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Title: Paddy's Mob of Angry Hostiles


Daniel Radcliffe - June 20, 2005 08:37 AM (GMT)
Yeah, I decided that I should just bang all my characters in the one thread. Save you having to look all over the forum to find my bios. :rolleyes:
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APPROVED BY VION

Name: Bakuub (Meaning ‘Straight Spear’ in the Yautja language)
Age: 405 years old
Gender: N/A (Well be classed as a ‘he’)
Species: Yautja (Predator)
Rank: Honoured - The Elite Hunters of Yautja society. They have earned hundreds of kills and own the wonderful Naginata - a prized weapon.

Appearance

Predator is a very fearsome sight for mortal eyes, even when he is masked. His mask is made of metal has a barely noticeable slit for him to see through. The mask covers his face and the top of his head, and it can withstand a fair amount of damage. Going down the sides and back of his head are what look like dread-locks that reach down to around his shoulders. Without his mask, Predator is even more fearsome. His face is reptilian-like, and he has four claws around his jaws. These claws are black and the rest of his skin is dark green and seemingly wrinkled. His eyes are cream coloured with small black dots as pupils. His dread-locks are black in colour and are quite thick. Below are some pictures to get a good idea of what he looks like:

http://www.fortunecity.com/rivendell/xanth...pics/yautja.jpg

http://tn8.deviantart.com/300W/fs5.deviant...it_by_luhka.jpg

http://www.hastalavista.cz/predator/pic/1/film17.jpg

Looks ugly, don’t he? :D Most people won’t be able to look at him without cringing or cowering, that is unless they are living in worlds were creatures of similar appearance also live. But even so, Bakuub is a VERY fearsome sight. Standing just over two metres tall and weighing just over 130 kilos, including all his weapons and equipment. All of his bodyweight is muscle, with almost no fat at all.

Bakuub wears a bracelet, made by himself from the bones of his prey. He also wears a necklace made in the same way. Bakuub hangs small skulls from his Hunting Mesh. This gives him a very barbaric appearance, and strikes fear into most who are unlucky to cross him.

History

The Blooding (Rite of Passage)

Planet Ryushi – Ryushi has dual suns, and has a 19-hour day. Even after sundown, the heat rarely falls below body temperatures. the air is always bone-dry and feverish winds occasionally blow, sharp and unpleasant. The planet has artificial water holes.
It has towering plateaus running in corridors throughout the basin, proving that once water flowed on the planet. to the east and south was open range; the north, mountains; west was Iwa Gorge - a canyon too deep and long to herd the Rhynth. Beriki Canyon is one of the primary runs for the majority of the herds. Animal life consists of: stinging flies, poisonous snakes, particularly lethal form of a scorpion, briar-wolves, and jack-lizards.

Armoured firewalkers: the females were rosy brown; the males are smaller and a faded grey. Both have short, pointed snouts.

Rhynth look like rhinos, slightly bigger with mottled purple and ochre skin. They walked on stumpy, oddly jointed legs that ended in nailed pads. They have hooked, beaklike mouths above, which were a pair of in-line horns. The greater horn is a wrist-thick and sharp cone that jutted straight up in front. The lesser horn was smaller and angled slightly backward.


This was where Bakuub and a number of other Yautja performed their Rite of Passage. It was unusual for a First Hunt to be taken place on such a planet, as they usually perform it on uninhabited planets. Yet this hunt was no less dangerous. The Armoured Firewalkers and the Rhynth proved to be worthy enough prey. Bakuub stood among the ranks of the others who were also to prove themselves on this day. Their leader, an Elder Yautja, stood on a tall mound overlooking the young Yautja. “Who demands the honour of facing this fresh Meat first, alone?” he roared in the native language of the Yautja.

Bakuub and the others fiercely brandished their weapons, but remained silent. The elder looked at them all. “You are fools all,” he clicked mockingly. “Yet, the first part of the path lies through the path of a fool.”

