View Full Version: Graphic Programming

C++ Learning Community > C++ Help > Graphic Programming


Title: Graphic Programming


Shonoby - February 7, 2007 01:23 AM (GMT)
Umm, well for a while i have been wondering what is the best language but not really the best. I mean what is the most efficient language when it comes to graphical programming for 2d graphics, is it ALLGEO?

Zaqufant - February 7, 2007 01:59 AM (GMT)
QUOTE
I mean what is the most efficient language when it comes to graphical programming for 2d graphics, is it ALLGEO?


Well, one, it's allegRo (but I'm sure you new that), and secondly, it's not the most efficieant, but it's probably the easiest. It's not the most efficent because it emulates all the graphical functions on the operating system. While DirectX just accsess them directly, allegro just emulates directX. I would sudjest Allegro, then move on the somthing more powerful and more efficent.

Shonoby - February 7, 2007 02:28 AM (GMT)
iiight thxz man

C-Man - February 7, 2007 04:16 AM (GMT)
Allegro ain't a language it's a library -_-

Shonoby - February 7, 2007 04:42 AM (GMT)
Yea, i know that i have seen Allegro codes and seen them in C++. They also have been int like DLL too, but anyways all i want to know was if there more things better things than allegro.

C-Man - February 7, 2007 04:43 AM (GMT)
it's an objectinve thing
you could also try SDL

Shonoby - February 7, 2007 05:20 AM (GMT)
Ill see




Hosted for free by InvisionFree