavy
Disposition: 139 - Indifferent
Color: Mud-Brick Brown
Just an idea. If it were instituted, we could give people buying grunties a choice of five different grunties? As you can see, the stats balance themselves out pretty nicely.
Zan - February 12, 2008 07:18 AM (GMT)
I'm still on the fence about the multiple thing, but expanding the collection doesn't seem half bad. To the Modmobile?
Arinyes - February 12, 2008 04:59 PM (GMT)
| QUOTE (Uruvei @ Feb 11 2008, 08:48 PM) |
| I think it would be pretty cool if we actually used the formulas for the special grunties from the games. So it's not just that feeding it random grunty food will mature it, but if you use a specific formula, then it will be a specific grunty. Why does this appeal to me? Because raising a Noble Grunty and then questing with it would be hilarious to me. I would so do it! |
You do know that raising a noble grunty is a nice way of saying you totally screwed up, don't you?
Chase Raven - February 12, 2008 05:04 PM (GMT)
Haha, Snakey Grunty was always my favorite.
What will happen to the old Grunties that people already own? Will they still exist, or will they change into a "new" Grunty? If the Grunty-types change, that is.
Arinyes - February 12, 2008 05:14 PM (GMT)
Yeah... I'm wondering about that too... my silver grunty has her character set... sorta, but that's only at baby. If I have to start worrying of getting stuck with a plathora of thingies, how's that gonna work out for me?
Uruvei - February 12, 2008 10:51 PM (GMT)
| QUOTE (Arinyes @ Feb 12 2008, 12:59 PM) |
| QUOTE (Uruvei @ Feb 11 2008, 08:48 PM) | | I think it would be pretty cool if we actually used the formulas for the special grunties from the games. So it's not just that feeding it random grunty food will mature it, but if you use a specific formula, then it will be a specific grunty. Why does this appeal to me? Because raising a Noble Grunty and then questing with it would be hilarious to me. I would so do it! |
You do know that raising a noble grunty is a nice way of saying you totally screwed up, don't you?
|
Yes. But he still cracks me up the most of all the grunties.
"Oh, Marie Antoinette...!"
Lyra - February 13, 2008 04:20 AM (GMT)
People who already have a grunty will probably have the option to either take a new type or keep the old - or we can just convert the old ones into the new format easily enough.