With that, the Hunt began. Bakuub went alone, seeking the most dangerous of this planet’s inhabitants. He finally found his prey and engaged it in battle. It was a ferocious fight, but eventually Bakuub overpowered the great beast of a Rhynth and killed it. Bakuub stood, looking down at his fallen prey, with his Combi-stick thrust into its hide. Then, wordlessly he began taking out the beast’s teeth and fashioned a necklace for his first trophy. He then waited patiently by his kill for approval. The Elder came a considerable time later and inspected Bakuub’s kill. “Truly a kill worth reckoning,” he clicked as he brought a clawed hand up to Bakuub’s forehead to mark him with the sign of ferocity.

Progression Through The Ranks

Ever since gaining his Rite of Passage, Bakuub had taken part in many hunts, preying off many different species, the majority of which were Xenomorphs. He gained many trophies and great honour with each hunt he took part in. After many years of hunting, gaining recognition amongst even the highest castes of the Yautja, Bakuub eventually progressed through the ranks of Blooded, Warrior and finally, to Honoured. He gained the prized spear, Naginata and also a ship of his own. Bakuub now hunts alone most of the time, and very rarely is he seen with fellow Yautja. And even if he is, they are of the same rank or higher.

Many times he had taken a group of Un-blooded on their Rite of Passage, and he became a great warrior. He yearns to gain enough honour so that one day, he may be an Elder, the greatest of all Yautja.

Abilities

Jump: Like most Yautja, Bakuub can leap up to great heights. He can leap up to 15 metres in height, and cover almost as much distance. He likes to use this by leaping up into the air and coming down upon his opponent to skewer them with his spear or slice them in two with his claws.

Mimic: On studying his target, Bakuub is able to mimic their voices. He likes to use this when taunting his target. Apart from that it really doesn’t have any use that would benefit to him.

Multi-vision: Bakuub has three different types of vision, each one being of great use in combat against all types of foe. Vision modes listed below.

Heat Vision – This allows Bakuub to detect heat. This is useful when hunting humans or other, very similar, species that give off body heat. Depending on how much heat is given off from his foe, it could look sharp or it could be very soft, little more than a red blur.

Electro Vision – This allows Bakuub to detect the majority of other alien species, such as Xenomorphs. (Alien) This works on most foes that do not give off any body heat.

Predator Vision – This vision enables Bakuub to detect any cloaked foes. (Cloaked as in using invisibility devices/spells.) However, this is the only vision that can be scrambled by the likes of EMP.

Cloak: (See Cloak-invisibility suit.)

Self Destruct: If a Yautja is ever killed, they are almost certain to take their foe with them. The Self Destruct mechanism, located on their wrist gauntlets, activates a bomb on the Yautja, which has a blast radius of 50 meters. Almost anything within that area will be killed, instantly or sometime after the explosion.

Weapon(s)

Naginata: The Naginata is part weapon, part ceremonial trophy. It is a beautifully, plated, and encrusted pole arm with double bladed ends. Each end is a super sharp collection of knives causing devastating damage if struck upon a hapless victim. The blades can flawlessly cut through almost every substance and is totally immune to alien acid. The Naginata also has a conducting field, which allows it to be cloaked when in hand. When the weapon strikes, however, it becomes visible. The Naginata is an image of Honour and demands respect when brandished. It is 7 feet long and weighs 8 pounds.

Acid Resistant Claws: Twin blades, double-edged, and sharp enough to tear through bone, these retractable blades are effective against large and small opponents. Using it shows the Yautja pride, because they must fight face-to-face. Unlike the regular wrist blades the Yautja start off with; these blades are immune to almost all forms of damage. Including alien blood and any other forms of acid. The blades are 14 inches long and can deal a lot of damage to even armoured foes.

Smart Disc: The Smart Disk is thin and ultra light. This internally powered airborne weapon is crafted of materials that produce the Combi-Stick, easily slicing through an opponent with its devastating razor edges. The blades extend when drawn, bringing it from an oval configuration to a circular one. When thrown, it will leave the thrower's grasp and do severe harm to anything living in its flight path. (It creates a disruptive field around itself, which can cut through the hardest of metals.) Much like a boomerang, it returns loyally to the hand of the thrower, but this is due to electronics, not aerodynamics. The disc will burn out its power core if not picked up by someone within thirty minutes. The diameter is 7 inches when sheathed, 11 inches diameter when in use. Weight is 3.5 pounds. The Elders decree that the concentration needed to retrieve a combat standard disk is not present in minds of young Yautja; therefore disks are not given until proven they can use it wisely.

