Another character, comin' up!
Name: Ranna (The Waker)
Age: 15
Gender: Female
Species: Human/Avatar
Appearance
Ranna is a pretty young girl with mid-length black hair, reaching just by her neck. Her skin is abnormally pale, and her eyes a bright green. She’s only 5”2 in height, and she is rather skinny. A very unusual looking girl to those who are observant.
She wears a pair of blue, rather tight, jeans with black netting and a number of safety pins attached to the right leg. A pair of black trainers, with white toecaps, a black, sleeveless top and a set of black, velvet arm warmers. A rather “gothic” appearance. She wears plenty of eyeliner, bringing out more of the colour in her eyes. Ranna also wears a number of pendants, each having different charms for protection. (These will be described below.)
History
Ranna was born in a rather rich family. She lived in a large house, and she had almost anything she could ever wish for. That is, with the exception of friends. Her parents were way too overprotected of Ranna, and they never let her outside unescorted. This was until she was at the age of 12, when her parents and the rest of her family died by some unknown cause. So Ranna was left alone, with nothing in the world. She spent the next couple of weeks in her room, mourning the loss of her family.
It was then that she left the house. Because Ranna was different to everyone else, no one liked her. There were times when she’d have gangs of other kids following her, throwing rocks and insults. This deeply upset her. The only place she could go without being troubled by the other people was the local library. The library was huge, and considered dangerous, as there have been many unusual cases of people disappearing from there. But that didn’t put Ranna off from going there. For all she cared, she could lose herself amid the endless maze of bookshelves and die.
For weeks, she explored the library. For some reason, she felt at home here. But she was still very depressed. Sometimes she’d just sit down and slash away at her wrists, spilling blood on the floor. She wanted to die, but there was something. Deep inside of her, like a conscience, that didn’t give her the willpower to end her miserable life.
It was one day, when she found a rather unusual book. Ranna had accidentally stumbled right into the middle of the library. A single book lay closed on a pedestal. A strange power seemed to come from it, drawing Ranna closer. The young girl stepped up to the book and whispered the title to herself. “The Book of Waking”
Ranna opened the book onto the first page and read aloud: “This book contains the trapped souls of evil creatures, bound by Ranna “The Sleeper” to serve her in whatever she may desire.”
The writing faded away and was replaced by more writing. “The Sleeper gives way to The Waker. The blood of The Waker shall bind these creatures to her will.”
Ranna turned to the next page. It shown the picture of a very ugly looking monster. It also looked very life-like. Its eyes were an inky black colour, and Ranna was startled when a light shone in each eye. Below it, in neat writing, were the words: “Atrum Master of Darkness”
The young girl brought out the knife from the sheath on her belt and looked at it for a moment. Then she pressed her finger on the tip of the blade, drawing out blood. She let the blood drop onto the picture of the monster. Time seemed to slow, and the monster’s eyes shone even brighter. Then it thrust its hand towards Ranna, coming right out of the page. Ranna stepped back, startled, as the monster climbed out of the book, growing bigger as it did so.
When it finally came out of the book, it was a little smaller than Ranna. It stood, hunched over, its abnormally long arms almost touching the ground. The monster looked reptilian, and its skin turned from a light grey to a black. Green and purple lines traced along the monster’s body and its claws grew longer, scraping against the floor. It whipped out its tongue, lashing it around a little. The tongue was about the length of Ranna’s arm before the monster withdrew it, with a sibilant hiss. Then it turned to face Ranna, bowing its head. “I am yours to command, mistress,” it hissed.
Ranna didn’t know what to do. She was confused. But being in control over such things would be very helpful. So she spent the next few years, learning how to control the majority of the “Weaker Entities”.
Abilities
The Waking: Ranna is able to wake the five of the “Weaker Entities”, which lay dormant within “The Book of Waking”. These are…
Atrum “Master of Darkness”: Atrum was the first entity Ranna had awoken. This entity is pretty powerful in combat. Being swift, stealthy and smart, Atrum is one foe to be weary of. This monster possesses a few combat-related abilities.
