Work has continued. Sometime soon there might be a game attached to the engine :)
It is already capable of handling a virtually infinite number of objects using a system that takes advantage of polymorphism and ineritance. The engine code has been written so it can easily be split up into the client and the server in a somewhat unique way. There is a base engine class, and the server and client both subclass it :)
I'm starting to add graphics to the engine, and soon after, input. If I dont get distracted, and all goes well, I'll have a "control the box" game in no time >:]
Hope this goes well for you! :D Do you plan on adding other extras such as audio, sockets, etc?
its all required for an online fps, so sometime before I die it should appear. I've been going through alot of computer problems lately though and cant work untill they are resolved.