Spear Gun: This is one of the Yautja's 'traditional' weapons. It is a long metal rifle that fires hand-size spears. It is very powerful and can shoot over 2 kilometres. With the automatic targeting system it is deadly accurate, and like the Yautja Spear, it can be cloaked alongside the owner. It is mostly used for killing Xenomorphs. The projectiles it fires look like this: http://www.geocities.com/theyautjahuntingl...peargunHead.jpg

Plasma Caster: This weapon is one of the more 'brutish' weapons in the Yautja arsenal. It fires a burst of plasma energy, which detonates on impact. It is worn on the shoulder or upper forearm and can wipe out anything. Its highly powered plasma charges are adept at burning through substances, including bone and metal. A truly awesome weapon. Bakuub has this weapon attached to his upper forearm where he can move it more freely.

Equipment

Hunting Mask: The mask is probably one of the Yautja's most impressive pieces of equipment. The Yautja hunting mask provides the Hunter with a suitable breathing gas (methane traces) and temperature. It protects the head during combat, and it provides multiple vision modes highly suitable for hunting (see ability ‘Multi-vision’). On the exterior of the mask is a small tri-beam laser, which is used as a crosshair to target prey. All Yautja wear masks - they are vital to the Hunt. Masks vary depending on the hierarchy of the wearer. A highly honourable Hunter for instance, would most probably wear a beautifully decorated mask, whereas a young blood Yautja would wear a simple unadorned mask.

Hunting Mesh: Hunting mesh consists of Yautja rope: an incredibly strong material which is almost impossible to break. The mesh protects the Hunter from many attacks - from machinegun bullets to Xenomorph claws. It is also a good base for decoration.

Cloak-invisibility Suit: The cloak, or invisibility suit, is an extraordinary piece of technology. It gives the wearer complete invisibility. A small generator on the left gauntlet creates the cloak. At the flick of a switch the cloak is activated, twisting and spinning millions of colours around the wearer - hence 'bending light' - giving the impression of total invisibility. Indeed a marvellous piece of equipment.

Med-kit: Vital to anyone who lives on combat, the medical kits of the Yautja includes bladed instruments, fire sources, drugs, powders, and various other items. With these, they are able to cauterise wounds and stop bleeding. They can even extract bullets from their own bodies, albeit painfully. A Yautja with a med-kit and a little time can stop the most serious aspects of their wounds. One of their technologies is the ability to grow skin back in minutes where the skin is broken, by speeding up the white cell duplication. Another technology is the ability to make pain stop, using a drug that magnifies "mind over matter" in the brain as well as sending powerful drugs to the effected area. A clean way of "stoning". The predator is very strong, so the use of the med-kit is limited to close combat. The med-kit is carried in a holster on the belt. It carries within itself, several tools that are very durable, and portable, looking the size of a spoon, then growing into a dish. The med-kit is normally used once each hunt, and is not relied upon very often.

Trophy Preparation Kit: Yautja are not ones to leave their kill without some proof of their victory. The Trophy Preparation Kit is ideal for Yautja to make trophies of worthy opponents. This kit includes a bone scrubber, flesh dissolving enzyme (12 uses), drain tube with vacuum, catch bag, skull piercer, bone polish and preserver, 12 dressing hooks and a 300 ft cord. Everything a Yautja needs to make an ideal trophy.

