Edit: I don't know what the hell is wrong with the imageshack links, but if someone could help me fix, I would really appreciate it.
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Magical Ape MS
Bit Protector: Ape Emblem
Mould is "New Mould", like the rest of the GS Series. Fits tighter, preventing rattling. The sticker has the Ape Emblem, but still says "Gyro Monkey", proto name for "Magical Ape".
Attack Ring: Metal Ape
Attack Ring of this Beyblade is perfectly circular, with superb balance. Metal Ape closely resembles Mountain Hammer, attack ring of Voltaic Ape. This resemblance extends to the emblem, but ends there. Although it has a diameter of only 4cm,excluding the bumps, it weighs 19g. The Metal Frame, on first glance, appears to be just a circular disc of metal, but it has two raised sections along the circumference. Each section is lined with three bumps of diameter 3mm each. The main function of these bumps is to deflect opponent hits. ABS Caul is a smaller circle that fits into the lesser diameter, restricted by the two raised sections. Anti-clockwise of these raised sections, the ABS caul forms the "head" of an Ape. Like Mountain Hammer, this head can provide smash attack in either spin directly, although it is more effective in Left Spin, where the difference between minimum radius and maximum radius is 2mm. In right spin, the difference would be slightly less than 1.5mm.
The weight distribution is almost perfectly equal throughout the AR because of its form. As a result, it has very good balance. Another important feature of this AR is its high spin rate. It is the smallest HMS AR. This diameter gives it a very high spin rate. As a result, even the slight 2mm-3mm difference in diameter can provide substential attack.
This attack ring is very versertile. It should be used wherever a high spin rate is required, such as a compact combo. With Circle Heavy or a small fixed CWD and a metal tip like Metal Change Core, it can be very powerful. Metal Ape can be used with Metal Weight Grip core for attacking purposes, Grip Weight core for defence, Metal Sharp core for defence/endurance, etc. However, the best usage is as a compact.
Weight Disc: Circle Heavy
Perfectly circular with eight small bumps at the sides. Smallest HMS WD. A very useful WD for attacker types as it makes it heavier and increases spin rate; hence making it more controllable but as powerful.
Running Core: Flat Core
Magical Ape MS uses a different mould of Flat Core. Unlike older flat cores, the core is divided into two halves, held together with a screw. This is not the only difference. The extensions that hold the WD in place is smaller, allowing the WD to rattle more. The Flat tip is approx. 0.5mm less in diameter as compared to other Flat Cores.
Gyro Adaptor
The Gyro Adaptor is the gimmick of Magical Ape MS. Magical Ape MS is literally a balancer type Beyblade. The Gyro Adaptor is used to perform tricks, much like the Gyro series or Flame Pegasus.
Attack ring is used on a special Core for the gyro adaptor. The normal bit-protector cannot be used- there is a special bit-protector with a hole in the center for this purpose. This bit-protector can be used with other Beyblades, and there does not seem to be much difference in performance except a slight decrease in weight. However, the core cannot be used with a Dual Shooter. The section of the shaft that protrudes from this hole prevents the core from being clipped to the Dual Shooter properly.
This Core cannot use a WD. It is fitted into the Gyro Armour, supported by two metal bearings. The top bearing can be easily replaced with another type of bearing, and the bottom, with some effort, can be changed too. However, this is illegal for Takara tournements. The Gyro Armour can hold a plastic series attack ring. Bit Chip will have to be removed.
At the top of the Gyro Armour, there is a hole in which you can insert the special tips. These tips are meant for doing balancing tricks. They are illegal for battle.
The tip protrudes from the bottom of the Gyro Armour. You can launch by inserting a G-Winder through one of the holes in the side of the armour. Spin Direction can be selected freely this way. To launch, pull out the G-Winder and set the Beyblade in the stadium. It is illegal to do this in any way other than placing it gently in the stadium, otherwise it would be too efficient for OHKO.
Tip is Plastic Semi-Flat. It has an active movement pattern around the stadium.
The sides of the Gyro Armour are almost perfectly circle form. However, there are two small protrusions. This has too much recoil. Life-After-Death spin is also marred by two other protrusions on the piece holding the blade together. Other than that, this Beyblade will work very efficiently.