Absorb Light: By standing still for a few moments, Atrum is able to absorb all the light in the surrounding area. The more he wishes to absorb, the longer he has to remain motionless. This does not make Atrum stronger at all, though it does give him quite an advantage against those who cannot see in darkness. This lasts until Atrum is sent back into the book. Also, the ability doesn’t obscure Ranna’s sight at all.
Killer Leap: Atrum can close the distance between himself and his target in a single leap, if he wishes.
Distortion: Atrum can confuse his target at times by making himself seem further away from or closer to his opponent.
(Note that Ranna doesn’t need to remain focused to control Atrum. She can move just about as freely as her opponent. Atrum pretty much has a mind of his own, but his soul purpose is to destroy anyone or anything that poses a threat to Ranna. Think of him as a personal bodyguard who can be called upon at any time.)
Elexorien “The Master Sword”: Not a summon as such. This entity is basically a sword, which Ranna can wield with about as much skill as the greatest of swordsmen. The weapon is unbreakable, and it can only be wielded with both hands. This blade has the ability to make flesh rot away to prevent any form of healing on the wound.
Upon summoning this weapon, Ranna’s clothing changes slightly. Well, not so much change, but she acquires a light chest plate, which can deflect minor sword strikes and most arrow shots from further than 50 meters. She also gains a pair of gauntlets, with plating that reaches up to her elbows, ending in a three-inch thick elbow guard. The armour doesn’t hinder her movements at all. It does quite the opposite, in fact. Doubling her speed as well as her physical strength.
(Elexorien can be called upon along with any of the other Summons. This is the only entity that can be used while other summons are in action.)
Valdirim “Divine Guardian”: Valdirim is a summoned entity. Reaching up to 6 feet in height and weighing over 120 kilos, this entity can withstand a hell of a lot of damage, hence “Divine Guardian”. This beastly entity cannot directly attack an opponent, though. Its only purpose is to shield Ranna, using its incredibly huge and strong shield. Any strikes Valdirim manages to block doubles the impact the opponent will feel. So the chances of Ranna’s opponent not being able to follow up are very unlikely.
However, Valdirim can’t move fast at all, so defending an unexpected attack from behind, or to the side, out of Valdirim’s reach would be practically impossible.
This entity has no abilities, though it is resistant to both magic and physical attacks. Valdirim’s shield is not unbreakable, however. In order for the opponent to send the entity back to the book, the shield must be destroyed. The rate the shield breaks, though, all depends on the strength of the opponent.
Yin & Yang: Darkness and light. This entity is merely two orbs, one black and the other white. Ranna can use them to either absorb light, or unleash it. Absorbing the light is very much like Atrum’s ability, and how much light is absorbed depends on how long the entity is there, and also determines the intensity of the light unleashed from the other orb. The only downfall to unleashing light is that if Ranna isn’t careful, it could also blind her momentarily. This entity cannot be destroyed, but the longer they’re there, the quicker Ranna will tire out.
The All-seeing-Eye: This entity basically created a third eye for Ranna to see by. The eye can be seen in the sky, and can also be sent back into the book by powerful magic. (If this happens, it would actually be like poking Ranna in the eye. She’d be distracted for a couple of seconds, being vulnerable to attack.) This entity can only be summoned outside.
The eye can see anything at all within an area with a 200-meter radius, and no form of cloaking or invisibility magic can escape its gaze.
Weapons
Dagger: A rather small weapon, with a blade of stainless steel. Easily breakable compared to swords and the like. The blade is five inches long and very sharp, capable of penetrating flesh with ease, and certain armour, such as leather.
Additional Info
Personality: Ranna is always miserable, and not exactly one for mixing in with other people. However, where she feels the need to, she will offer her help. She’s not very talkative at all, and she doesn’t trust people so easily.
Very nice,hope to see ya soon,
oked.
Welcome to my <3 side of AT.