Daniel Radcliffe - June 20, 2005 08:38 AM (GMT)
Name: Degra
Name amongst weretigers: ‘Looks at the Lotus’
Race: Anthrotiger
Tribe: Khan
Gender: Female
Class: Warrior
Age: 23 years old
Weapons: (Described below)
Magics: Elemental magic (Described below)
Abilities: Rage, Regeneration, Shifting (Described below)
Height: Depends on form
Weight: Depends on form
Armour: None
Eyes: Bright yellow with small, black pupils
Hair: Black
Fur: Tiger stripes (Black and orange)

Appearance

This character has the five forms of the WoD Khan. Homid, Sokto, Crinos, Chatro and Feline. She also has different appearances for different time zones. (This way I can use her for all time zones)

Past Forms

Homid: This is Degra’s human form. Her skin is heavily tanned, and she is of average build for a woman of about 20 years old. She is 5ft 7inches tall, and is quite slender, but she looks fairly strong. Her hair is long and black, with bits of orange, which is barely noticeable. Her eyes are narrow in this form, and it is pretty hard to notice her eyes are yellow. Only if you look closely you will notice she is no human when she is in this form.

She wears very light clothing. A tiger-striped sleeveless top, which shows her stomach, and a brown skirt and brown boots that reach up past her knees. She also has white, feather-like things in her hair. She also wears brown gloves, which reach up, just below her elbows. Her body has several tribal tattoos, which are similar to a Celtic design.

Overall, she is a very beautiful woman, and this often puts her opponents off guard.

Sokto: Degra’s general shape stays the same, though she is a bit bigger, and more heavily built. If you were to look at her face closely, you will notice that there are slight traces of fur, on her cheeks and between her eyebrows. The fur on her cheeks is black, and the fur between her eyebrows and on her cheeks is slightly orange, though it is really hard to tell. Her ears become like those of a cat, but because of her long hair, her ears are practically invisible unless it gets blown around by the wind. Her face also looks more cat-like, but it’s kind of hard to notice from quite far away. (Anywhere further than 15 meters.)

She still keeps the exact same clothing, though it is easily noticeable that she is bigger and more heavily built. Her eyes are wider, and their colour is clearly noticeable. She is now 6ft 4inches tall, and she weighs 80 kilos. She is faster in this form, and a lot stronger physically.

Crinos: Degra’s body shape still resembles that of a human, but her face becomes more bestial, and she is completely covered in orange and black striped fur. This is the strongest of her forms, and she is yet even bigger than his Sokto form. She is 7ft 6inches tall, and she weighs 120 kilos. Her eyes are even wider, and have a heavy, black outline. She also has really sharp and strong teeth capable of biting through nearly anything. (Has trouble biting through anything stronger than steel)

She has no clothing in this form since she is completely covered in fur. She also has a tail in this form, very much like a cat’s, but with the orange and black striped fur. Her head is exactly like a tiger, but more ferocious-looking. Her hands are also clawed, and her body is practically all muscle.

Chatro: In this form, Degra resembles a tiger, but sabre-toothed. She is a lot bigger than a normal tiger, and has huge claws about 2 inches long. Her claws are black. Her teeth are really strong and big, and her saberteeth are 8inches long. Her body is incredibly muscular, and on all fours she is 5ft tall. If she was to rear up on her hind legs, she would reach up to about 10 ft tall.

In this form, she is 200 kilos, and can still move incredibly fast. This is the fastest of her forms, and she can easily outrun any creature or vehicle. In this form, she is capable of tearing almost anything apart with her teeth and her claws. Though she wouldn’t be able to take down anything larger than an Ogre very easily. When fighting, she uses both speed, and weight to her advantage.

Feline: This is her full-tiger form. She is just like any normal tiger, but a little bigger. (I have no idea how tall or how much a tiger weighs, but she is slightly bigger and heavier than the heaviest tiger.) She rarely ever uses this form, but she may use it to interact with other creatures.

Present Day Forms

Homid: Degra looks exactly like she does in the past, but she wears different clothes. Instead of the brown skirt, boots and tiger-striped top, she wears a pair of blue jeans, brown boots, which reach half way up her shins, and a brown leather coat. Under this coat, she wears a white, sleeveless top. She has a black strap on her right forearm where she keeps one of her throwing knives. She also wears a belt around her waist, and has her twin axes kept on each side, and she has another four throwing knives on the back of her belt. She also has two holsters for her pistols.

Sokto: Degra looks exactly like she did in her past version of this form. However, she has the same clothing as in her Homid form, but without the coat.