Gyro Armour is unique in the way it absorbs impacts. Strong hits will cause it to stop spinning momentarily, while the interior gyro will continue to spin almost unaffected, depending on the condition and smoothness of the bearings. Balance will be off, and momentum can knock the Beyblade out, but this system is very effective for defence. The Beyblade is considered Stopped only when the Gyro Armour has touched the ground and stops- as long as it is obvious that the interior is spinning, it is In Play. For customization, you should select the heaviest parts possible to prevent KO. Interior AR should have good balance and be as wide as possible.
Gyro Mode AR Part
This Beyblade comes with a plastic attack ring. It has no name. Attack ring is two winged and almost perfectly circle form. Although it is 46mm in diameter, it is hollow and weighs only 4g. It could have been used for plastic zombie style blades, but it cannot fit properly. The hole in the center is exactly the same diameter as the SG. There is no space for the shooter prongs to be inserted. It can only work with Gyro Engine SG.

























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Round Shell MS
Bit Protector: Turtle Emblem
Mould is "New Mould", like the rest of the GS Series. Fits tighter, preventing rattling. Emblem is of a turtle head, with the words "Round Shell Beyblade Metal System" below it.
Attack Ring: Turtle Crusher
Weight of the attack ring is quite decent at 20g.
Attack ring is circle form. The metal frame resembles the ABS caul, each covering half of the circle. As a result, the weight of this attack ring rests mostly along a line, making this attack ring very unbalanced. It wobbles easily. However, this is not a disadvantage. The poor balance of this attack ring is actually an advantage. It can be used to smash the opponent off-balance when it hits the opponent. Also, due to the weight of this attack ring, it can mantain its spin rate and set itself upright after hitting the opponent. However, the plastic layer obstructs the metal layer; the almost circle form parts only allows slight smash attack. An attack ring like Knight Crusher can do much more damage.
Uncustomized, this AR allows the core to wobble for long periods of time. The friction of the rubber causes the other Beyblade to bounce off when it hits; when tilted, it can smash the opponent vertically instead of horizontally, forcing the opponent off balance.
This AR can also function with sharp form cores. An example is with Metal Sharp core. When tilting, it can mantain a high spin rate, and after forcing the opponent into the ground, it is able to recover. However, if it is allowed to tilt too much without hitting, it will kill itself. This type of attack can be very risky and should not be used blindly for any situation.
Running Core: Grip Weight Core
The Grip Weight core is a very unique core. It is not meant to be used with a weight disc. The core is seperated in half, screwed together just below the bit protector. Instead of a weight disc, at the center of the core, there is a metal piece that contributes to most of the weight. This is held in place by the two halves of the core. Surrounding the core is a layer of hard rubber. The rubber is held in place by the two halves at three points. In total, the core weighs about 20g, allowing for a decent spin rate. The tip is a plastic ball tip, functioning very much like Metal Ball core, but as it is fixed, it can recover from wobbling.
The rubber ring is somewhat like the Support Part system. It is hard to dent. When another Beyblade hits it, the shock is absorbed, and the other Beyblade bounces off. It functions very efficiently if the opponent is in the same spin direction. However, in the opposite spin direction, it will get outlasted very easily. Although the rubber layer is of perfect circle form, when the sides touch the ground, the rubber gives it a lot of friction. In fact, a strong hit from a good upper attacker can cause the rubber to hit the ground while it is still spinning strongly, and cause Round Shell to self-KO. When the opponent is of reverse spin direction, it can even be outlasted by opponents with Grip Flat core.
However, in the same spin direction, the other Beyblade cannot beat it easily. It can be used as a defencer. When it is hit by a low upper attack Beyblade, it bounces off, but not as far as another Beyblade may be hit, and the upper attack Beyblade is knocked slightly off balance. When it is hit with a smash or spike attack, it will bounce off. The attacker will have lost considerable spin. When the opponent is using a grinding attack ring, the grinder will lose much more spin than Round Shell due to the high spin rate of round shell, and the friction of the rubber layer.
It is important to note, however, that because of this recoil, Round Shell can still be KOed easily.