Crinos: (Look at past forms)

Chatro: (Look at past forms)

Feline: (Look at past forms)

Future Forms

Homid: Degra still looks the same, but yet again, her clothing is different. She wears black leather clothes, which are tight fitting on her. (They look a lot like the clothes Trinity wears in The Matrix) She also wears black shades to hide her eyes. She has her sleeves rolled up, and she has a black strap on her right forearm where she keeps one of her throwing knives. She also wears a belt around her waist, and has her twin axes kept on each side, and she has another four throwing knives on the back of her belt. She also has two holsters for her pistols.

Sokto: Pretty much the same as her past Sokto and future Homid.

Crinos: (Look at past forms)

Chatro: (Look at past forms)

Feline: (Look at past forms)

History

Before going on to Degra’s personal history, I’m just gonna write some info about Anthrotigers and the Khan.

Most Khan love company, though they can’t stand being in the company of another Khan for too long. They also despise werewolves, vampires, the Asura, Formori and other demons. This is why the Khan are so near extinction, by having too many of the wrong kinds of enemies. The Khan are fearless warriors who throw themselves into any kind of battle, and they often attack head-on. A Khan loves to have companions, and who would deny a tigers friendship? The Khan’s main weakness is that they are too trusting, and they are too sure of themselves.

In the mountains of Tibet, Siberia and China, these werecats learned subtle magicks and even martial arts; many a mountain tiger can quote Taoist philosophy at length.

In ages past, the tiger tribe wandered though emperor' courts and hermits' caves. They walked mountain roads with Buddhist monks and peasant girls, and chased the ghosts from temple ruins. Most preferred to remain in their powerful cat forms, but spoke with the tongues of sages. The powers of the elements burned in their paws, and they kept the hated werewolves at bay. The Silver Fangs and Shadow Lords struck pacts with the sultans, but no such bargains kept the tigers and vampires apart. That hatred, which simmered for 5,000 years, proved the Khan's undoing

The slaughter of the true tigers has not helped mers. Human hunters killed them in such numbers that the great cats themselves court extinction. Between the loss of their Kinfolk and the wars with vampires, Asura and their own kind, the Khan are an endangered breed. To avoid further risks, most weretigers have scattered across the world. Moving targets are harder to kill. After the fall of the ancient sultanate, the Khan have no true leaders, so each one fends for herself. It's a whole new world for an ancient tribe, and tigers seem to be peacefully enjoying the view. For now.

Degra’s personal history

Degra is a lone traveller who seeks and destroys any vampires, demons, and the Asura. She is wise for one of her kind, but not the cleverest of werebeasts. She prefers to be alone, though she welcomes most others to travel with her. She was not always an Anthrotiger however, and it all began when she was only 23.

She had once lived in a small village in the woods. It was a very religious place, and they worshipped tigers, and they praised the only known Anthrotiger who is a god to them. He was known as Ajit, which meant ‘invincible’ in their native language. It was on one night, when Degra was taking a walk through the woods, a tiger appeared in front of her. Degra was amazed, and scared at the same time. However, she somehow knew it wouldn’t attack her there and then. It walked up to her slowly, letting out a long purr with a slight hint of a growl behind it.

Degra went down on her knees and bowed to the tiger. The tiger stopped and looked at her. Degra was startled when it spoke to her. “Degra, come with me…” it said.

Degra obeyed and followed the tiger deeper into the woods. It seemed as if time had stood still, there was no sound what so ever, and there wasn’t even a breath of wind. The moonlight filtered in-between the thick canopy of the leaves above, and it gave the place a magical look. Patches of silver were all over the soft earth where the moonlight found gaps in the trees. She followed the tiger in stunned silence, not even aware of where they were going. They finally came to a clearing in the woods and the tiger leaped up onto a rock that protruded from the earth.

The tiger looked at Degra for some time, as if looking into her mind. “I know you have many questions to ask right now, and I shall answer them.” he said.

“Firstly, I am Ajit. I am the first of the Anthrotigers, and I have come to you because Gaia has chosen you. You are prophesised to be the one who shall bring an end to the evil of this world. It is you who shall bring the Children of Gaia together…” explained the tiger.

Degra didn’t know what to say. She just stood there, looking at Ajit. He had answered the questions she wanted to ask, but that only brought up more questions. Ajit leaped back down from the rock and circled Degra. “Sleep…” he said.

Degra was suddenly overcome with a drowsiness, and within seconds she was in a deep sleep. When she woke up, it was daylight. She looked around to find that Ajit had disappeared. She felt weird, when she stood up she was dizzy, and she felt as though she had been lifting weights for the last few hours, though she didn’t look in the slightest bit different.

She went back to the village. It was destroyed. Dead bodies littered the ground, and they all seemed to be torn to pieces. Ajit was the first thing that popped up in her mind. She screamed in anger and she ran away from the village, tears flowing freely from her eyes. Somehow she knew where Ajit was, and she found him several hours after leaving her village.

Degra drew out her two axes and went into a fighting stance. Ajit just looked at her. “You will lose if you fight me Degra…” he said, closing his eyes.

Degra shook her head and glared at him angrily. “You killed my people!!” she screamed at him.

“That… Was not me…” said Ajit.

Degra lowered her axes. “Then who did?” she asked.

“It was the spawn of Asura… Destroyers, banes, unmakers…” said Ajit.

“Tell me where I can find the bastards…” said Degra.

Ajit leaped down in front of her, startling her. He growled at her. “You are not ready to fight yet Degra…” he snarled.

Degra looked at Ajit fearlessly. “Then teach me…” she answered coolly.

Ajit circled her again, but in silence. He made a sudden swipe at Degra’s legs and she leaped in the air and landed, facing him. That was when Degra first changed without realising. She had lost all her clothing, but instead she was covered in fur like that of a tiger, and she was a lot bigger. Ajit also changed, but this time into his human form. He had a spear as his weapon, but he made no move to attack.

Degra just stood there, breathing heavily. Ajit stood there, smiling. “Now you know what you are…” he said. “Now you must learn how to change forms at will.” He added.

Over the next few years, Ajit had taught Degra how to change between her five different forms. He taught her all she needed to know about what she had become, and what she must do to protect Gaia. On her travels, she had seen many other Anthrotigers like herself, though they never seemed to be friendly with one another. Ajit had said this was the way all the Khan were. They could hardly stand each other’s presence for too long, and they preferred to be alone.

One day, Ajit decided it was time to teach Degra the abilities he himself had been granted. He took Degra to a river in the woods. The river was fairly wide, but it was only just above chest height, and the current wasn't very strong. Degra looked at Ajit after he had explained what she must do. "You expect me to be able to walk across this river?" she asked.

Ajit closed his eyes and nodded. "Yes. You must fully concentrate on the task, and do not allow yourself to be distracted in any way." he explained.

Degra closed her eyes and took a deep breath before stepping on the water. To her surprise, it felt like she stepped on solid ground. However, this brief moment of surprise made her lose concentration. Her foot slipped into the water. Ajit watched. "Now, try it again Degra." he said.

Feeling more confident now, Degra tried again. This time, she reached the middle of the river. A fly started buzzing around her head, and Degra was distracted. She gasped as she fell into the river. She looked at Ajit, who was trying to suppress a smile. "That's the last time I'm trying that again!" she called to him.

Degra half swam, half waded out of the river while Ajit made a fire so she could get dry by. They both sat around the fire and talked.

"Degra, you have learned a gift that most of us can not. You shall be a great warrior among our kind, especially when the time comes..." he said. "Tomorrow, you shall learn how to use your elemental powers in battle, and I shall take you to the temple to visit the spirit of the rhino, and if he sees you are worthy, he shall grant you a gift. But for now, sleep. You have a long day ahead of you tomorrow..."

Degra lay on the floor, and a few seconds later, she fell asleep. Over the next few days, Degra went through a vigorous training period. She had been taken to the temple in the deserts, and there she was granted the ability to call upon the spirit of the rhino and receive a horn on her head for a short period of time. Ajit also taught her many useful abilities that she can use in battle, such as making her skin turn as hard as jade for a period of time, using her elemental powers like all the other Khan. She also learned how to channel her chi energy and use it in battle.