Another purpose is for one hit knock outs. This may be part of the reason for the name "Metal Sniper". The Metal Ape attack ring lines up well with the grip layer, and has very good defence because of the spin rate. At the start of the battle, you can launch it at the other Beyblade. 40g is quite good for one hit-KO, and the recoil of the rubber can make the other Beyblade bounce away. However, if it fails, you have to be in the same spin direction, unless the opponent is using a grip core with a small WD.


(AR and grip has been spraypainted black)









(Please note that the top half and bottom half are slightly different. Also, I don't advise you to open up your Round Shell unless absolutely necessary.)
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Bloody Devil MS
Bit protector: Devil emblem
Mould is "New Mould", like the rest of the GS Series. Fits tighter, preventing rattling.
Attack Ring: Devil Crusher
AR has two wings meant for upper attack and deflection. So far, it is pretty much useless to me. The AR uses the same metal frame as Upper Dragon and Upper Fox (attack rings of Dragoon MF and Phantom Fox MS). The difference is that in Devil Crusher, the "head" of the AR covers up the metal spike. As a result, in left spin, it only attacks with the plastic head part. Initially, the head part appeared like it would be good for smash attack, considering the block shape. However, the metal spike really does work much better. There is also another downside to this. The head wears down really fast. After a short while, it was completely unable to attack.
In right spin, it has decent upper attack. However, the head piece blocks off the upper attack from functioning properly. I believe this may also have been the case with Upper Fox and Upper Dragon.
Generally, if you want to use this style of AR, Samurai Upper is much better. I can't find any use for this AR. Maybe, for display purposes only. I spraypainted mine black and light grey.
Weight Disc: Customize Weight Disk "Devil Saucer"
Metal piece of the CWD is the 15g mould. Common, comes with most CWD Beyblades.
Plastic piece is Devil Saucer. It is a large free spinning CWD with eight spikes, weighing about 2g. It is probably the plastic piece that comes into contact with the metal piece the least. It only touches the metal at eight small points. This makes it very free spinning. However, this also means that the entire Beyblade has very poor spin rate. The CWD gives it poor balance. I tried using it for grinding purposes. It can work, but Needle Attacker is a much better choice.
Running Core: Shooter Change Core Alpha
Shooter Change Core alpha is probably the most useful part of Bloody Devil MS. The Core works very much like Samurai Changer's Battle Change Core. Basically, there is a piece with a slope that pushes the tip outwards. For Battle Change core, this piece is rotated whenever the CWD gets hit by the opponent. In Shooter Change core, this piece is directly connected to the weight disc. Since the weight disc is heavier than the tip, when you launch the Beyblade the weight disc tends to stay in place for a moment while the rest of the Beyblade spins. This forces the tip to slide into the position for that mode. Once the tip is in the correct mode, it presses against the sides of the core. This means that instead of pushing against the tip, the force is actually acting on the core and the attack ring, which is about the same weight as the weight disc. So, now, the weight disc spins at the same rate as the rest of the Beyblade.
This is why the weight disc has to be attached from below instead of the usual position.
What is unique about this change base is that the two modes are semi-flat (about 2mm) and flat (about 4mm).
Personally, I prefer to use the semi-flat. When used with Samurai Changer's CWD, this base can be fixed into position. The CWD is tall enough to touch the attack ring. As a result, depending on which attack ring you use, the CWD will be locked into place, hence locking the mode change system as well. For this, I use Jiraiya Blade. It can lock into semi-flat mode, and is heavy and compact for high spin rate. This combo is surprisingly powerful.
The weight disk is held in place by a small piece that resembles the bit protector. It can be used where the bit protector normally goes, but the bit protector is unable to fit here. There must be a hole in the center for the tip to go through. Likewise, this piece can be fitted onto Magical Ape MS gyro core, but the piece from the gyro core cannot fit here. I believe that Takara just reused the mould from Samurai Changer for the running core. Like Samurai Changer, it has a pattern along the bottom of the piece, and the tip is exactly the same size. The piece from Bloody Devil fits Battle Change core perfectly. However, it is not wide enough, so the CWD just falls off. The piece from Battle Change Core fits Shooter Change Core perfectly. However, it is a bit big, so only Circle Wide fits well.
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