One night, after Degra had been taught everything Ajit knew, Degra and Ajit were resting in the woods. Their fire had long been extinguished, and everything was silent. Ajit was awake, as he always was most nights. Something disturbed him, and he didn't like it. He sensed that something was watching them. Ajit's hand hovered to his spear haft. Suddenly, he heard a noise, sounding a lot like laughter, though not human laughter. "The Ajaba..." he thought.

Degra woke up and looked at Ajit. "What's happening?" she asked.

Ajit explained all about the Ajaba, forsaken hyena-folk who have been cast out by all other tribes of werebeasts.

Then they attacked.

The Ajaba came in from all directions, trying to get at Degra and Ajit who fought in Crinos form, standing back to back. It seemed that the number of Ajaba was endless. Whenever one was killed, another two or three would take its place. After an hour of fighting, it seemed that they had almost killed off the werehyenas. Then, Ajit was attacked from behind, having been separated from Degra. He was knocked to the floor, and before he got a chance to get back up, a group of werehyenas pounced on him. Degra couldn't do a thing. She had to fend for herself, and just hope that Ajit could handle them.

However, the Ajaba kept leaping on Ajit, and they soon killed him. They turned to Degra, and they all began circling her.

Degra just stood there, staring at the earth. The Ajaba began closing in on her, but she made no move to attack. Suddenly, one of the Ajaba leaped at her. Degra grabbed the werehyena by the throat without even looking. She slowly raised her head and stared directly into the werehyena's eyes. Degra's eyes were a reddish colour, and she looked ready to explode in a fit of anger at any second. She snarled and squeezed her hand tighter around the werehyena's neck. Her claws penetrated the skin, and muscle in an explosion of blood.. The werehyena was unable to cry out, and it only made a gurgling noise as it writhed about in her grip. Degra squeezed tighter, breaking through the bone and the werehyena's head rolled off. Degra tossed the body to the other werehyena, and they immediately began fighting over the corpse of their old comrade and began eating it.

Degra didn't wait for them to finish. She charged the whole pack, unable to control herself. The last thing she remembered before slaughtering the werehyenas was seeing Ajit fall and get killed by them. Degra was really upset, and she set off on her own, having lost everything. She had no more family, and Ajit had been the closest thing to family she had, but now that's all gone. Degra decided to journey the world, destroying any evil she comes by. Degra became well known, though she couldn't reveal her true identity unless she really needed to, and if she ever had to, she would move on if she was no longer needed. (This is where she joins any RP)

Abilities/Gifts

All werebeasts have been granted their own special abilities, or 'Gifts' from the planet. Here's a description of these abilities.

Rage: This is a gift that all werebeasts have been granted. If one was to anger a werebeast, it may very well be the biggest mistake they ever made. Degra almost completely loses control over herself and goes in a blood frenzy and doesn't stop attacking until her opponent is dead, or she is dead, or if her Rage somehow diminishes.

Immunity: This is an auto ability which makes Degra immune to any kind of status effect (i.e.: Poison, Silence, Doom etc, etc.) and mind magic.

Dragonroar: Bellowing like a thunderclap, Degra vomits a ball of Fire on her opponent. This burning exhalation continues to blaze until either it or its target is consumed.

Rhino's Favour: By calling on the spirit of the rhino, Degra may grow a temporary horn on her skull. Although the protrusion is a bit unsightly, it allows Degra to head-butt an opponent for considerable damage. However, this ability has a minor downfall. Using it repeatedly will hurt her quite a lot, so she rarely ever uses it. The most she would use it would be 2 times in a battle, but she would try and avoid using it unless it is totally necessary to use it.

Skin of Jade: Willing herself solid, Degra can turn her skin to the hardness of jade. This ability only lasts for a short period of time. (2 posts) Degra can withstand three times as much damage as she normally could in the form she is in when using this ability.

Ricepaper Walk: This ability enables Degra to walk across any fragile surface such as thin glass, or wood, or even water despite her weight and size. She can use this ability in any form, though it requires nothing less than total concentration. If Degra allowed herself to be distracted in any way, she would simply fall through the surface she was walking along.

Paws of the Raging Spirit Tiger: By channelling her chi energy through this Gift, Degra may wreath her paws or hands in crackling spirit power. Thus fortified, Degra can rip through most enemies with ease, and causing serious damage to any other foe.

Regeneration: (RP's only) Degra can slowly regenerates after battle, or even during battle. However, it takes quite a long time to fully regenerate, and serious wounds such as chopped off limbs will not regenerate.

Killer Leap: This is a gift most weretigers, cats, lions, and other cat-like werebeasts are granted. This enables them to jump far distances and great heights with ease.

Circle of Fate: Since the Khan are honourable creatures, they like to fight their opponents fairly, head-to-head. Degra issues a challenge to her opponent that is almost irresistible, and she creates a huge wall with the power of the four main elements around her and her opponent. This wall requires a lot of energy to create, and keep in use, so Degra tends not to use it often. The circle is about 5 meters in diameter, and it goes smaller whenever she or her opponent breaks the rules to engagement. Any forms of magic are not allowed within this circle. Degra would attempt to kill her opponent in this circle unless her opponent was to do something dishonourable and fill Degra with Rage. When this happens, the wall will disappear.

Shifting: This ability allows Degra to shift between forms at will. If she was to transform from Homid to Feline, she would have to go through all her other forms in between. Because of this, Degra tends to only transform when she needs to, and she normally only transforms to the next level until she needs to go higher.

Rite of Talisman Dedication: This enables Degra to keep her clothes while transforming back into Sokto and Homid. This is one of the first abilities a werebeast learns when given the chance.

Wearing The Bear’s Skin: This is usually a gift for a Werewolf, mostly those from the Get of Fenris. However, Degra had travelled into the Umbra and the spirit of the bear found her worthy of such a gift. This ability hardens Degra’s skin so that she can withstand double the amount of damage inflicted upon her for a short time. (This lasts two posts.) In addition, her strength and speed increase by double for a short while. (This lasts for five posts by me.) Degra also becomes completely fearless of who or what she is up against, and nothing can scare her even the slightest.


Fighting Style:

Degra is never one to back down from a fight, just like all other Khan. She tends to fight close range with her twin axes and she'd attempt to defeat her opponent without using her elemental magic. She may also use her speed as well as her strength, and depending on where she is fighting, she would use her surroundings. (For example. If she was in a forest during daylight, she would blend in with her surroundings like a normal tiger would.) She doesn't have a 'fixed' fighting style. If she finds that she can't defeat her opponent with one strategy, she would immediately switch to another.

Weapon(s)

Twin axes: Degra's weapon of choice is a set of dual axes. These are for close range only. These axes are imbued with spirits from the Umbra, and the blades never stay looking the same as always. The blades on these axes are unbreakable and strong enough to cut through rock. Here’s a description of how each spirit affects her weapons:

Fire Spirit: This causes her axes to blaze in flames, which are harmless to Degra, but very harmful towards her opponent. When Degra wounds her opponent while her axes are like this, the flames sear the wound shut, making any form of regeneration useless on that wound.

Ice Spirit: Her axes have a pale blue mist around them, and when they hit her opponent, the area around the wound, and the wound itself are frozen for a period of time. (Three posts) This limits manoeuvrability with the limb that is wounded when the axes are like this.

Thunder Spirit: Her axes give off yellow sparks and have a constant yellow glow. When her axes come into contact with anything like stone or metal, they make a noise like thunder. This element greatly increases the amount of damage the axes can cause when not using magic.

Earth Spirit: The blades on the axes turn to stone, and become more jagged. This makes wounds more severe and more difficult to heal.

Note that use of these spirits do not damage her weapons in any way.

(Here are some weapons she uses in modern and future time settings. Note: She still has her axes in all time settings.)

Throwing Knives: Degra has five throwing knives. She keeps four on her belt, behind her, and she has another kept on her forearm. These are lethal in battle, and Degra can throw them with a lot of power and still hit her target quite easily.

VionZhaoyun - July 17, 2005 05:47 PM (GMT)
Nice Size O.0




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